This is ZPO_CIRCUMVENTION. Download it here:
zpo_circumvention_b7
Basically, Survivors are making a last ditch run for the coast in hopes of escape by boat. It's the only safe place left. But things are likely to get in the way. It's a mess out there. So stick together, be resourceful, and you might just make it.
Changelog:
b6 --> b7
-Outdoor lighting intensity dropped from 200 to 90
- No HDR lighting.
- Front doors permanently open.
- Pruned about 15% worth of entdata to ensure a more stable build (and simplify over-complicated objectives)
- Touched up some aesthetic things... you probably won't notice unless you've played it before.
Changelog:
b5 --> b6
-Deleted approximately 80% excess entities and I/O functions to fix crash bug.
-Added teleport system in place of timed 3 layer kill system to help out people left behind.
-Deleted window washer objective. The window washer is still there, but starts functional now.
-Details details details, no one thing particularly noteworthy, but lots of tiny aesthetic and functional tweaking.
b4 --> b5
-Beacons added to help lead you through the hospital to the roof.
-Lots of lighting and detail added/modified
-Zombie spawns modified to not be on top of or ahead of humans. Humans may have a chance of winning now.

-Ladder next to crane is more intuitive and no longer invisible.
-More weapons and ammo.
-added hdr lighting.
For the most part, the layout is exactly the same (except for the patient care ceiling area). But the visual detail is the difference between night and day (although it is still a daytime map). I hope you all enjoy the latest installment of Circumvention!
