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Well it might just be a little difficult to add all those effects of wood flying and stuff.. I don?t know since I have no knowledge of modding at all ._.
But I DO know that it is alot scarier that you don?t know when the zombo is coming to get a sample of your braintissue contra the action-ish thing that is breaking down doors.
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Nah, it is pretty easy, I believe, just on hit, it will make create some sprite effects, at the origin of the blocking thing (the wooden board). Voila, of course there's more to it.
Anyways, this idea would be awesome, it would encourage survivors to go out more, it would give survivors more time to think, you hear that door? "RUN! FOR YOUR LIFE!!! " as some would express it, others would think, "Zombie coming, evacuate the area, all survivors. Find an escape route. This would be perfect for people that want to stay in a place a little longer.
Of course the whole thing could be, the door never breaks, only the blocking wooden board. It's enough that there's a limited amount of doing it, and it would be a useful function objective maps.
In most cases the survivors dies because they never see it coming. This is a good thing to eliminate a route to guard. In most perspectives it's pretty useless but giving you enough time to evacuate is good enough. Some zombie players might even forsee this and surround the survivors BEFORE attacking the blocked door, and use the blockage as a trigger to lure out survivors in order to kill some of them.
In my eyes it adds up the fear factor, it gives time, it makes it easier for survivors to guard from time to time. It can also be used by zombies. If you cut off one route, what IF the zombies come from the other routes? Oh, you are probably screwed. It has strategic value.