I dont know how to set the logic_timer for counting 3mins Like the biotec one [30 secs?] can somebody help me to solve this?
and some of the objects that i added to the map , they dont appear in-game .....
[sorry for my english (]
logic_timer counts in seconds so if you want it to go for 3 minutes you need to multiply 60*3 which gives you 180 and that's what you fill in for the refire interval value. If you need a better explanation let me know and I can put up a vmf for you to look at.
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logic_timer counts in seconds so if you want it to go for 3 minutes you need to multiply 60*3 which gives you 180 and that's what you fill in for the refire interval value. If you need a better explanation let me know and I can put up a vmf for you to look at.
ok i got it,
how about the objects that i can move in-game ? [i tried prop_dynamic but some of them didnt appear in-game]
and is it prop_dynamic cant be moved by pushing ?
When you're in the model viewer, if you click the info tab it will show you a chart of what model entities support that model, i.e. static, physics, or dynamic. They don't always work though so you just have to try each type until it does. Static and dynamic props don't move at all by themselves, but dynamic props can be parented to moving objects. But like Wazanator said, a self sustained movable physics prop must be a prop_physics (but it will only work if that model supports physics), however physics props cannot be parented to other moving objects. A func_physbox (brush entity) gives you the option to parent, but can be glitchy if you do.
When you're in the model viewer, if you click the info tab it will show you a chart of what model entities support that model, i.e. static, physics, or dynamic. They don't always work though so you just have to try each type until it does. Static and dynamic props don't move at all by themselves, but dynamic props can be parented to moving objects. But like Wazanator said, a self sustained movable physics prop must be a prop_physics (but it will only work if that model supports physics), however physics props cannot be parented to other moving objects. A func_physbox (brush entity) gives you the option to parent, but can be glitchy if you do.
Confused yet? Good! That means you're mapping!
really a bit confused lol.......
thanks for helping
umm
new problems about mapping ...
1. i can make a helicopter comes but cant make it back [after humans get on it or a few secs]
2. how can i move the zombies' spawning location [after objectives were finished]
3. Can i make a func_breakable with Only Allow Team function ??
4. env_fire didnt work in-game . how can i fix it?