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  #1  
Old 10-02-2008, 06:41 AM
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Default Changelog for upcoming Steam release

Here is the changelog for the upcoming Steam release. Note that we've stated several times in the forums and in discussions that this is *not* the anticipated content patch, and this release was created as an interim release after we announced that several things were going in the "next release".

=====OB Stability (10-2-2008)=====
-Switched to Orange Box engine.
-Weapon highlights as red if it is empty.
-New decals for melee/zombie impacts.
-Bug where you could swing melee weapons faster by switching back and forth fixed.
-Chunky gibs when blown up.
-Updated AK47 model, animations, and sounds
-Added a new song (KM_ChapelOfUnrest.mp3)
-Removed mic chat limitation when you're too far away from team members
-Updated some sounds (pickup, grenade, victory, and etc.)
-Increased fatigue recovery
-Increased volume on footsteps
-Updated Multiplayer options to match other OB games
-Fixed bug that limited mp_zombomaxlives to 25
-Added loading tips screen
-Changed ZPO weights to match ZPL weights
-Optimized engine a bit
-You can no longer rejoin a game in progress once zombie lives have run out
-New zombie regen system
-Fall damage is now enabled by default. Zombies get half as much damage, and start regenerating immediately from fall damage.
-Scoreboard now uses avatars
-Collision system for teammates similar to TF2 (can walk through teammates, anti-grief system)
-Inventory now fills in gaps when you drop a weapon or use up all of your grenades (inventory scoot)
-Explosive props now damage like grenades (other team and self only)
-Fixed bug where recoil would increase when holding down fire while reloading
-Fixed no recoil bug if you hold down reload while firing w/ no extra ammo in backpack
-Fixed spectator within the playable map area during an active round bug
-Fixed brass ejection and muzzle flash on guns
-Fixed bug where an infected would not remain ducking when turning into a zombie
-Damage indicator is now directional, and enhanced graphically.
-Added dryfire to the machine guns
-Fixed weapons sounds being overlapped by pickup sounds
-Included map zpo_biotec
-Included map zpo_tanker
-Included map zpo_deadblock
-Updates to various other maps (Haunted, Nightmare, zps_deadblock)
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Old 10-02-2008, 06:50 AM
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Maaaaaaan, I'm loving the majority of these changes, and this isn't even the content patch. You've just made me a happy guy. Nice work guys.

And I believe this one will probably be my favourite:

Quote:
-Collision system for teammates similar to TF2 (can walk through teammates, anti-grief system)
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Old 10-02-2008, 07:06 AM
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Problem is that the TF2 Collision stops some griefing but allows others now lol.
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Old 10-02-2008, 07:07 AM
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Originally Posted by BoB Dolen View Post
Problem is that the TF2 Collision stops some griefing but allows others now lol.
Hush you.
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Old 10-02-2008, 07:08 AM
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absolutely brilliant
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Old 10-02-2008, 07:08 AM
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Quote:
Originally Posted by frikazoyd View Post
Hush you.
Yes Sir.
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Old 10-02-2008, 07:16 AM
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wooooooooohoooo

biotec and tanker are amazing
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Old 10-02-2008, 07:26 AM
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Originally Posted by samhain View Post
wooooooooohoooo

biotec and tanker are amazing
But it's my biiirrrrthhhdayyyyyy.
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Old 10-02-2008, 07:30 AM
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Nice small but useful changes
Happy Birthday pal
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Old 10-02-2008, 07:31 AM
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Quote:
Originally Posted by Nordmann View Post
Nice small but useful changes
Happy Birthday pal
Hahah, no my birthday was in August. I'm making fun of Gio here. You'll have to ask him what it means.
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