Originally Posted by Some_weirdGuy
I trust you have it balanced. But i am curious, how does having even teams then not mean the zombies are at a disadvantage
Also don't forget that zombies respawn instantly but survivors respawn in waves and will have to wait a certain amount of time.
This is how I picture it:
Half your team goes out and captures a forward position (keeping in mind it would be closer to the zombie spawn then your main one, or so I assume.) You are constantly attacked by zombies who respawn instantly and come right back at you. Your ammo begins to run dry, other people are bringing more up from the main base but it takes time and they can be intercepted along the way. The zombies pick you off one by one, the dead survivors are stuck waiting to respawn and the zombies keep swarming until the rest are dead too. Now the zombies have captured the point and have Whitey. You and your teamates need to reform and send a new group out to recapture that point, keeping in mind you just lost your captured rifles and shotguns whereas the zombies have become stronger. Not to mention the replacement for infection coming into play and possibly other things.
This seems like it will open up a ton of options for mappers. I am looking forward to playing ZPA and it seems genuine, but my only worry is that the 'instant action' style of game play will dominate the other modes.
Many gamers out there are looking to put the least amount of effort and thought possible into the way they play. They lack imagination and want the game spelled out for them. Think about bridges "get to the shotguns" or cabin "sit in the house". That, in my opinion, is why those maps became so domineering.
Obviously, this game mode does not compare to those monstrosities, but I think that your average gamer will perfer ZPA over ZPS or even ZPO to the extent they will not want to play those modes anymore. Either way time will tell, and this mode will be awesome.