Ok ive fixed up a whole bunch of stuff after the last 2 tests.
Tweaked the zombie paths so that they cannot get into areas until the humans reach that point.
Slowed down the zombies going to the Ballast Room directly from spawn (they have to go through a crouchy vent now, and cant access that route until the survs open the ballast door.
fixed up some traps for the survs to use.
Doors and Soundscapes are in. Much more atmospheric.
Made the Objective Text MUCH more obvious (will be running a total n00b through the level to see if they get lost)
Added the crossroads that fenrix suggested to make it a more obvious defend point.
Today ill be doing the signage, custom textures and some more prop work. A lot of the corridors are still barebones.
Ive built the whole thing with logic_relays and using the random ammo system, so spawn amounts, objective timers and just about everything else can be tweaked as it gets tested.
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