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View Poll Results: What should this level be named?
ZPO_Sahara 5 16.13%
ZPO_Desolace 12 38.71%
ZPO_Canyon 14 45.16%
Voters: 31. You may not vote on this poll

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  #1  
Old 04-24-2009, 03:07 PM
Holobalobalo1 Offline
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Default ZPO_Desolace (ZPO_Sahara) Released.

~NOW CALLED ZPO_DESOLACE~

I've learned a lot about optimization from Tundra, Rift and LakeMike, so I decided to come back and try to eliminate the fps problems. In this new version, B4, I've managed to raise the fps up to an average of about 100, thats about a 60-70 fps improvement from before.

Hopefully servers will run it now, because playing through this level was probably one of my funnest ZPS rounds thus far (not to sound conceded or anything, but it really was.)

~Download B4~
http://files.filefront.com/zpo+Desol.../fileinfo.html

~~FINAL SHOT~~




~~MAP~~




[1] = Human Spawn
[2] = Find keys in this area to open first gate.
[3] = Boulder trap; Break the board behind the boulder to send it tumbling.
[4] = Armory; where you load up on guns... and 'makeshift' explosives. (you'll see)
[5] = Control room; where you open the gate into the cave.
[6] = Generator room; where you turn on the lights and open the control room.
[7] = The cave; leads underneath human spawn.
[8] = Helipad; where you refuel the chopper and escape. (you can rock-climb a
part of the back cliff face, zombies.)

~~OTHER SCREEN CAPS~~
http://img11.imageshack.us/gal.php?g=zposahara15.jpg

Last edited by Holobalobalo1 : 06-21-2009 at 02:16 PM.
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  #2  
Old 04-24-2009, 04:10 PM
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Jynx Offline
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Nice.

Don't forget to use to displacements on the sand
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  #3  
Old 04-24-2009, 05:07 PM
Holobalobalo1 Offline
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Yeah I was meaning to ask about that. Whenever I place even the most minor of displacements I get one of a few critical errors. Sometimes the character refuses to climb even the smallest of hills, and sometimes the editor simply refuses to rebuild, It's weird. I've followed tutorials exactly but it still doesn't work. So until I find the fix to that, I'm trying to avoid using displacements if possible.

Oh, and I have a few shiny new screenshots. Nothing much, but at least it's something. I added a few plants on the building to contrast a bit with the surrounding sand, so yeah there just so happen to be plants in this desert
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  #4  
Old 04-24-2009, 06:17 PM
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As long as the gameplay is good, 10/10
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  #5  
Old 04-24-2009, 06:36 PM
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Jynx Offline
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Quote:
Originally Posted by Holobalobalo1 View Post
Yeah I was meaning to ask about that. Whenever I place even the most minor of displacements I get one of a few critical errors. Sometimes the character refuses to climb even the smallest of hills, and sometimes the editor simply refuses to rebuild, It's weird. I've followed tutorials exactly but it still doesn't work. So until I find the fix to that, I'm trying to avoid using displacements if possible.

Oh, and I have a few shiny new screenshots. Nothing much, but at least it's something. I added a few plants on the building to contrast a bit with the surrounding sand, so yeah there just so happen to be plants in this desert

Make sure there isn't NoDraw on any part of the displacement.

also, make sure that the displacement isn't touch the "outside of the map."


You will have to put a nodrow brush to around the displacement to seal it into the map.
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  #6  
Old 04-24-2009, 07:11 PM
Holobalobalo1 Offline
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Ah, so not even the bottom of it can be outside the level? That may be my problem then, as I was using the displacement as the floor. Thanks

And I always go for gameplay before looks. Visuals always come second.

EDIT: Well, it kinda worked, but now a bunch of the decals I put on the house are being mirrored on the ground.

Last edited by Holobalobalo1 : 04-24-2009 at 07:25 PM.
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  #7  
Old 04-24-2009, 09:56 PM
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yeah displacements dont count as world brushes and will cause leaks if not sealed properly. good luck on the map; it looks tight
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  #8  
Old 04-24-2009, 10:26 PM
yasir_1993 Offline
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I want to know if it is with mission or not
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  #9  
Old 04-25-2009, 03:19 AM
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Quote:
Originally Posted by yasir_1993 View Post
I want to know if it is with mission or not
It is called zpo_Sahara

As for the decal thing do part of the decals touch the ground at all?
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  #10  
Old 04-25-2009, 09:34 AM
Holobalobalo1 Offline
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Thumbs up

First of all, yes it is mission based. I've just completed the first 'mission' to find the keys to the gate ahead last night before bed, and there will be more after that.

Secondly, no the decal didn't touch the ground, but there was a hill next to the house that the decals might have thought was the actual hight of the displacement brush. I've removed the displacements and continued work, but I'll implement them again at the end when I can bug test them without worrying about the rest of the level.

And thanks Pomegranate

EDIT: New screenshots are up. This is the first objective area. Humans will have to find the keys within this area to pass through the gate.

Last edited by Holobalobalo1 : 04-25-2009 at 09:52 AM.
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