#51  
Old 05-19-2008, 08:15 PM
gracefulslayer Offline
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So in the zombiepanic.fgd does that include textures? or how do i use the ZPS textures? i can use the entities and the guns i think but not textures. any help would be wonderful.


PS i just checked that tutorial that Phear put up and it worked well until i tried to start up a new map even load the map i was working on and all the windows that are 3D and 2D are black with a couple white lines not the normal graph like pattern. So if anyone one knows how to fix it that would be awesome thanks guys. And i found that when im in the hammer editor the Zp one in the tutorial if i browse the textures there are some ZP ones the only problem is that i wouldn't be able to apply the textures. So yeah any help would be greatly liked.

Last edited by gracefulslayer : 05-19-2008 at 08:37 PM.
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  #52  
Old 05-19-2008, 08:34 PM
zombieofparty Offline
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Location: i live in the land of the dancing zombie
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ive done all this and have made it to the hammer, in the hammer i need help! ive done counter stirke tutorials and leanred how to make walls and textures but they dont tell me enough, like how do you place items such as couchs and wardrobes, how do you place guns and amunition on your map and the thing that bothers me the most, HOW DO YOU MAKE DOORS!!!!!!!!!!!!!!!!!!!!! and how do you make stairs please someone help me me out, im desperate
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  #53  
Old 05-20-2008, 05:56 AM
gracefulslayer Offline
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that is the easiest. The way you place items is called a prop_static what you have to do is use go to the properties of the prop_static and choose the world model that will bring you to a browsing menu of all the world props you can use choose from there and wallah. The same tool is used to place that kind of stuff and also place door avatars. heres a link to one of the best mapping tutorial sites i know of if you like video tutorials this place is perfect. Try the starters guide. hope you enjoy

http://www.interlopers.net/index.php?page=video

And if you know how to fix the problem im having in the link above let me know would ya
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  #54  
Old 05-21-2008, 07:28 AM
Phear Offline
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http://www.editlife.net/tutorial.php?id=22

Hastings posted that in the tutorial page which is SERIOUSLY neglected

CHECK IT OUT RIGHT HERE:

http://www.zombiepanic.org/forums/showthread.php?t=4394
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  #55  
Old 05-22-2008, 12:24 AM
Pkunk Offline
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Quote:


Select the zombiepanic.fgd file so you'll have the weapons and triggers necessary to make a zps map.
Trying to do zombie panic mapping (-engine ep1 included in launch options, if that is relevent) in Orange Box's version of hammer results in me getting this situation:

http://i99.photobucket.com/albums/l3...blackframe.jpg


I keep getting this 'black frames' thingy with the zombiepanic fdg provided in the install under orangebox's hammer. More particular Orange-box-groomed settings result in the same thing, yet work perfectly under ep1's hammer version.


The only problem I really have with ep1's hammer that makes it -really- nescissary for me to switch is the bug with the 'select' option in face edit. which makes/will make doing texture work in a level much more of a hassle than it needs to be.


Any ideas?

Last edited by Pkunk : 05-22-2008 at 12:28 AM. Reason: meant to link image and not display it.
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  #56  
Old 05-28-2008, 07:15 AM
Hazzard Offline
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i have the same problem, since its a contest to make a version of the new engine, you must take the presets for the orange box engine, or the ones for ep1, could the devs of ZPS tell us what engine to use?^^
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  #57  
Old 05-28-2008, 08:07 AM
Hazzard Offline
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so, if we use the orange box engine and add the fgd from zombie panic source,
shall we just make a map for singleplayer? as far as i can see you are not able to use it with the deathmatch files because deathmatch is still ep1 engine

and to use the ep1 files and then use deathmatch to run it is just like using the old settings...
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  #58  
Old 05-30-2008, 08:02 AM
Pkunk Offline
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Hazzard: As it turns out, it probably has more to do with zp's gametext than the fdg... Or whatever.

What I ended up doing was shoving copies of all the ZPS assets into portal's directory, using portal's setup/directories to operate in, remove the portal fdg (and substitude zps's of course) and then create a batch file that copies compiled versions of the map to the zps map directory for testing..

Finished with ensuring it compiles with the ep1 tools only, until, presumably there is some sort of update, and there it went.

There may be/probably is an easier way, but this is what I did that worked for me.
__________________
Might be able to help if you have a question..
Zbrush / Hammer (general - visleafs - glview - texturing) / Model compiling / 3ds max /

Last edited by Pkunk : 05-30-2008 at 08:05 AM. Reason: word pooring
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  #59  
Old 06-01-2008, 09:25 AM
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Neliel Offline
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I can't find hl2.exe for the game executable. It isn't in my HL2: DM folder.

EDIT: Nevermind. Found it in the Source SDK base folder.

Last edited by Neliel : 06-01-2008 at 09:29 AM.
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  #60  
Old 06-26-2008, 08:10 AM
Madmx28 Offline
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Good tutorial, I just with you'd help me more when I beg you on Skype!!!
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