Quote:
Originally posted by cheese@Dec 26 2005, 10:49 PM
ok, so lemme know if i have this right
Create prop for button
Create a brush
Tie the Brush to an entity called func_button
done?
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Not at all...
FIrst thing I would suggest you do is post a screenshot of your valve hammer options. You should have a func_button entity in the listing. As soon as you do that, do the following.
What you do is (this is for light) create a door and name it "Door01" or something similar to that. After you have set up the door and made sure it works properly with the player, check the flag options and check touch opens off and check the toggle option.
Ok, there are two ways of doing this. There is the one you stated and then there is the other one that may be a bit easier. Shall we go for the easier one? Create an entity and change the entity type to prop_static. Find a model that will look good and function well as a button. (Most likely in the labs folder.) As soon as you find a good model, go to the output tab at the top of the entity properties box. From there, click the add button and type in the second box down Door01 and on the box below that look for the word toggle.
Now, that should work. try it out. If it doesnt, I will give you the func_button way of doing it.