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View Full Version : [WIP] zps_breach_b1


Cargozer
01-01-2008, 02:47 PM
Small info:

Ever tried zp_village53_b2 for ZP1? Well im remaking part of my old map for source, the hotel. This remake concentrates on the hotel part of the map and I will make it bigger than the original, as the main idea of this map (zps_breach) is to fortifiy yourself in the hotel from the zombies.

Features:

- Breakable doors
- Generator to switch on/off lights
- Elevators
- Ventilation shafts

Beta 2 to-do list:

- Reception to main lobby
- Overlook area to Reception lobby
- Add locked detail doors to stairwell
- Add emergency lights to stairwell
- Change all hotel room doors to openable breakables
- Acces from elevator shaft to 2nd top floor
- Ventilation leading from top floor to 2nd top floor
- Extend exterior area by making alley where zombies will start from
- Cafeteria to 2nd top floor
- Add a new room to the 1st (main) floor
- One new hotel room to top floor
- One new hotel room to 2nd top floor

EARLY WORK IN PROGRESS SCREENSHOTS FROM BETA 1:

http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip01.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip02.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip03.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip04.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip05.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip06.jpg

http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_feature01.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_feature02.jpg

- Karko out.

Asenys
01-01-2008, 03:04 PM
I'm looking forward to it.

Crutchley29
01-02-2008, 11:15 AM
Map is in beta right now, and testing has begun. :)

Cargozer
01-02-2008, 12:58 PM
Pictures added! Check first post.

Asenys
01-02-2008, 01:27 PM
You might want to make the pieces of wood in the first screenshot longer, covering the whole width of the door. And the holes in the breakable doors doesn't look so natural, you might want to fix that up.

Cargozer
01-02-2008, 01:51 PM
The holes look like that because the doors break into pieces and I took the pic about halfway when Crutchley had broken the doors.

Phear
01-26-2008, 08:10 AM
this map plays pretty well despite lack of detail and everything. I think beta 1 could actually be released and would do pretty well. Karko, you should put a link up, its pretty good.

Archanor
01-26-2008, 09:40 AM
Lighting could definitely be alot better, try using some more yellow instead of pure white.