Originally Posted by braddollar
You could set it up fairly easily on your own. Use your rotating door, have it locked. Have an input come from wherever you want (trigger volume, logic entity, maybe physics entity being destroyed, whatever) to unlock the door.
I pm an dev and because only my bad english skills is the problem that 90% of the people here dont understand what i REALY mean.
But i showed an dev in an detail what the bug/problem is with baricading and rotating(normal) door in this mod.
and he says he speaks with the rest of the team about this problem.
sorry dude what you mean is far faaaaaar away from what i mean