Hey guys, sorry if I'm not allowed to request map makers to make a map. Idk why I thought it would be great to ask anyways.
I have posted this idea in my forums already so if you dont mind I will just copy and paste from my post there.
"This is a simple layout of my dream map. It's a fun armory type map, however more action invovled.
Humans spawn in one side of the linear map with tons of ammo and preferably rifles and nades (prob just four nades or just none).
Zombies spawn in spawn 1 with plenty of objects, as soon as 1 zombie reaches spawn 2 area they will spawn there when they die. Same concept until they reach spawn 3 where they will consistently spawn there.
In order for this map to work, the objects has to be prob the blue shelves or breakable boxes. Not too many also. Probably also at zombie spawn 3 less objects than in zombie spawn 1. But since humans have lots of ammo prob smart to make objects plenty, but not too much.
This map will give zombies a sort of a DDay type of feeling and its just intense when bullets are bouncing off your barrier while you tactically try to move your way forward. Prob a kewl dday setting or just a simple bridge or road will work. Maybe if survivors are too strong in this map toy around with objects or even make a way for zombies to run through the sides. ALso can make the map wider to make it easier for zombies.
Always wanted to make this map, just too hard using Hammer for me and would of cost me too much time learning it. I think experienced map makers can make this very fast so I plead them to give this a shot!"
"I forgot to mention the objects are movable so its very fun for zombies to get creative with the objects. Also I forgot to mention the survivors have to be limited to their spawn points so like in Taba's training map would be perfect where survivors only get to move around in their shooting area box."
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Sorry for the long post what do you awesome map makers think? There was a map called "something road" in gamebanana similar to this (without moving objects) but it didnt work in our server when we tried it out. (prob outdated map)