I've been having fun making simple props lately.
After seeing that NeoTokyo has several cigarette pack models, I decided ZPS needed some, too. Two different prop_physics (one new, one crushed), 3 skins. New pack is 28 polygons, crushed is 124.
Though these are physics props, I find they bounce around like crazy and act very unnatural. This might be my fault, but I noticed the NT props also behave in the same crazy way. I recommend using them only as debris (collision off or non-solid).
The sort of thing you see in parking decks or at the corners of industrial buildings to stop vehicle movement. Sure, you could just make a cylinder brush in Hammer, but it never looks quite right. This was actually my very first model for ZPS to understand the process before making the newspaper dispenser. 4 skins, prop_static, 256 polygons.
Mall Clothing Rack, Empty
A clothing rack for zombie-filled malls. This one is absent of clothing, but it IS a physics prop. 1 skin, 1 specular map, prop_physics, 610 polygons. I'll work on one that actually has clothing, but modeling clothes that look good AND aren't a gazillion polygons is proving to be a problem. Also, the specular map on this makes it look more like plastic than metal, but eh. Too many people working on mall maps to hold off for that reason.
Let me know if there are any problems. Not totally sure I winrar'd these correctly.
* Please don't sell in any way, shape, or form
* Please only use in ZPS maps, not in maps for other mods