I'm having an idea for a large open-world style map set in a small city where the main goal is for the survivors to locate a randomly spawned radio to call in some kind of evac. Unique, right? The twist is that the humans are starving.
The humans will have two minutes to live at the start of the round (which more than likely won't be nearly long enough to survive the search for the radio) but there will be food and water supplies stashed away throughout the city, and each time the survivors finds a stash their starvation meter is restored to two minutes.
Food will be plentiful enough that this shouldn't be much of a problem when the round starts, but if the humans can't find the radio in a fair amount of time, food will begin to dwindle and it won't be nearly as easy to find.
Zombies might also be able to ransack food supplies by 'breaking' them (hitting them repeatedly), so if the survivors aren't careful their food supplies can be cutoff.
This is just a proof of concept and I've barely begun work on the level as of yet, but this may be quite a long project (especially considering school is picking back up next week for me) so I'd like to know if others would actually play such a level or if I'm wasting my time before I get started.
And here's a very early alpha screenshot of the front of the school just so that I'm not posting here with nothing to show.
(Updating this shot as progress is made)