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  #1  
Old 07-26-2012, 10:34 AM
Riley's Avatar
Riley Offline

ZPS Team Lead
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Join Date: Mar 2008
Location: SSV Normandy
Posts: 961
Default ZPS 2.3 now available on Steam!

We sent the patch to Valve and apparently it just came online while all of us were either still asleep/at work/taking a shower to go watch The Dark Knight Rises so here's some temporary post that'll get edited with the full change log

And here's a trailer in one of our tester channels since we never got it up on the ZPS Youtube channel in time: http://www.youtube.com/watch?v=E2wm65z2jR8

Full Changelog

=====2.3 (7-26-2012) =====

+ Added cvar to control latejoining: mp_latejointime

+ Included map zpo_corpsington.

+ Added ammo specification for NeedAmmo message.

+ Fixed delay when displaying new map at loading screen.

+ Fixed Panic reequipping active weapon.

+ Fixed starting round walking.

+ Fixed spawns disabling.

+ Fixed grenade timer bug.

+ Added entity to disable automatic weaponry balance.

+ Added option to not spawn a weapon/ammo under a certain amount of players.

+ Added server convar to disable bunnyhop block, sv_bunnyhopblock.

+ Added ladder prediction.

+ Added Community Map Rating system.

+ Changed crosshair.

+ Fixed most stuck cases.

+ Added max ammo weight support for third party modding.

+ Added convars to limit ragdolls, cl_maxragdolls and sv_maxragdolls.

+ Added ragdoll persistence.

+ Readded infected collision.

+ Joined walk and lunge keys.

+ Fixed ZPA bugs.

+ Added game_image entity.

+ Added font support to game_text.

+ Added Display Weight and Hide Empty Ammo options.

+ Added fire spreading.

+ Changed Ammo, Stamina, Health, Armor and Weapon HUD.

+ Added Melee headshot.

+ Added trigger for phone primary attack, trigger_phone.

+ Added ConVar for head shots only mode, mp_headshotsonly.

+ Fixed PushAway force.

+ Tweaked Barricades physics impact resistance.

+ Fixed survivor detecting zombies in chat and mic.

+ Fixed winchester reloading animation.

+ Added math entity to remember between rounds, math_static.

+ Fixed server overwriting player default model.

+ Improved sv_gravity changes.

+ Added survivors seeing what the teammate is carrying.

+ Added late join with zombie and weaponry scaling.

+ Added infection to random player when there's not enough zombies.

+ Fixed being carrier in a row.

+ Added key to drop all unused ammo (ALT).

+ Increased player ability while crouching.

+ Tweaked shotguns.

+ Added system to remember players who left after joining.

+ Added crouch walking.

+ Enabled picking damaged boards.

+ Readded option to drop smaller amount of ammos.

+ Added dropped items grouping.

+ Fixed triggers not interacting with weapons and items.

+ Added new character Vanessa.

+ Fixed remaining health for medkits, pills and armor.

+ Added zombie group health indicator.

+ Added option to drop armor on ammo menu.

+ Fixed Push recharge time when missing objects.

+ Fixed setting cl_playermodel to carrier model.

+ Fixed USE sound blocking other sounds.

+ Fixed wasting lunge without lunge speed.

+ Removed Commons collision.

+ Fixed zombie respawn with a life available before death.

+ Added distance for info_beacon.

+ Fixed Can't init entities bug.

+ Removed beacons limit.

+ Fixed plugin's ChangeTeam compatibility.

+ Fixed IEDs stuck with players while there's an active IED.

+ Added new Zombie Vision. (Press L to toggle between new and old)

+ Added item_delivery and trigger_itemreceiver.

+ Added client and server convars to enable sprays.

+ Added option for info_beacon to display only for a selected team.

Have fun with 2.3, we'll post further details on it when everyone is awake, and may send an update over to Desura
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  #2  
Old 07-26-2012, 10:41 AM
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Posts: 425
Default

Bawww Nice trailer! And of course we got the update out!
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  #3  
Old 07-26-2012, 10:46 AM
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Awesome trailer Riley ^^

Great job for everybody!
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  #4  
Old 07-26-2012, 10:58 AM
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Join Date: Mar 2009
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Yo I love you guys and I'm excited about the patch, but as soon as I choose a team it crashes, hl2.exe has stopped working. Whats up with this brothas?
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  #5  
Old 07-26-2012, 11:01 AM
Seradest Offline
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Join Date: Nov 2009
Posts: 117
Default

can baricades block rotating doors (hl2 normal doors) now ???
See all my last post for this problem........

1.The door is an rotating door.
2.You can open it from booth sides.
3.but when you make baricades on the door frame the door dont stop it goes trought the door itself

Fix:
1.pls make that every door typ stops when it touch the barricade because its in the way like its an player in the way.

Why ?
so an zombie must break first the door and than the baricades...... now the zombie open the door,break THAN the baricades and goes in..... and when an player open it its the same problem.
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  #6  
Old 07-26-2012, 11:08 AM
Riley's Avatar
Riley Offline

ZPS Team Lead
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Location: SSV Normandy
Posts: 961
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Quote:
Originally Posted by biodude View Post
Yo I love you guys and I'm excited about the patch, but as soon as I choose a team it crashes, hl2.exe has stopped working. Whats up with this brothas?

Go to steamapps\youraccount\zombie panic! source and upload your most recent .mdmp here
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  #7  
Old 07-26-2012, 11:18 AM
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Strange, I was trying to create a server at first, and see the new map. That kept crashing on team select, on any map. Then I restart, join a server, and it works! then I go back to create a server, that works too

New hud and other features look awesome guys, I'm happy about this. cheers!
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  #8  
Old 07-26-2012, 12:27 PM
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Other changes Riley forgot to mention:

Now when you drop ammo of the same type it combines to form one ammo box. So if you drop 15 pistol ammo and then another 15 if the boxes touch the combine to form one box of 30.

You can now drop ammo in different amounts, Full, Half, single shell (for shotgun shells) and all

You can drop unused ammo now by binding a key in options, default is ALT
__________________

Map tutorials
I walk into a bar and say "Hey baby, i make levels on hammer" and i never go home alone
-Earkham
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  #9  
Old 07-26-2012, 12:35 PM
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Thats great! Adding all the little features that I've been waiting for
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  #10  
Old 07-26-2012, 01:11 PM
Ranma Offline
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Location: Las Vegas
Posts: 1,299
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It is so much fun just meleeing with the new headshot damage.
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