The development has been, and still is, an incredible taxing but also enjoyable experience. Despite our team consisting of people from different cultures, with different ideas, opinions and talents, we all share the same passion for ZPS which allows us to be a very productive team.
We have reached a point in the development where we feel comfortable enough to share the news that you have all been waiting for.
Progress of v3.0
The update has come a long way from its beginnings, and JonnyBoy has put together a small showcase of the builds' progress over the months
. The video also shows several new features that we are excited to properly introduce!
It's important to take note of a few things in the video though:
- The features teased in the video are still subject to change, remember that this is the progress of the work over time. Most things have been changed or are still being tweaked in ways.
- The Workshop for ZPS will not be implemented with the release of v3.0, even though it appears to be a selectable option in the video. However, it will be implemented later once the dedicated server is able to download and update the maps from the Workshop.
We've added many new features and entities as well as made changes to existing ones for several different reasons. We wanted to give more options and add more variety, make it easier to balance things, and give the level designer more control. Some things were suggested by community members, others were just created out of necessity from common sense or issues and ideas that arose through testing.
New Features, Updated Entities for Community Mappers
If you want to see the full list, check out our announcement on Steam Hub
v3.0 Release Window!
We expect the update to be ready to release sometime between Summer and Fall of 2017. Since issues can spring up out of seemingly nowhere, we feel a release window allows us more time to fix potential problems and make sure everything works as intended. As opposed to a release date which could very likely be pushed back, to both you and our disappointment.
The final stages of development require large-scale playtests. What remains to be done is to properly test out the new features and maps, as well as old ones, and make sure they all get some needed balance tweaks.
Now Accepting Team Applications!
We know that community consists of many talented and dedicated people that we are sure would benefit the development. If youíre interested in playtesting, or want to apply for a position on the development team, you can do so in our new Team Applications sub-forum
Itís essential that you read and follow the Application Rules & Sample Application Format
if you wish for your application to be valid.
Weekly Development Streams on Twitch! Every Friday @ 9 PM EDT
We stream every Friday for a few hours starting at 9PM EDT. Come check out our channel
if you have any questions about development, want to catch sneakpeeks or just want to hang out and discuss games in general.
You can also go and check out our past broadcasts if there's anything you've missed.
See you around,
- Zombie Panic! Development Team