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View Full Version : Cemetery level design request, if interested


Bushidou
01-06-2008, 03:54 AM
Please remove or change this topic if it doesn't match the forum rules.

Well folks, first of all I don't know how to level design by using hammer, never tried or wanted since I'm to much in the UnrealEd level design but I would like to share some of my level design knowledge by requesting a level after my ideas and your adds if interested, and any meshes help you'll need to build this.


I never seen a tomb, crypt or cemetery map design with a church somewhere.

http://www.grihan.com/personal/creepy_night_revision.jpg



A zombie mod will match the environment and ambiant sounds quite perfectly Imagining that you'll run at night or walk as a zombie through toombs, crosses or sacred altars, hearing scary ambient sounds and a horror wind, while the moon on the sky shinning your path. The cemetery should be somewhere rounding by a big stone or spike metal wall if you want to see the skybox environment through it, and a big enter spike gate with a big looker crushed, the gate maybe should have a message of the cemetery encripted on it at the top .



ex: http://www.shawneeok.org/PublicWorks/Parks/Copy_of_Fairview_Gate.jpg

The cemetery willl be nice to contain a small church where some of the survivors once staid.
ex:
http://files.turbosquid.com/Preview/Content_on_3_10_2006_18_56_23/church1.jpg13694db8-e33f-488c-be0d-c8f67d26581fLarge.jpg
http://files.turbosquid.com/Preview/Content_on_5_6_2004_14_03_47/Imag1.jpg19dfd637-ae04-4636-9835-8d199fd6cc29Large.jpg

The church should have a base underground or something to have more entry in the church for a more scary and defending felling. The cemetery will also be nice to have some big tombs maybe one of them to have as entry some spike metall gate to see inside but to not enter and some of them to enter inside, see some vampire coffins and stuff.
See the top picture for more info...

Tomb ex (exclude the door): http://www.istockphoto.com/file_thumbview_approve/358336/2/istockphoto_358336_mausoleum.jpg

The zombies will be outstanding to be spawned underground or crypts for the survivors sometimes to have a shock when he see one in front of him.
http://www.sciway.net/photos/charleston-circular-church-cemetery-large.jpg


One more nice touch to the cemetery will be a fire cross with a body crossed on it somewhere, other adds, crushed walls, crypts, old barrels of water, skulls, and some nice statues of one of the Zeus heroes...


p.s The level should never be empty, it should contain details that will be memorable to the players, to come back again and again to it.
liens and vegetation will add a very nice touch to every object crypts, tombs etc

sorry for my English
- 武士道

SotaPoika
01-06-2008, 05:25 AM
I should try this. Maybe I'm not going to work on it at 100% of my time, because I have other project(s) too. This sounds really good, dunno why this didn't come up in my mind before.. :zombo:

Scribbles
01-06-2008, 05:26 AM
I'm designing a map like this. It's a map split up in four quadrants and a subterranean crypt area. the four quadrants will be a church, a graveyard, a rectory and a parking lot/groundskeeper shed area. It's set out in a mountainous area, because I think we have plenty urban maps already.

I've only started working on this a little while ago, so I don't have much to show yet. Here's a screenshot of a part of the rectory I'm working on.
http://i11.photobucket.com/albums/a152/V12US/testmap_korman_zps40000.jpg

I'll post a thread and some more screenshots when I have more to show than just some generic brushwork.

mrmong
01-06-2008, 06:13 AM
that looks nice, the ceiling needs to be higher though. and have somoene make a nice fancy cross prop in 3dsmax for you.

Scribbles
01-06-2008, 06:20 AM
that looks nice, the ceiling needs to be higher though. and have somoene make a nice fancy cross prop in 3dsmax for you.

I'm standing on the balcony in that shot, so it looks like the ceiling is low. It's actually a normal height for a twostory structure. I've added a skylight to the ceiling though, so it doesn't look like a huge flat area.