zpo_norad_b4
I know it's not been long since I released beta 3 but there have been complaints about balance issues which I am trying to address, but there is an extent where you can only try to balance the map, you can never balance the player. I do appreciate the server admins who bare with me and host my map which does help me optimize this map.
Download:
zpo_norad_b4 (objective):
Download
Changes in Beta 4:
* Made more tweaks to helicopter func_tracktrain and model behavior (I'm hoping that this will fix problems with the helicopter dropping people out, I believe it is an issue where the model lag sometimes (which is pretty much unavoidable due to the nature of the source engine) behind the func_tracktrain entity and physically pushes people through the tracktrain).
* Tweaked balance through adjusting armory opening to after generator 3 activation, adjusting zombie teleporter door times for cargo room and hangar, there's not much else I think I should do otherwise it may be too easy for survivors and make things pointless.
* Adjusted hangar rafter stairs.
* Made vent from Level 1 to Level 2 bigger.
* Added some more objective labels for newbies to the map.
* Minor texture changes.
* Adjusted war room doors to open after fuel pump trigger activated.
Screenshots:
found in this thread.
Objectives and Description:
Code:
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zpo_norad by Silicon
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Objectives:
1. Retrieve Level 1 security card in base commander’s quarters located in the barracks (accessible through the messhall)
2. Retrieve Level 2 security card from the security room in the combat room.
3. Power up generator 3 in Generator room. (2 min.) Optional: Get weapons and ammo from warehouse armory.
4. Flip power breaker 2 in the maintenance tunnel to restore power to level 2. (30 sec.)
5. Activate fuel pump in the hangar to refuel the helicopter. (3 min.)
6. Get to the helipad outside and wait refueling to finish.
7. Escape on the helicopter after refueling. (45 sec.)
Plan B (Safe room):
1. Escape to the war room (connected to the combat room).
2. Hold your ground and wait for the safe room blast doors to open. (1 min.)
3. Get inside the safe room and hold your ground while waiting for the blast doors to close. (2 min.)
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Description:
Survivors arrive at Cheyenne Mountain Complex, home of North American Aerospace Defense Command (NORAD). In the opinion that it will be safe from the zombie plague but little do they know they're too late. Now they must work together to survive and escape alive.
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Map info:
Max players: 20
Recommended: 8-20
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Post bugs on the boards www.zombiepanic.org/forums
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Credits:
olivier_doorenbos - 36,000kW realistic Diesel Engine prefabs in generator room