
05-21-2006, 12:51 PM
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Civilian
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Join Date: May 2006
Posts: 16
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Me a mapper ?
So I made the thread as Tatzur0 said .
Now I am asking the thing that how could I be a official mapper for a ZP:S ? =P
Why want to be mapper for ZP:S =
1. Love zombie games.
2. Loved ZP.
3. Want to make a good maps for bublic...
4. ..and expeciality for zombie mod
5. Can use hammer.
6. Have usually too mutch freetime.
7. WANT TO USE TALENTS TO SOMETHING USEFUL =D.
... as for side entertainmend 
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05-21-2006, 02:29 PM
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Team Coordinator
Developer
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Join Date: Nov 2004
Location: Kyoto, Japan
Posts: 1,751
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Good stuff
Fol,
Thanks for sending me a video of your map. I like it even though it needs some tuning. Will respond to your Email shortly.
Tats...
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05-21-2006, 03:51 PM
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Civilian
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Join Date: May 2006
Posts: 16
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Okey good to know and thanks ^^ I made that video maeby too fast ^^* and I will be waiting for it but now I must go to sleep 5 hours to wake up -_-
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05-21-2006, 06:11 PM
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Contributor
Playtester
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Join Date: Nov 2004
Location: Down by the river
Posts: 1,928
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Screen shots go a long way too. Post some so I can see what you got going..
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05-21-2006, 07:33 PM
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Contributor
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Join Date: Jun 2004
Posts: 1,684
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Honestly, if you want to pursue a profession in games, I would say go with learning 3d Max 7 like the back of your hand. Once you have, post your resume on raph.com and I promise you will have atleast 20 job offers the first day.
Mapping takes serious devotion. I personally suck at it because I am to picky, and often go crazy detailed into a single room and burn my "oomph" out. Resulting in a un-finished map.
However, if you do pick up level design, it is very closely intwined with popular architecture styles. You have to pick a theme, mood, setting, and count for gameplay. Every last detail is important. (That is actually a lie, that is my own personal pact. Most people don't notice the map at all since they are busy wetting their pants running from zombies.)
PS: Dont map for Zp. Map for ZP:S.
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Naw, the Carrier didn't hit me... Come closer.
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05-22-2006, 12:36 PM
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Veteran Member
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Join Date: May 2005
Posts: 1,012
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Mapping is hard, very hard to do. It takes time and with mapping, time is your enemy. Plus if you ever go into mapping as a pro, you must look at some of the next gen games out there, think how long and how hard that was to make!  As time goes on, mapping, as well other jobs in making a game, will get harder and harder to make. To me, I can only see gaming going so far till it's too hard and too long to make, but thats just me.
I'm not trying to scare you, just getting you ready is all.
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Last edited by CodeFire : 05-22-2006 at 12:38 PM.
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05-23-2006, 05:04 AM
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Privileged Member
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Join Date: May 2005
Location: Holland, isnt dat veird?
Posts: 833
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I couldnt be an official mapper, although i'd like to .. i think ive got the experience  im just hoping that you are not the same as me, i do love to map but it only comes in periods  i barely have the motivation to actually finish up a map... or somewhere along the process tend to lose the files 
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05-23-2006, 05:16 AM
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Contributor
Playtester
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Join Date: Nov 2004
Location: Down by the river
Posts: 1,928
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I map until my eyes bleed!  But good points from everyone, mapping is an aquired skill that takes lots of time.
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05-23-2006, 03:31 PM
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Civilian
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Join Date: May 2006
Posts: 16
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Quote:
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Originally Posted by BoguS
I couldnt be an official mapper, although i'd like to .. i think ive got the experience  im just hoping that you are not the same as me, i do love to map but it only comes in periods  i barely have the motivation to actually finish up a map... or somewhere along the process tend to lose the files 
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I usually do the mapping in parts at day so I dont bored to it but usually its cause you get in to block that you dont figure what you could do for a map =P or in map x)
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05-23-2006, 03:29 PM
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Civilian
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Join Date: May 2006
Posts: 16
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Quote:
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Originally Posted by CodeFire
Mapping is hard, very hard to do. It takes time and with mapping, time is your enemy. Plus if you ever go into mapping as a pro, you must look at some of the next gen games out there, think how long and how hard that was to make!  As time goes on, mapping, as well other jobs in making a game, will get harder and harder to make. To me, I can only see gaming going so far till it's too hard and too long to make, but thats just me.
I'm not trying to scare you, just getting you ready is all.
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Yeah I know mapping is often from arse x)
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