View Full Version : Zombie Bite
Hastings
01-30-2008, 09:50 AM
Zombie bite is a secondary attack idea that would be for the zombies. At present the team has discussed this idea, and has not discounted it, but no work has been done on a zombie bite attack in favor of working on other systems and ideas. Because Zombies bite, this idea is likely one to be seriously talked about in the future for addition into ZPS.
Discuss . . . .
Coldmetal
01-30-2008, 11:01 AM
I would assume if the zombie landed a bite that there would be something going on with the human, as in possible infection, rather definite infection, and something highly beneficial to the zombie, but to find or create the part that would balance this feature out would be the tricky part. Perhaps having an extremely slow bite time, or removing all of the zombies appetite meter if there is any left would be adequate. Hell, you could ignore all of what I said above, slap on 2x what a swing does, add a delay to each use, ignore what a zombie bite would technically do and call it a day.
Azahar
01-30-2008, 07:11 PM
it sound cool. but of course it would balance it to the zombies a bit.
Krizalid
02-02-2008, 05:37 AM
Well, Zombie bite = grab move. I'm also very curious about that.
SlaktarPizza
02-02-2008, 08:32 AM
Well, Zombie bite = grab move. I'm also very curious about that.
If they implement it, it obviously won't be a grab move, but just an attack that does something different compared to primary attack. Probably something that they feel how zombies should be. After all most of us just make up our own senseless bollocks of zombies, at least of what I've seen on this forum. :)
Grab moves are way too complex when it comes to the animation part. Both players must be on exact position, the synch must be done successfully so that the players position doesn't change too much before the grab itself actually are fully activated. At least in the Source Engine. :)
We all know about the part that if people lag, it can happen that a zombie 3 meter away actually killed you, or that you shot a zombie in the head, but actually server-wise you missed. :laugh:
Or when someone is shooting you. You know delay, lag. You can get shot but it doesn't actually respond until 0.5 seconds have passed, and at that time you stand behind a wall, and you are slayed. :laugh:
And there're some exceptions when people have over 200ms (milli seconds) delay or an exceptional warp lag.
Tr1ckst3r
02-02-2008, 09:01 AM
could be an "infect" attack. say you are in a zombie vs. 5 humans, no time to swipe a human dead, so bite him instead! (omg rhymes) therefore, after a while he becomes a zombie. i dislike "infection" mode though...
can bite be a "silent" killer? get that lagging human in the group? but there is almost no point of using bite because swiping would almost indefinitely be faster to kill a human. i sggest however, biting would be a "one hit kill" but has a certain time to kill a human while the zombie holds onto the human. another survivor can blow off the survivor. Only attack from behind as a zombie. This move would help because if u swipe some humans, they are fast enough to blow ur head off with a magnum. a "grabbing" attack would not let them move!
Brain Food
02-02-2008, 12:49 PM
Unless there is more to this attack than simply damage then it seems a little pointless. Survivors die so quickly up close that it isnt really needed only for asthetics.
a few ideas of mine in order to make it more worthy of inclusion.
infection- been discused many times having a survivor become infected from a bite
meaning he will slowly become a zombie, infected show up green to a zombie player in zombo vision. The actual bite does little damage itself but has a chance of infection. If a survivor becomes infected he will not know this at first until his character starts to talk about feeling ill etc, eventually player dies and respawns where he died. The carirer has a better chance of sucess at this.
feeding- can also be used to feed on corpses to gather health faster for a zombie and regen the hunger bar ontop of it being a simple damage attack.
grab and bite- the hardest to implament out of the three would be a grab attack. Could play out similar to hand to hand in spacehulk (old game for pc that was cool) where by u click left and right mouse buttons to attack and block as u are locked together trying to push the zombie off u and he is trying to bite u.
dra6o0n
02-03-2008, 11:43 AM
maybe it is possible to implement a certain range to make the bite attack works, and to animate it on the client side, why not have a transparent jaw appear in the middle of the screen and make it look like its biting whats in front of it?
Maybe instead of a infection status, but instead causes bleeding (like a short poison duration) and restores some hunger for the zombie, but as yoo can see, all zombies stop when they are eating flesh.
When a zombie uses this skill, they go into a crouch and look like they are eating something for 5 seconds, then when the skill is done they get up.
The victim will have a speed slowdown and hp degradable but cant die from that.
The bite will do little to no damage. As the swipes can break bones, etc. the bite can inflict bleeding.
Tr1ckst3r
02-03-2008, 11:49 AM
another idea.
if u get bit, the bite does say, 45 dmg. then, survivor cannot heal that hp with medpacks/pills.
THERE SHOULD BE BLEEDING like dragoon says. then only MEDPACKS can heal bleeding
BraxtanFILM
02-03-2008, 12:00 PM
I have a couple suggestions for the bite.
First, it could be a one hit kill move--providing the victim is lined up and not moving (i.e., you need to sneak up behind them). Check out Aliens VS Predator 2's (game for PC) Alien bite feature for a good example of how this could work.
Second, If there were such a move, and it were not a one hit kill, landing a bite could slowly eat away at the survivor's health. This is a classic zombie feature. There's always someone in the group who has been bitten and keeps it hidden from the others until it's too late. I think this infection form of bite could be more exciting than a one hit kill move.
dra6o0n
02-04-2008, 09:50 AM
The only issue with that is the multiplayer, its much better to give the infectious skills to a carrier or a special class zombie so there aren't just 3 or more people infected.
Maybe have a low chance of an infected person spreading it to another person (depending on hp difference).
ArcL!ght
02-09-2008, 10:32 AM
If you ask me... carriers should have bite attack....
Idea is like this: 25dmg, but you can only be bitten once, bite should have some kind of delay... like 0,5-1,5 seconds so it kinda "power-ups". That 25dmg could not be healed and that human would be infected.
Infected state: 10% slower, when HP drops to 25 survivor becomes zombie if he does not find a medpack in 30-60 seconds. So if he gets above 25hp he's good, if not he dies of infecion and becomes zombie.
acker
02-09-2008, 12:59 PM
Why don't you just have bite deal 10 damage and slow the survivor down for 5 minutes or so?
ArcL!ght
02-09-2008, 01:09 PM
Why don't you just have bite deal 10 damage and slow the survivor down for 5 minutes or so?
even a minute seems like ages in ZP:S so... 5 minutes too much, but I like the idea being as simple as possible :)
RomerosFan
02-12-2008, 06:37 AM
i also think it shuld be as simple as possible...you could make infection just as a poison, draining health until you end up in 1 health, just like the neurotoxin headcrabs in HL2, so if you are bitten, youll be quite screwed unless you get a medpack, and that is easier to code and more straightfoward than coding a whole infection thing with respawn as zombie in the same place upon death and all...
As I am a fan of romero?s movies, I cant help to think how awesome it would be for players to actually get infected so you get the whole "you are infected, buddy *shot in the head*" thing. it would be the best zombie game EVER, with players hiding their infection, and others just sacrificing themselves because they are dead anyway....
but as much as i love the idea, it is either impossible or too soon to ask for it.
MaNiac
02-13-2008, 10:27 AM
I think that if you add a zombie bite it should be able only available if a zombie gets the human from behind, like a sneak attack.
So..
1. It doesn't give zombies an advantage
and
2. Makes it a hard move to do, so if you manage it, you have a bit of skill :cool:
MeatShake
02-14-2008, 12:00 PM
If it involves infection, no, zombies would rush to humans, bite them and in a few minutes they would all be zombies. If you ever do implement make it like the humans have to be right on top of zombies and stationary to be bit or make it able to be toggled.
dra6o0n
02-14-2008, 08:24 PM
Maybe to counterbalance the infection, you would have randomly spawned vaccines? If a survivor gets his hand on one, he automatically becomes immune to the infection (but he can still be killed).
The number of vaccines would be limited, so at the start of the round, there will be 5 vaccines for every 8 players... (about 50-60%)
This way some players would be left out and get paranoid when infection comes...
Also, can infected players take minor friendly fire hits (means they can be killed by survivors) but since its an infection, the infected players cannot die from body shots and must be head shotted (to death). Now the only issue is.... Who's infected (you can't identify em as survivors so it will cause paranoia).
It will be funny if someone becomes paranoid and doesn't wanna tell others that he's infected... oh and vaccines only work on the non-infected....
PS: Theres is definitely no cure for an infected, only a vaccine to prevent infection.
crash426mnb
03-02-2008, 05:50 PM
u could have the zombie bite act in a way that it grabs the survivor and the zombie slowly trys to bite them if they suced in holding a bite down long enough they can infect them and have them turn into a zombie on the spot, this of course could be abussed by other zombies when they decide to go in for free hits but then again if the survivor had some kinda of shake off feature that if succesful they end up killing the zombie by smacking it in the head or shooting it with what ever there weapon is at the time of the bite then they could have the benifit of a one hit kill. you just have to accomplish that and make a way so that other zombies cant get free hits
UndeadFan
03-21-2008, 12:17 AM
Have the bite be an attack that is the moving of the head and if it hits, does 15 damage to the survivor's health, even with armor, and will begin to lose 1 hp per however long or many steps until either 25 hp has been lost or a med pack has been used or whatever... Variant the damage or whatever, but the bite has to be 100% effective (and play out like the infection mode already implemented) as well as it's range be very short.
El-Ahrairah
04-07-2008, 10:58 PM
i think the bite should do a medium amount of damaage(maybe 35) but is poisonous doing a random amount from 5-20 extra damage. also instead of carrier attacks infecting people, only carrier bites can!
I would assume if the zombie landed a bite that there would be something going on with the human, as in possible infection, rather definite infection, and something highly beneficial to the zombie,
Make the Feeding Bar (Is that what it's called?) recharge to it's full amount, or half way.
Comeback
04-09-2008, 11:18 PM
the problem with vaccines is that even though there would only be one in official maps, theres going to be squillions in a lot of player-made maps.
Biting should just be a special animation for a zombies "crit strike", meaning if you're hit by his bite, you're done for. And I think it'll be good for all the whiners who constantly want some kind of way to tell who got bit. Its subtle and you can miss your chance of seeing someone actually getting bit.
ThrillKill
05-07-2008, 01:06 AM
Make the Feeding Bar (Is that what it's called?) recharge to it's full amount, or half way.
thats what i was thinking, eating/biting freshly killed Survivor should give back to the feed-0-meter...
Zombie Rick James on coke
05-12-2008, 11:18 AM
how about, zombie latches on and feeds on the survivor, slowly draining his health and recharging feeding bar and zombies health. Then it would fall off after a certain time(30 dmg?) or if another survivor shoots it at it. Maybe there could be an animation of a survivor finally pushing the zombie away. And a good % that it will leave the person infected, even if it was a normal zombie. I mean if a zombie managed to come that close to a survivor, you should reward them.
Teh Infernal Zombine
05-12-2008, 12:14 PM
how about, zombie latches on and feeds on the survivor, slowly draining his health and recharging feeding bar and zombies health. Then it would fall off after a certain time(30 dmg?) or if another survivor shoots it at it. Maybe there could be an animation of a survivor finally pushing the zombie away. And a good % that it will leave the person infected, even if it was a normal zombie. I mean if a zombie managed to come that close to a survivor, you should reward them.
No, that would make the survivor a sitting duck, causing all the other zombie to sorround him and then kill him.
Zombie Rick James on coke
05-12-2008, 12:49 PM
No, that would make the survivor a sitting duck, causing all the other zombie to sorround him and then kill him.
Well 1st of all the zombie bite would take only 3-5 seconds, or less if someone shoots the zombie off. Next, maybe give the survivor a chance to escape quicker if he panics( person survives but loses weapons). And also make any other zombies that get to the survivor have to bite the survivor. Yes it is hard on the survivor, but if you're caught you're caught, either drop your crap and run or get devoured alive.
Cakeman
05-13-2008, 04:32 AM
What about a kill move on some slow-wounded survivor with which the zombie can rip off the survivors head and DEVOUR HIM!! Lets say that this move can be done on survivors with low health and only zombies with full stamina can do it.
Zombie Rick James on coke
05-13-2008, 05:39 PM
i dont care how its done i just want to see someone get devoured alive by a bunch of zombies like in every zombie movie
Elitewolf
05-14-2008, 06:52 AM
How about eating dead bodies for feed meter recarge and faster healing?
v3rtigo
05-14-2008, 09:31 AM
Ya, that sounds like a great idea, don't think I've heard of that one yet.
Comeback
05-14-2008, 03:58 PM
I've said the idea of planting "hurt" survivors around map. A prop that squirms and calls for help that can be attacked till he crumbles into limbs that can replenish either health or sprint.
-=[GLBX]=-Sheckly
05-22-2008, 12:23 AM
The idea of a super uber powefull "one hit kill" is a bit too easy to pull off according to some of these posts.
And the game is as balanced as it is, if you add something for the zombies you have to add somrtihng to the humans.
Sole Survivor
05-23-2008, 06:58 PM
The ability to bite a survivor is a great idea and should be implemented, but not at the expense of balance. Infecting a survivor in one bite all the time should not happen, it should be similar to how a carrier infects except a slightly marked up chance of infection, perhaps 25%.
Biting doesn't need to deal a whole lot of damage, we have the primary claw attack for that. It's purpose should be to infect and deal about 10 damage. Also, as someone stated earlier, biting shouldn't happen it rapid succession; it should have an invisible cool down timer, say 3 seconds every bite.
I believe someone touched upon the subject of bleeding. It would be cool if when you were bitten, you'd start to bleed and lost 10-20 hp in a time limit rather than all at once; in other words, if you were bitten you'd slowly lose 1 health point per second or two until you lost 10-20 hp points. During this bleeding period, your character should lose stamina and have some sort of vision impairment or something... Slowing down the character all together wouldn't be fair in my opinion.
Zombie Rick James on coke
05-26-2008, 03:18 PM
or how about giving bite only to the carrier?
Sole Survivor
05-27-2008, 12:46 PM
Also, to add onto my post, make the reach for the zombie bite really limited since realistically, you'd have to get real close to bite. Would really encourage the sneaky, suprise bite from behind.
dra6o0n
05-28-2008, 11:17 AM
A bite to different hitboxes should have different or weaker effects, like say, sneaking up on a human and biting their legs should give 1 hp per second loss, but up to a loss of 15 hp... PLUS, since their legs are bitten, the speed is cut in half for 5-10 seconds.
If someone bites them in the arm, they can't aim well for 10 seconds, and as usual, a 1hp/sec loss up to 10 hp (because its your arm).
Biting someone's head should instantly do 2hp loss per second up to 20hp, and causes infection or blurry vision.
Slair
06-16-2008, 02:32 PM
Hey guys, I'm new here, I just thought i'd check around the forums while i waited for the mod to download. Thought i'd chip in an idea on this possible bite feature that nobody has mentioned yet.
Has anyone saw 28 days later? If not, it's a british movie about zombies (or if you're living in the same world as the director you can call it ¨infected with rage¨). Basically to keep the infection going these ¨rage infectees¨ puke up blood onto peoples faces. If the bite was instead this blood puke then this is how my idea would go:
The idea is based of all those zombie movies where one of the survivors has been bitten and is in complete denile and manages to hide his condition from the rest of the group. So, the zombie has an involving the blood puke which eithier turns them straight into a zombie, infects them, or does nothing.
The turning them straigh into a zombie is pretty obvious as is the does nothing. If it infects them on the other hand then picture this:
Theres this one survivor stragling behind the rest of them, a zombie jumps out of the shadows puking blood straight into their face. Now if the survivor isnt intantly turned they rejoin the group not knowing whether they are infected or not. If the group of survivors then barricades themselves in somewhere, they could be unwittingly barricading themselves in with a zombie. I think this would create a certain amount of paranoia.
Now the hunger sets in at a random time, just to keep that denial going. So the person thats infected just doesn't know until the hunger starts to hit them. They then have a certain amount of time to feed on human flesh or they permantly die. This should give the impression that the hunger is now starting to control them. The must be a silent killer/eater so as not to garner any unwanted attention, picking people off when they are on they're own. Now as they are doing this the infected should still look non zombie like, maybe a few random tells that the keen observer would spot.
Now from a uninfected point of view they could have a sort of instakill button that only killed the zombie in denile. When pushed the uninfected pulls out a machette or whatever and hacks off the infecteds head. If the uninfected is so paranoid that he tries to do the instakill on one of his team mates or before the hunger has set in for the infected then there should be some sort of punishment. Dont know what would be sufficient for wanting to kill a team mate. The instakill should only work on someone feeling the hunger.
There was probably more to this idea when i thought of it but i'm kinda lost now, soooo much text. Hope this is a new idea to you all.
If this idea was thought to be adding another class to the game please ignore :)
Thanks for reading.
-Slair
Stubbs
06-17-2008, 08:45 PM
I stopped reading after:
"as anyone saw 28 days later? If not, it's a british movie about zombies (or if you're living in the same world as the director you can call it ¨infected with rage¨). Basically to keep the infection going these ¨rage infectees¨ puke up blood onto peoples faces. If the bite was instead this blood puke then this is how my idea would go"
My reason seems to be that the movie did not have any single zombies, thus ended my reason to keep reading. I'm curious enough to know if there's someone else who understood fully the concept of a zombie and its characteristics, or the movie's enriched details for that matter.
Ahem, now i should put that aside.
I really like the biting ideas being suggested. It should bring a whole new interesting factor into the whole game.
Slair
06-18-2008, 05:17 AM
I stopped reading after:
"as anyone saw 28 days later? If not, it's a british movie about zombies (or if you're living in the same world as the director you can call it ¨infected with rage¨). Basically to keep the infection going these ¨rage infectees¨ puke up blood onto peoples faces. If the bite was instead this blood puke then this is how my idea would go"
My reason seems to be that the movie did not have any single zombies, thus ended my reason to keep reading. I'm curious enough to know if there's someone else who understood fully the concept of a zombie and its characteristics, or the movie's enriched details for that matter.
Ahem, now i should put that aside.
I really like the biting ideas being suggested. It should bring a whole new interesting factor into the whole game.
If you had actually read my post the only thng to do with 28 days later i mentioned was the blood puke, which has been suggested in other topics. Nice to see this board is not free from the unconstructive comments of other boards. I will keep ideas to myself in future. You are a credit to this board sir!
Stubbs
06-19-2008, 09:13 PM
If you had actually read my post the only thng to do with 28 days later i mentioned was the blood puke, which has been suggested in other topics. Nice to see this board is not free from the unconstructive comments of other boards. I will keep ideas to myself in future. You are a credit to this board sir!
Lol, ya i did read it after i made my own "unconstructive comments."
But, you know... I am RIGHT. :rolleyes:
HEHAHHAHAH!!!
Stubbs the zombie strikes AGAIN!
BoB Dolen
06-20-2008, 08:31 AM
If you had actually read my post the only thng to do with 28 days later i mentioned was the blood puke, which has been suggested in other topics. Nice to see this board is not free from the unconstructive comments of other boards. I will keep ideas to myself in future. You are a credit to this board sir!
I agree with stubbs, but no reason to get all butt hurt Slair.
I wouldn't mind bite, but like always just needs to be balanced so if the devs decide to do it, I think it really will most likely be balanced or if it really can't at this current time, just not be added in.
Stubbs
06-20-2008, 09:43 PM
Me agrees with bob dole because bob dole agrees with bob dole. BOB DOLE!!!
v3rtigo
06-21-2008, 04:32 AM
I think you missed the 'n' at the end.
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