Cargozer
01-01-2008, 02:47 PM
Small info:
Ever tried zp_village53_b2 for ZP1? Well im remaking part of my old map for source, the hotel. This remake concentrates on the hotel part of the map and I will make it bigger than the original, as the main idea of this map (zps_breach) is to fortifiy yourself in the hotel from the zombies.
Features:
- Breakable doors
- Generator to switch on/off lights
- Elevators
- Ventilation shafts
Beta 2 to-do list:
- Reception to main lobby
- Overlook area to Reception lobby
- Add locked detail doors to stairwell
- Add emergency lights to stairwell
- Change all hotel room doors to openable breakables
- Acces from elevator shaft to 2nd top floor
- Ventilation leading from top floor to 2nd top floor
- Extend exterior area by making alley where zombies will start from
- Cafeteria to 2nd top floor
- Add a new room to the 1st (main) floor
- One new hotel room to top floor
- One new hotel room to 2nd top floor
EARLY WORK IN PROGRESS SCREENSHOTS FROM BETA 1:
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip01.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip02.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip03.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip04.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip05.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip06.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_feature01.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_feature02.jpg
- Karko out.
Ever tried zp_village53_b2 for ZP1? Well im remaking part of my old map for source, the hotel. This remake concentrates on the hotel part of the map and I will make it bigger than the original, as the main idea of this map (zps_breach) is to fortifiy yourself in the hotel from the zombies.
Features:
- Breakable doors
- Generator to switch on/off lights
- Elevators
- Ventilation shafts
Beta 2 to-do list:
- Reception to main lobby
- Overlook area to Reception lobby
- Add locked detail doors to stairwell
- Add emergency lights to stairwell
- Change all hotel room doors to openable breakables
- Acces from elevator shaft to 2nd top floor
- Ventilation leading from top floor to 2nd top floor
- Extend exterior area by making alley where zombies will start from
- Cafeteria to 2nd top floor
- Add a new room to the 1st (main) floor
- One new hotel room to top floor
- One new hotel room to 2nd top floor
EARLY WORK IN PROGRESS SCREENSHOTS FROM BETA 1:
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip01.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip02.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip03.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip04.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip05.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_wip06.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_feature01.jpg
http://koti.mbnet.fi/karko7/wip/zps_breach/zps_breach_feature02.jpg
- Karko out.