zpo_channel9 – version B
Max Players: 32
UPDATE!
DOWNLOAD HERE:
http://tinyurl.com/channel9b ~ .zip @ 11mb
^^
~
Polaroids:
http://i40.tinypic.com/1e8n0g.jpg
http://i43.tinypic.com/2rdeyyb.jpg
http://i41.tinypic.com/3129r0n.jpg
http://i42.tinypic.com/16jiknn.jpg
http://i41.tinypic.com/23iwm0o.jpg
http://i44.tinypic.com/315h6vo.jpg
http://i40.tinypic.com/10yl28h.jpg
http://i44.tinypic.com/2urpn9k.jpg
http://i43.tinypic.com/2ezs2o8.jpg
…changelog…
Added various portals, occluders and hints.
Reduced lag in carpark to playable frame rates (5-15FPS increase)
Fixed picking up the tape
Improved FPS in general
Effects & Makeup room are now connected
Added a couple places for zombies to hide on the roof
Fixed signs on doors getting stuck and giving non-stop console errors
Fixed rare occasions of text never going away upon finding an item early
Fixed text displaying “Find the Items” if they have already been found
Added upload percent progress text
Upon finding both items, zombies spawn inside Channel9 entrance (+30s)
Upon roof gate being opened, zombies spawn in cafeteria (+60s)
Added another cog spawn somewhere downstairs
Moved tape spawn from under the stairs to somewhere else & replaced with cog spawn
Deleted Makeup Room door
Decreased item glow slightly
Moved zombie spawn from inside gatekeepers house to the carpark
Fixed fading issues with some props and the helicopter
Fixed 3d Skybox nodraw issues
Refurbished rooms carpet is now nonsolid
Added zombie spawn under stairs (upon upload starting)
Removed annoying barricade from cabin
90% of weapon spawns are random
Fixed campers on roof gate
Effects door will now close
Fixed the Movie Studios barricade behaving incorrectly
Fixed vending machines being non-solid and playing extra sounds
~
Our group of survivors was getting smaller.
We heard rumors of rescue from a television station, Channel 9.
What's going on there?
~
Objectives:
1* Find the S.O.S tape and missing Cog (somewhere downstairs)
2* Correctly align the Satellite from the roof using the Cog
3* Upload S.O.S tape in Control Room "A" to the Air Force (3 mins)
4* Activate the roof area from Control Room "A"
5* Open the roof door and wait for evacuation
~
Highlights:
All doors open unless obviously locked or shut.
Game text does not cover cross hair or zombie lives.
Hardly any props to get stuck on.
Vending machines are made up of 20+ ents. Play with them.
Stuff breaks realistically (monitors, radios, arcade machines).
Dynamic Zombie Spawns.
Looking in unusual spots will usually pay off.
Cubemaps (ha)
Helicopter will crush you without remorse.
~
Secrets (will be revealed as people find them):
There's 2/16th of a chance a grenade OR ________ will spawn from vending machines. ~
Waz
______ _mmo ___ ______ in ______
C_______ sho__ _______ _____ after __ mi____
~
Hints:
When you upload the tape, stay at the computer until it is uploaded.
Items can be found in any order.
Roof trap does not hurt humans, only zombies.
There is a 1/16th chance the tape will spawn upstairs (2nd floor)
There is 2/16th chance the missing cog will spawn upstairs (2nd floor & roof)
Most primary guns are on the very bottom floor!
The light on the satellite indicates if it has been repositioned or not... green = yes | red = no
~
Map Information:
.bsp is 38mb
Pakrat’d
Additional models from various sites (will list later)
Development thread
~
Big Ups:
Jonny - Archanor - The Snarkpit.net – Gemma & The Scramble Pit – The Legends - anyone in ZP IRC (or here) who listened to my crap.
~
Author:
In his spare time zero to nothing plays in his sandpit with his new friend George.