Map Idea: Titanic
I didn't want to put this in the Maps topic, because I didn't think it was for ideas, just assistance.. anyways... I've been pining for a sinking ship map, with chambers slowly filling with water, giving zombies an ever-increasing advantage as time goes on. Maybe put a goal in for survivors, to stay alive until the ship sinks and lifeboats pop up, enabling the lucky few to escape to safety and win. I'm not sure why this idea keeps entering my mind, but it seems like it could be a pretty intense map. I'm no expert mapper, but I'd even ben inclined to wonder if the sinking could have any random aspects to it? Like rooms, chambers, and hallways filling up in a random order each time. The water would still be working its way UP the ship, but just filling in different rooms each time, to keep people on their toes and not immediately running to the "safe" path out.
Zombies, being able to survive indefinitely underwater, would have the ever-increasing advantage as their hunting grounds grow, and could pre-empt survies by getting up on deck and trying to flush them back towards a watery grave. While the Survivors spawn in the lower level living quarters, the zombies might very well spawn out in open waters, swimming into gaping holes in deck. Or even better, the ship doesn't start sinking until zombies punch a hole in the side of the ship (thus also granting them access), or 1:00 goes by, whichever comes first.
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