#1  
Old 04-04-2012, 09:14 PM
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Default [REL] Section Override

Section Override



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Survivors spawn in a single corridor with rooms attatched to the ceiling where zombies drop down and try eat your brain.

There are sections, survivors will spawn in section 1 they must hold off section 1 for 30 seconds, zombies will rush them contantly until section 2 opens and the zombies start rushing from there and so on, all the way up to section 10. Survivors will not be able to go past section 1 as there will be a clip, they must wait 30 sconds until the next section opens.

After 30 seconds, section 1 will sound an alarm and the music will change. The walls will start closing and survivors must go into section 2 or be crushed. At the same time all ammo and weapons will be pushed into section 2.

Please take into consideration that this map is aimed at a certain genre of players who love these kind of hold n rush maps. Don't judge the map by it's pictures. Please play the map first with some players and then post your feedback, I'm sure you will be suprised and will enjoy.

To let you know i have spent the past 3 nights solid working on this, the timers in this map almost made my head blow up, feel free to decompile and you will understand. Also do not edit, ask my permission first before you edit and recompile.

Last edited by The_Maddog : 04-04-2012 at 11:32 PM.
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  #2  
Old 04-04-2012, 09:42 PM
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I can see you got a HD7990 xD
How hard was mapping with that ninja?
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  #3  
Old 04-04-2012, 09:53 PM
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Spent more time loading stuff than it took to make the map, i gotta take download links down while i fix something. Completely impossible to win with 3 players lol...
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  #4  
Old 04-04-2012, 10:02 PM
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that's what you get for not inviting me to test
hope you get it ready soon, it has some elements that I'm sure many people will like
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  #5  
Old 04-04-2012, 10:15 PM
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Thanks, i've been told it's the next armory lol and if you want im going to invite you now.

Added some bug fixes

Zombies now have a longer distance to reach survivors
Playerclips kill asoon as next section opens instead of 5 seconds after
Rotated red light spots by -25 in zombie spawn
Removed invis zombie clips in zombie spawn and replaced with brick wall
Restructured zombie spawn room
Reduced amount of ammo
Fixed some spawns that were getting stuck

Please delete the old section override from your maps folder and replace with the new.

Last edited by The_Maddog : 04-04-2012 at 11:17 PM.
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  #6  
Old 04-05-2012, 02:07 PM
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That seems very interesting, I like it!
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  #7  
Old 04-08-2012, 09:01 AM
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Looking for feedback
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  #8  
Old 04-11-2012, 09:04 AM
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oooooooo.... Very nice i shall pop it on our community server cant wait to try this and agine maddog nice work with this map and all of your maps

Please try it on our server witch is listed at the bottom


Cheers


Angel >> Knowen on Steam as > LEO
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  #9  
Old 04-11-2012, 12:01 PM
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Thanks leo, as always your feedback means a lot.
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  #10  
Old 04-11-2012, 12:25 PM
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it's fun, we played a few rounds on the CvG test server with 4 people and had a laugh on it. I have to say the music is much more suited to deadliest catch, somehow here it just went on too long and kinda ruined any drama that should be created by music like that. I'd prefer it to kick in near the end of the corridor, it also means humans can better hear where zombies are coming from - many times everyone got wiped out in the first couple of areas

I like the simple concept of it though
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