
01-06-2008, 03:11 PM
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Join Date: Aug 2006
Location: Vancouver, Canada
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[WIP]ZPS_Barricade (temporary name)
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Last edited by hypno toad : 01-22-2008 at 08:38 PM.
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01-06-2008, 03:16 PM
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Survivor
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Join Date: Dec 2007
Posts: 56
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I like the trees. Really awesome. I also like the idea of a single area, like a house, being barricaded by the survivors inside. My only advice would be to make sure you give the survivors enough time to get some barricades and ammo before the zombies reach the house. Make the zombies spawn some distance away.
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01-06-2008, 03:40 PM
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Well, that shouldn't be a problem, because the things zombies can bust through (doors, windows)
Are already barricades, but the barricades are breakable, so the point is to further reinforce them, with couches, and cabinets.
What I am more worried about is people taking all of the ammo while others are barricading.
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Last edited by hypno toad : 01-06-2008 at 03:48 PM.
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01-06-2008, 10:07 PM
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Civilian
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Join Date: Jan 2008
Posts: 47
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Quote:
Originally Posted by NuMbAA
I like the trees. Really awesome. I also like the idea of a single area, like a house, being barricaded by the survivors inside. My only advice would be to make sure you give the survivors enough time to get some barricades and ammo before the zombies reach the house. Make the zombies spawn some distance away.
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Those were actually my first two thoughts...in opposite order though.  Looks good so far. Keep us updated.
You could make the house have some smaller rooms/a semi-complicated or maze like basement (if it's an old house it could have things like an old wine cellar which could be maze-like, a mud room, etc.) with light-ish weapons and ammo, and maybe put the heavier weapons outside in the shed...so that if people want decent firepower they have to go out to the shed. Maybe make the survivors spawn on the highest floor of the building so if they want to go get the heavy weapons they can, if not they can barricade/opt for the light weapons.
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01-06-2008, 10:17 PM
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Join Date: Jan 2008
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make sure that the props aren't located in corners or right against walls so it takes over a minute to move a ???? prop.
but yeah i can't wait for this map.
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01-07-2008, 03:42 PM
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Join Date: Aug 2006
Location: Vancouver, Canada
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I already took care of that 
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01-07-2008, 03:49 PM
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Quote:
Originally Posted by hypno toad
I already took care of that 
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thats a win-win situation then. 
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01-07-2008, 03:59 PM
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Civilian
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Join Date: Jan 2008
Posts: 7
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The only problem with the zombies spawning far away is that, everytime a wave is killed, they have to hike all that distance back to the house. Thats the problem with subway currently, if the survivors barracade the lower security room. It makes it easy for survivors as they have time for ammo to repawn, and makes it frusturating for zombies who have to walk all that distance. Plus, if there is one survivor left, it could get drawn out.
Basically, I would advise against making it as big as subway...
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01-07-2008, 04:48 PM
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Join Date: Jan 2008
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Quote:
Originally Posted by Seto Kiaba
The only problem with the zombies spawning far away is that, everytime a wave is killed, they have to hike all that distance back to the house. Thats the problem with subway currently, if the survivors barracade the lower security room. It makes it easy for survivors as they have time for ammo to repawn, and makes it frusturating for zombies who have to walk all that distance. Plus, if there is one survivor left, it could get drawn out.
Basically, I would advise against making it as big as subway...
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if im right, it starts with breakable barricades so u have time to barricade with unbreakables, wich means zombies don't need to spawn far .
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01-08-2008, 02:45 PM
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Location: Vancouver, Canada
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The map is not very big, it is mostly focused around the house, so players will not have a need to move.
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