Hello, all! This is my first attempt at creating a level in the Hammer editor, and I'm actually quite proud with how it turned out. Give it a shot and if you enjoy it please host it on your server, as my own servers never appear on the Internet list and it would make my day to see my levels being played by other people online
~Download contains map, screenshots and readme, hosted on filefront.
*******NEW, FIXED VERSION!*******
Filefront
http://files.filefront.com/zpo+Black.../fileinfo.html
RapidShare (Temporary, 10 download limit. Use it if the above link is down.)
http://rapidshare.com/files/22343690...ce_V2.zip.html
*******HUMAN STRATEGIES/SECRETS*******
http://www.zombiepanic.org/forums/sh...467#post157467
*******ZOMBIE STRATEGIES/SECRETS*******
http://www.zombiepanic.org/forums/sh...445#post157445
IT'S HERE!
Fixed in update...
*The shack trap door back entrance works now (underground tunnel from graveyard)
*The shack's front door (No initial barricade now)
*Line of sight across the level (added fences and such to break up a player's view across the level a bit and moved buildings closer together.)
*Zombie messages appearing on human screens and vice-versa. (hopefully)
*FPS is fixed completely. Thank you Waz and Rukus

*Less shotgun ammo in the small shack.
*A hole into the void at one end of the level has been fixed (yikes!)
*Fences by human spawn now appear again.
*added barricades at the rear of the human spawn.
Known Bugs in update...
*When defending your position on the Black Ice, the message says 3 minutes when you actually must defend for 5 minutes.
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"This is my first attempt at creating a level in the Hammer editor, and it started out as a learning experience. As tends to happen with me however, I got carried away in my creativity.
This map was not designed to be especially pretty, but rather to present the Zombie Panic: Source community with something new, something more than just defending wooden cabins (though I threw in a little bit of that as well!

)
~The Story~
As the appropriately dubbed 'Zombie Plague' sweeps over the last major centers of human population, turning father against son and brother against brother, mankind, in the face of it's darkest hour, makes it's greatest leaps. Just as in times of war one develops greater means of combat, in this time of impending doom the few living who remain develop greater means of escape; and so project Black Ice was born.
Converted from an orbital space station into the human race's stairway to the stars, the USS Black Ice now drifts above the ravaged wastelands of Post-Earth, making one final pass over those which were the pinnacle of human achievement, and which are now the final remaining 'rescue points' on the planet; the Orbital Elevators. These elevators essentially transport matter instantaneously from point A to point B through means of light conversion, a process in which matter is converted into light, allowing it to travel at light speed to a specific destination before being reverted back to its original state. The Black Ice is equipped with the technology required to make such transactions with the Orbital Elevators.
This is simply the tale of a single motley, insignificant group of refugees, whose eyes shone with the hope of a new life among the stars, and whose fate rests in your hands.
~The Objectives~
1) Find a defensible position and hole up for 5 minutes until the USS Black Ice arrives.
2) The USS Black Ice has arrived! Locate the key card to gain entry to the Orbital Elevator.
3) The key card has been found. Enter the Orbital Elevator complex and use it to board the Black Ice.
4) Your sector has been quarantined until takeoff procedures are complete. Hold your position for 5 minutes.
5) The quarantine is lifted! Move beyond the quarantine zone before the zombies, the infection must not spread!
In objective #5, if humans make it to the end of the level, they escape and win. If zombies make it there first, they infect the rest of the Black Ice and win.
Now with screenshots thanks to Waz!

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