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  #1  
Old 10-02-2009, 12:28 PM
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Default ZPS v2.0 Release Date and Halloween Contest!

The ZP Development team has been hard at work for the past few months, working on a major milestone in ZPS development. This update will include several new maps, new features, and a new game mode.

But first, I want to talk about a new competition that we are hosting.


That's right. In honor of Halloween and Zombie Panic's (HL1 Mod) 5 year anniversary, we will be hosting a prop modeling contest! The duration of this contest will be 2 weeks starting now and ending *UPDATED* October 21st of this year, and the rules can be found here.


Now, with that out of the way, we can talk about ZPS 2.0, which we hope to release on October 31, 2009! That's right, we're aiming for a Halloween release! Included is a new game mode, which is currently codenamed as "ZPA". As we get closer to release, we will detail more about this game mode. But we aim to release ZPA with *two* new maps, as well as a slew of features and enhancements that are ZPA-exclusive.

ZPS 2.0 will include:

zpo_shreddingfield


zps_clubzombo


zpa_town


Objective beacons


That's not all though. We've got a list of major and minor features, which you will see us post as we get closer to release. Here's our changelog with some items hidden allowing you all to ponder what else we might have going in game:

=====Zombie Panic! Source v2.0=====

- Added ZPA gamemode.
- *****
- Added Objective list for levels.
- Added Phong shader to models (All characters, hands, some guns, some props).
- Grenade cooking added.
- *****
- *****
- Added Zpo_Shreddingfield
- Added Zps_Clubzombo.
- *****
- Added Zpa_Town
- *****
- Updated Policestation.
- *****
- Updated Asylum.
- *****
- *****
- Updated Tanker.
- *****
- *****
- Removed Deadblock (ZPS version).
- *****
- *****
- Fixed Unload weapon bug.
- *****

So get excited! Get in-game to see more weekly sneak peek screenshots and twitter updates! And get ready for a massive update to ZPS!

-ZP Development Team
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  #2  
Old 10-02-2009, 01:51 PM
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Well all i can think to say is that you guys never cease to amaze me with your work. This update looks amazing, keep up the fantastic work.
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Old 10-02-2009, 01:57 PM
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I knew this day would come. ZPS, I left you for so long. On Halloween, I'm coming back to you, baby! Devs, thank you for doing this. You've made an awesome game more awesomer.
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Old 10-02-2009, 02:41 PM
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Well my plans for Halloween just got canceled

ZPA looks amazing looks like it has something to do with defending keypoints that give you supplies

Love the objective icons to make it easier for people to find. Will they be hard to implement?

Btw is the unload weapon bug where you can drop a gun while reloading? (if it is and you don't want me mentioning it feel free to edit it out)

Edit: Just noticed the new frying pan

Last edited by Wazanator : 10-02-2009 at 02:59 PM.
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Old 10-02-2009, 03:07 PM
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This looks really good im glad you guys posted this cause ppl are asking when/what the update is and coming out.
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Old 10-02-2009, 03:08 PM
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COOL !!! Cant wait. im gonna tell everyone the good news!!


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Old 10-02-2009, 04:40 PM
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U GUYS ROCK !!!!!!!!1 My account will be fixed soon YEA GOOD JOB AWSEOME btw will we see more to come on the change log ?
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Old 10-02-2009, 04:59 PM
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Highly excited!

I'm guessing one of the hidden changes is "Updated biotec" since I'm assuming that using the new beacons requires entities to be added to the map. Unless that objective list thing is a text file with the names of entities to "beacon-ize" when they're enabled.

It'd be cool to see a new survivor in this update, too.

Kep
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Old 10-02-2009, 08:00 PM
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Control points...
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Old 10-02-2009, 08:55 PM
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Grenade cooking
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