Qloos
02-13-2008, 03:47 PM
The Human Element
You're in a group of 17 humans against 30 zombies, coming in waves of 3.
Now think that top part through, mathematically the humans could win by camping spawn with nothing but their pistols getting head shots. But unfortunately we don't aim like robots, we have difficulty hitting the moving dot which is their head. Others waste ammo; shooting more than required to kill a zombie. Others will be greedy or over confident and wander off alone looking for weapons. Simple human error and limitations will whittle the human numbers down.
Let me get something straight. No other player is obligated to follow orders, or even play smart for that matter. They're all there to have fun, and have no obligation to you. Furthermore: there's no sense getting angry if someone "blocks" you. If suddenly a large group of zombies rush around a corner and you and your buddies all panic and rush for the door, someone is going to get left behind, use forethought and planning to keep yourself alive. Mix that with some calm control of your aim and you can hold off a couple zombies.
CONSTANT VIGILANCE pay attention at all times if others aren't. You turn around for a second to pick up some pistol ammo, when you turn back a zombies already half way across the room, ready to chew on your ???.
Make your shots count, the only time you should let loose madly clicking or holding it down is when the flesh eating son of a ????? is right in front of you. Missed shots will leave you with nothing but a crowbar fast.
The Game has Begun
You've spawned with your trusty pistol and your melee weapon. Everyone has different play styles. I ain't going to tell anyone to "pick up this" or "drop this" but you better ask yourself if you'll even have a use for that certain "that" or "this" and if you don't: drop it.
Like in most horror films, the first thing the humans do is separate into more manageable chunks for the bad guys. However, this is also a benefit to the humans as well. A large group of 10 humans has it's downfalls. If a group is too large, it collects and shoots more ammo than needed. Those with the guns might not be able to get a shot off past the guy with the frying pan in front of him. Or people running from zombies might find their escape path blocked by some lard ???. In a nut shell: Smaller groups are preferred. A small group can more easily shoot around each other, collect more munitions in-whole for the whole human team and move more quickly. A group can only move as fast as it's slowest member. If you go out alone and you mess up killing that one zombie rushing you. We'll tough luck. The team you're with is not obligated to slow down to let you catch up. Keep up or get left behind people.
Flashlights are double edged knifes, they help you search for guns and ammo but they can act as beacons for zombies. But don't get the wrong idea, they can serve as beacons for humans too. If there are more humans than zombies on the map. Go ahead, shine your magic beam of light.
One of the most important things you can do to ensure human victory is simply not die, although it sounds like a no brainier, everyone has the urge to go out with their melee weapon searching every corner. This is a one way trip to a close encounter with melees swinging. Stick with the guys with the guns if you've got none yourself. They're not out to get you killed by taking your guns and will probably let you get something.
All Guns Accounted For
At this point, one team may already be pulling ahead. The humans may have lost little to no members with guns and ammo in their hands defending each other on the map. Or the humans may be in disarray, scattered with their guns. Trying to group up. But may their be mercy on your soul if you use your microphone asking "is anyone still alive?"
If there are still minimal zombies, then good. Sit tight so the zombies can keep finding you so you can blow away more of their lives with your Remington. If you keep this up without many humans dieing you've probably won. Although with some maps, even after you've ejected every shell and cartridge of ammo you could possibly find on the map there are still zombies left. Then you need to start being mobile to find the scraps, or at the very least, to keep them from attacking you all at once when you're out of ammo. You may need to decide if it's safe to try to group up with other humans. Doing so will give you the protection of their guns, but there may be a few zombies between you and them trying to get at them, (trying to get into the kitchen on zp_town for example.)
If the humans are scattered with guns, and things are looking a little grim, (8 human to 12 zombie ratio.) Then you really only have two options, keep mobile or barricade and barricading usually isn't an option unless you've already started work on it. To be able to hold a defensive position in Zombie Panic you need a few things:
-Enough time to make a barricade, or enough munitions to hold the zombies off while you make it, this includes having the ability to hold off an entire attack by the horde if necessary.
-Enough barricade material to completely block every entry way and/or enough firepower to hold them off at any additional entrance points you can't barricade.
-Enough people to hold the barricade in place to prevent the zombies from knocking it over or pushing it out of their way. These people are usually unable to shoot back invading zombies and keep the barricade in place at the same time.
-An escape path is also an added bonus to any barricade location, (zp_policestation)
The alternative to barricading is mobility, mobile teams are able to find more guns and ammo, are harder for the zombies to locate, and when they do locate them they need to chase them. The downfall of mobility is that you can be ambushed if your path is predictable. Furthermore, zombies can come from any direction while when you're barricaded you know your hazard points. The bonus is, Zombies will only be able to attack you in small groups as opposed to a dam giving way when you barricade.
The most horrid situation you can be in middle game is "last man standing" against the horde. It's you against 50 zombies. If you got a fully loaded magnum with 24 extra rounds. . . no you still don't stand a chance. Hide. . . hide in a corner and hope that there's a victory timelimit for humans. Keep your rifle close to waste the first zombie that finds you. Then run. . . and keep running. Don't look back. Keep running until you're positive they've lost you again. Then hide and repeat. Even this probably won't work. So I suggest you go out in a great ball of fire! Hold back the zombies until you're sure 3 or 4 are going to attack you at once, then throw a grenade at your feet. You'll be sure to get extra trash talking points with a move like that!
Late Game
After a set amount of time the ammo may have respawned on the map. Maybe even at your current location. If you've survived this long: It's probably a close game. Or theres a Zombie/Human hiding that the others can't find.
In a close game humans get tense and edgy with how close they are to victory. Zombies get cautious with their lives and group up in a safe location, (if they're smart anyway.) Just because you haven't seen zombies for a while doesn't mean there's only a few left. An organized zombie team will gather when they run low on lives for a final rush, they'll set ambush points and be as devious as possible. They'll try to waste your ammo. This puts you in an edgy situation if you're not behind a barricade. If you don't shoot them they'll be at full strength when they finally rush as once huge horde. If you do shoot them - and they get away - then you've weakened yourself. If you stay where you are, they'll gather for an assault, if you run you might get ambushed at one of their gathering points. In short, the zombies are going all or nothing, if you don't got enough force to hold em off then the team will at best be reduced, divided and panicked.
This is what you can do:
-Hold the location and make sure every zombie you start shooting drops, so that if your team does get routed the survivors will have fewer zombies to deal with. When the zombies start closing the gap right to you and you've run out of ammo in the gun, it's time to run.
-Agree on a direction for the team to move out to collectively, if the zombies are preparing to attack from multiple directions you'll have caught them unprepared for your sudden change in play style and will be undermanned to take on your team. This plan isn't as effective if the zombies are holding up behind a chock point.
-Get someone to drop everything except a pistol and have him bait the zombies out and ambush them instead. Might lose your sacrificial lamb though.
During the late game, impatient spectators might be changing their names to give messages. Trying to hide isn't recommended.
You're in a group of 17 humans against 30 zombies, coming in waves of 3.
Now think that top part through, mathematically the humans could win by camping spawn with nothing but their pistols getting head shots. But unfortunately we don't aim like robots, we have difficulty hitting the moving dot which is their head. Others waste ammo; shooting more than required to kill a zombie. Others will be greedy or over confident and wander off alone looking for weapons. Simple human error and limitations will whittle the human numbers down.
Let me get something straight. No other player is obligated to follow orders, or even play smart for that matter. They're all there to have fun, and have no obligation to you. Furthermore: there's no sense getting angry if someone "blocks" you. If suddenly a large group of zombies rush around a corner and you and your buddies all panic and rush for the door, someone is going to get left behind, use forethought and planning to keep yourself alive. Mix that with some calm control of your aim and you can hold off a couple zombies.
CONSTANT VIGILANCE pay attention at all times if others aren't. You turn around for a second to pick up some pistol ammo, when you turn back a zombies already half way across the room, ready to chew on your ???.
Make your shots count, the only time you should let loose madly clicking or holding it down is when the flesh eating son of a ????? is right in front of you. Missed shots will leave you with nothing but a crowbar fast.
The Game has Begun
You've spawned with your trusty pistol and your melee weapon. Everyone has different play styles. I ain't going to tell anyone to "pick up this" or "drop this" but you better ask yourself if you'll even have a use for that certain "that" or "this" and if you don't: drop it.
Like in most horror films, the first thing the humans do is separate into more manageable chunks for the bad guys. However, this is also a benefit to the humans as well. A large group of 10 humans has it's downfalls. If a group is too large, it collects and shoots more ammo than needed. Those with the guns might not be able to get a shot off past the guy with the frying pan in front of him. Or people running from zombies might find their escape path blocked by some lard ???. In a nut shell: Smaller groups are preferred. A small group can more easily shoot around each other, collect more munitions in-whole for the whole human team and move more quickly. A group can only move as fast as it's slowest member. If you go out alone and you mess up killing that one zombie rushing you. We'll tough luck. The team you're with is not obligated to slow down to let you catch up. Keep up or get left behind people.
Flashlights are double edged knifes, they help you search for guns and ammo but they can act as beacons for zombies. But don't get the wrong idea, they can serve as beacons for humans too. If there are more humans than zombies on the map. Go ahead, shine your magic beam of light.
One of the most important things you can do to ensure human victory is simply not die, although it sounds like a no brainier, everyone has the urge to go out with their melee weapon searching every corner. This is a one way trip to a close encounter with melees swinging. Stick with the guys with the guns if you've got none yourself. They're not out to get you killed by taking your guns and will probably let you get something.
All Guns Accounted For
At this point, one team may already be pulling ahead. The humans may have lost little to no members with guns and ammo in their hands defending each other on the map. Or the humans may be in disarray, scattered with their guns. Trying to group up. But may their be mercy on your soul if you use your microphone asking "is anyone still alive?"
If there are still minimal zombies, then good. Sit tight so the zombies can keep finding you so you can blow away more of their lives with your Remington. If you keep this up without many humans dieing you've probably won. Although with some maps, even after you've ejected every shell and cartridge of ammo you could possibly find on the map there are still zombies left. Then you need to start being mobile to find the scraps, or at the very least, to keep them from attacking you all at once when you're out of ammo. You may need to decide if it's safe to try to group up with other humans. Doing so will give you the protection of their guns, but there may be a few zombies between you and them trying to get at them, (trying to get into the kitchen on zp_town for example.)
If the humans are scattered with guns, and things are looking a little grim, (8 human to 12 zombie ratio.) Then you really only have two options, keep mobile or barricade and barricading usually isn't an option unless you've already started work on it. To be able to hold a defensive position in Zombie Panic you need a few things:
-Enough time to make a barricade, or enough munitions to hold the zombies off while you make it, this includes having the ability to hold off an entire attack by the horde if necessary.
-Enough barricade material to completely block every entry way and/or enough firepower to hold them off at any additional entrance points you can't barricade.
-Enough people to hold the barricade in place to prevent the zombies from knocking it over or pushing it out of their way. These people are usually unable to shoot back invading zombies and keep the barricade in place at the same time.
-An escape path is also an added bonus to any barricade location, (zp_policestation)
The alternative to barricading is mobility, mobile teams are able to find more guns and ammo, are harder for the zombies to locate, and when they do locate them they need to chase them. The downfall of mobility is that you can be ambushed if your path is predictable. Furthermore, zombies can come from any direction while when you're barricaded you know your hazard points. The bonus is, Zombies will only be able to attack you in small groups as opposed to a dam giving way when you barricade.
The most horrid situation you can be in middle game is "last man standing" against the horde. It's you against 50 zombies. If you got a fully loaded magnum with 24 extra rounds. . . no you still don't stand a chance. Hide. . . hide in a corner and hope that there's a victory timelimit for humans. Keep your rifle close to waste the first zombie that finds you. Then run. . . and keep running. Don't look back. Keep running until you're positive they've lost you again. Then hide and repeat. Even this probably won't work. So I suggest you go out in a great ball of fire! Hold back the zombies until you're sure 3 or 4 are going to attack you at once, then throw a grenade at your feet. You'll be sure to get extra trash talking points with a move like that!
Late Game
After a set amount of time the ammo may have respawned on the map. Maybe even at your current location. If you've survived this long: It's probably a close game. Or theres a Zombie/Human hiding that the others can't find.
In a close game humans get tense and edgy with how close they are to victory. Zombies get cautious with their lives and group up in a safe location, (if they're smart anyway.) Just because you haven't seen zombies for a while doesn't mean there's only a few left. An organized zombie team will gather when they run low on lives for a final rush, they'll set ambush points and be as devious as possible. They'll try to waste your ammo. This puts you in an edgy situation if you're not behind a barricade. If you don't shoot them they'll be at full strength when they finally rush as once huge horde. If you do shoot them - and they get away - then you've weakened yourself. If you stay where you are, they'll gather for an assault, if you run you might get ambushed at one of their gathering points. In short, the zombies are going all or nothing, if you don't got enough force to hold em off then the team will at best be reduced, divided and panicked.
This is what you can do:
-Hold the location and make sure every zombie you start shooting drops, so that if your team does get routed the survivors will have fewer zombies to deal with. When the zombies start closing the gap right to you and you've run out of ammo in the gun, it's time to run.
-Agree on a direction for the team to move out to collectively, if the zombies are preparing to attack from multiple directions you'll have caught them unprepared for your sudden change in play style and will be undermanned to take on your team. This plan isn't as effective if the zombies are holding up behind a chock point.
-Get someone to drop everything except a pistol and have him bait the zombies out and ambush them instead. Might lose your sacrificial lamb though.
During the late game, impatient spectators might be changing their names to give messages. Trying to hide isn't recommended.