I've been having fun making simple props lately.
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Cigarette Boxes:
After seeing that NeoTokyo has several cigarette pack models, I decided ZPS needed some, too. Two different prop_physics (one new, one crushed), 3 skins. New pack is 28 polygons, crushed is 124.
Though these are physics props, I find they bounce around like crazy and act very unnatural. This might be my fault, but I noticed the NT props also behave in the same crazy way. I recommend using them only as debris (collision off or non-solid).
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Security Post:
The sort of thing you see in parking decks or at the corners of industrial buildings to stop vehicle movement. Sure, you could just make a cylinder brush in Hammer, but it never looks quite right. This was actually my very first model for ZPS to understand the process before making the newspaper dispenser. 4 skins, prop_static, 256 polygons.
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Mall Clothing Rack, Empty
A clothing rack for zombie-filled malls. This one is absent of clothing, but it IS a physics prop. 1 skin, 1 specular map, prop_physics, 610 polygons. I'll work on one that actually has clothing, but modeling clothes that look good AND aren't a gazillion polygons is proving to be a problem. Also, the specular map on this makes it look more like plastic than metal, but eh. Too many people working on mall maps to hold off for that reason.
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Let me know if there are any problems. Not totally sure I winrar'd these correctly.
As before:
Terms of use:
* Please don't sell in any way, shape, or form
* Please only use in ZPS maps, not in maps for other mods
http://www.necrotalesgames.com/models/
Kep