View Full Version : [WIP]ZPS_Barricade (temporary name)
hypno toad
01-06-2008, 03:11 PM
released:
http://www.zombiepanic.org/forums/showthread.php?t=8025
NuMbAA
01-06-2008, 03:16 PM
I like the trees. Really awesome. I also like the idea of a single area, like a house, being barricaded by the survivors inside. My only advice would be to make sure you give the survivors enough time to get some barricades and ammo before the zombies reach the house. Make the zombies spawn some distance away.
hypno toad
01-06-2008, 03:40 PM
Well, that shouldn't be a problem, because the things zombies can bust through (doors, windows)
Are already barricades, but the barricades are breakable, so the point is to further reinforce them, with couches, and cabinets.
What I am more worried about is people taking all of the ammo while others are barricading.
Kpalsm
01-06-2008, 10:07 PM
I like the trees. Really awesome. I also like the idea of a single area, like a house, being barricaded by the survivors inside. My only advice would be to make sure you give the survivors enough time to get some barricades and ammo before the zombies reach the house. Make the zombies spawn some distance away.
Those were actually my first two thoughts...in opposite order though. ;) Looks good so far. Keep us updated.
You could make the house have some smaller rooms/a semi-complicated or maze like basement (if it's an old house it could have things like an old wine cellar which could be maze-like, a mud room, etc.) with light-ish weapons and ammo, and maybe put the heavier weapons outside in the shed...so that if people want decent firepower they have to go out to the shed. Maybe make the survivors spawn on the highest floor of the building so if they want to go get the heavy weapons they can, if not they can barricade/opt for the light weapons.
fuzi0n
01-06-2008, 10:17 PM
make sure that the props aren't located in corners or right against walls so it takes over a minute to move a ???? prop.
but yeah i can't wait for this map.
hypno toad
01-07-2008, 03:42 PM
I already took care of that :)
fuzi0n
01-07-2008, 03:49 PM
I already took care of that :)
thats a win-win situation then. :D
Seto Kiaba
01-07-2008, 03:59 PM
The only problem with the zombies spawning far away is that, everytime a wave is killed, they have to hike all that distance back to the house. Thats the problem with subway currently, if the survivors barracade the lower security room. It makes it easy for survivors as they have time for ammo to repawn, and makes it frusturating for zombies who have to walk all that distance. Plus, if there is one survivor left, it could get drawn out.
Basically, I would advise against making it as big as subway...
fuzi0n
01-07-2008, 04:48 PM
The only problem with the zombies spawning far away is that, everytime a wave is killed, they have to hike all that distance back to the house. Thats the problem with subway currently, if the survivors barracade the lower security room. It makes it easy for survivors as they have time for ammo to repawn, and makes it frusturating for zombies who have to walk all that distance. Plus, if there is one survivor left, it could get drawn out.
Basically, I would advise against making it as big as subway...
if im right, it starts with breakable barricades so u have time to barricade with unbreakables, wich means zombies don't need to spawn far .
hypno toad
01-08-2008, 02:45 PM
The map is not very big, it is mostly focused around the house, so players will not have a need to move.
laser2150
01-08-2008, 02:50 PM
Also it sounds like the zombies are really going to have a hard time in this map.
Remember, if your on a 20 person server, its going to be 17 barricaded humans with ammo and such, against 3 zombies....
Tsuruya-san
01-11-2008, 06:34 PM
The zombies have it plenty easy already. Noobs run ahead, get themselves killed, and feed the zombie team.
Tr1ckst3r
01-11-2008, 06:43 PM
ohhh i was hoping someone would make a map like this! yay. i hope you can push sofas or something onto stairs. or omg, what if you can drop like a 250 dmg prop that kills zombehs! but you can kill survivors tho.. hm.. how bout underground celler leading to shed also?
mr hobo
01-14-2008, 02:26 PM
looks very nice, hopefully it won't be too gigantic
hypno toad
01-16-2008, 09:04 PM
I already said it wasn't going to be big, it is only about 100 - 150 meters across.
Sgt Pepper
01-16-2008, 09:25 PM
Im looking forward to this map.
Maybe have a small hut outside of the house with a weapon and ammo in it, to give the starting zombie a chance to increase his team by killing the survivors who attempt to get to it.
hypno toad
01-21-2008, 06:57 PM
Well, forward is here, i am going to release an alpha version to work out an SERIOUS issues. I also have to see if the spawns are working.
I will have it up in a few minutes.
Feanaro
01-22-2008, 08:31 PM
I hope there won't be a room with one entrance and a bunch of barricade material. I'm getting terribly bored of that. Looks promising so far.
hypno toad
01-22-2008, 08:37 PM
Well, you can try it out. I released the beta last night.
Feanaro
01-23-2008, 02:53 PM
Then you took it down. You hypnotized me with your sweet lies.
hypno toad
01-23-2008, 03:08 PM
Wow, you just missed it XD I took it down about 3 minutes ago.
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