Schmungs model and mesh, reskinned by moi. Having some trouble compiling it on the 9mmhandgun animations. Tried several times, getting same error
illegal parent bone replacement in model "v_beretta_ref"
"Bip01 R Hand" has "Bip01 R Arm2", previously was "Bip01 R Forearm"
Ive been converting gun to different animations/hands for a long time, so I know im doing it right. Im going to try to figure it out by myself, but any help would be appreciated.