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  #291  
Old 06-13-2012, 09:49 AM
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where do you get those textures Cryptic Denizen ?

Awesome Job btw !
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  #292  
Old 12-25-2012, 02:58 AM
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Join Date: Nov 2009
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I waited now over 7 Month for an trigge3r that can block rotating doors.......... and it didnt happen....
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  #293  
Old 12-25-2012, 04:05 AM
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Quote:
Originally Posted by Seradest View Post
I waited now over 7 Month for an trigge3r that can block rotating doors.......... and it didnt happen....
You could set it up fairly easily on your own. Use your rotating door, have it locked. Have an input come from wherever you want (trigger volume, logic entity, maybe physics entity being destroyed, whatever) to unlock the door.
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  #294  
Old 12-30-2012, 11:24 AM
Seradest Offline
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Quote:
Originally Posted by braddollar View Post
You could set it up fairly easily on your own. Use your rotating door, have it locked. Have an input come from wherever you want (trigger volume, logic entity, maybe physics entity being destroyed, whatever) to unlock the door.
I pm an dev and because only my bad english skills is the problem that 90% of the people here dont understand what i REALY mean.

But i showed an dev in an detail what the bug/problem is with baricading and rotating(normal) door in this mod.

and he says he speaks with the rest of the team about this problem.


sorry dude what you mean is far faaaaaar away from what i mean
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  #295  
Old 12-30-2012, 12:28 PM
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We are aware of the issue and we'll have it fixed for the next patch.
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  #296  
Old 02-16-2013, 09:17 AM
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Adding new stuff to zps_stalkyard to make it playable with more players but still facing a lot of problems...

Thoughts?
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  #297  
Old 03-15-2013, 11:45 AM
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Next 2 sneak peaks of my Stalkyard extension, have a lot of nice stuff in progress concerning gameplay and gimmicks for zps... trying to realise some of them...

Thoughts, improvements ideas?



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