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Comeback
01-01-2008, 12:40 AM
I see that a lot of people are making A to B style objective maps, but wouldn't we have a problem with zombie spawning? Knowing the way people want Survivor over Undead, the favorites will end up being where the zombie spawns at the very beginning, where at some point the humans will be far too into the map for the zombies to get to. Will there be some way for the zombies to gain a new spawn point after certain events or checkpoints are crossed? Or will the mapper have to add the Z spawn point close to B and have the survivors at A to make it some kind of choke point-mania?

Avager
01-01-2008, 10:22 AM
Hmmm. I think Its easly done, by making an output 'kill' for "Old" Z spawns (somewhere at beginning of the map) and then new output 'enable' (If that you HAVE to make'em disabled with output or something right after round begins) or something....

I will run hammer and check this...

<running hammer> brb



Ow crap...

You can't do anything...
There is one serious problem,
You can't name Spawn Entity = No outputs at all

Guessmyname
01-01-2008, 02:56 PM
I know how this can be done:

The zombie spawns spawn directly into a series of teleports. Why? Because you can change where the teleport teleports people to, thus creating the illusion of moving spawns.

As for win triggers / objectives, there is a point entity for giving points to players. It won't end the round I admit, but it will make the objectives important