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Old 06-29-2012, 02:20 AM
Muji Offline
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Join Date: Mar 2012
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Default How to make your own custom models?

Hello everyone. I'm a bit interested in making models/reskins (From what I hear, its time consuming and or hard, but I think I would take the time to learn.), and I'd like to know if there are Tutorials on making models.
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Old 08-30-2012, 04:33 PM
mrpeanut188 Offline
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Join Date: Aug 2012
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Originally Posted by Muji View Post
Hello everyone. I'm a bit interested in making models/reskins (From what I hear, its time consuming and or hard, but I think I would take the time to learn.), and I'd like to know if there are Tutorials on making models.
If you have a texture you import by creating a .VMT and a .VTF. (Valve Material File and Valve Texture File.) To do this, you need to download a plugin like VTF-Edit, or download a PhotoShop VTF Plugin that exports to .VTF. A VTM is composed of text that applies the special attributes on the texture, or how the texture is used. For example, the water-distortion on a waterfall texture, and the scrolling. There is a .VMT Maker available at a nearby Google.

As for models, you have to import using the SDK's tools, or download a plugin like the .VTF plugins available. I know these are available for Sketchup and Blender. You can also create a physics enabled object, or just a regular object in other programs and convert to a .MDL file. As for the rest, I think if all three files (.VTF, .VTM, & .MDL) are named the same, then it should auto-texture the model.

Last edited by mrpeanut188 : 09-03-2012 at 09:58 PM. Reason: Total Re-write.
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