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About Zombie Panic:
The basic idea of the mod is straight out of many different horror films: Zombies are coming for the last remaining humans, and the humans must fight them off as best they can. The way it works is this:
Everyone joins a server, say 10 people. All of the players but one join the Survivors team, which is the humans. The remaining player joins the Zombie team. His goal is to kill all of the humans. The humans' goal, of course, is to stay alive as long as possible. The catch is that everytime a zombie is killed, he simply respawns and continues to play. If a human is killed, he respawns as a Zombie on the Zombie team. Soon, more and more humans have joined the ranks of the zombies, until there is only one human left, facing all of the zombies alone. When the last human dies, the round is over.
That is the gameplay in a nutshell. Of course, there is a little more to it than that..
Human Advantages:
Speed - The zombies only move at about 80% of the top speed of a human player, so all other things being equal, a human can outrun a zombie in a straight line. However, if he zig-zags too much, or gets cornered...
Firearms - The Survivors have a great advantage in the form of ranged weapons, and in a long hallway, with plenty of distance between a human and a zombie, the human should have no trouble dropping the zombie with multiple slugs before he gets in range of the zombie's claws. Unfortunately, ammo is scarce, and you won't always have a nice long hallway to shoot down. Zombies *love* tight spaces.
Numbers - At the beginning of the round, there is only one zombie and everyone else is a Survivor. This means that they can easily watch each other's backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
Zombie Advantages:
Speed - Although the humans are naturally faster than the zombies, the more weaponry and ammo they pick up, they slower they will move. This will tend to discourage ammo hoarding, since if you can't outrun the zombies, all the ammo in the world may not be enough as you can only fire so quickly. Of course, you can drop any of your weapons or ammo to help your fellow humans, not to mention gaining back some speed.
Persistence - Zombies may seem to die often, but they won't give up. They just keep respawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got eaten. Overall fun and playability is the priorty, not realism or horror. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in rending the foolish human who failed to protect you while you were alive limb from limb. As a form of disapproval, if you will... :)
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Website design by Adam Riches and Helios. Special thanks to Mark James.
Copyright � Zombie Panic Team 2002-2004. All Rights Reserved.
Half-Life is a trademark of Valve Corporation. Copyright � 1996-2005
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