#1  
Old 02-20-2007, 04:31 PM
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Lightbulb Fatality's for the human side

I think that one hit fatalities that humans can perform would be a nice idea, now before you start flaming me for the balance issues I think I have some neat ideas for balancing fatalities, ok each weapon will have its own unique fatality (or at least have a category of fatalities, IE. all the blade weapons have the same fatalities while shotguns use a different fatality and pistols grenades ETC) that is performed by the press of a button. To balance the fact you can perform fatality with a button you can only perform fatalities on a zombie that is at least down to 75 hp, fatalities should be long, allowing the zombies buddies come and save him, also while performing a fatality blood splatter should get on the camera obscuring your view(Similiar to the chainsaw kill in GOW but much more blood on the camera)

But the only fatality that would be different is the molotov fatality, I think it would be nice to make the molotov fatality similiar to the grenade tag in GOW, you hit the button and you jam the bottle into the zombies mouth then run away. but with the molotov fatality you must be dangerously close and to balance the molotov fatality there should be a X% of failure and you drop the molotov setting you and everything around you in flames.

So how 'bout it?
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Old 02-20-2007, 05:11 PM
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For a future release perhaps. This would take a lot of time from the developers to accomplish. They've already accomplished a lot, and I wouldn't want to make the goal line stretch into the distance just as they come near it.
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Old 02-20-2007, 06:18 PM
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Fatality = Finishing move?

um... no.
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Old 02-21-2007, 11:24 AM
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Slog through my block of text snake it would clear alot up and to answer your question,

No
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Old 02-21-2007, 11:48 AM
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How would gun fatalities work? I wouldn't brush this idea aside to quickly, it works well in PVK2..
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Old 02-21-2007, 01:51 PM
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Gun fatalities would work like this,

Okay say survivour has a Handgun and a zombie is chasing after him survivour whittles zombies health to 75 hp with his handgun then if he has the required ammount of amo left he would push the fatalitiy button, then it will procede into a very kill fatality, survivour would shoot zombie in the knee cap to make zombie drop to his knees then puts a bullet straight in the eye effectively killing the zombie.

PS: What is PVK2?
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Old 02-21-2007, 02:04 PM
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Quote:
Originally Posted by Ion View Post
For a future release perhaps. This would take a lot of time from the developers to accomplish. They've already accomplished a lot, and I wouldn't want to make the goal line stretch into the distance just as they come near it.
I'm not speaking for the devs or anything but of what i heard they will not push the release just because they get more suggestions.


And ontopic now, i think your idea is good but i don't think it fits in this game. I mean it removes the feeling to be able to just pop away a zombie with one button.
I like to shoot zombie til they die, without any "mega-hit".

But i got an suggestion to it, it could be usable only once per round, this would make it an last act, a desperate one.
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Old 02-21-2007, 02:05 PM
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Crazy finishing moves are always fun.
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Old 02-21-2007, 02:27 PM
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Well I'd love to see this in the game, but if it affects the release date, put it out later with a newer version of ZP:S.
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Old 02-21-2007, 03:10 PM
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You can't tell how much health a zombie has left
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