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View Full Version : :mad: AMMO!


Ketsueki
12-31-2007, 01:49 PM
We need respawning of guns! and ammo! i hate it when the guy with the ak dyes and im left with either a pistol or a chair :P im new to the forums but ive played ZP ever since it was made.

acker
12-31-2007, 05:41 PM
Run away from conflict. Backtrack, pick up AK. Repeat as necesary.

Casanova
12-31-2007, 05:42 PM
HAHAHA run away? the only way he could manage to outrun some one is if he dropped all his ammo and melee weapons

RED_CAP
12-31-2007, 05:51 PM
I say no

Garson
12-31-2007, 05:52 PM
Yeah ackers tip should work, and you don't need to drop everything to outrun zombies.

sanitarium
12-31-2007, 07:10 PM
That was one of the things that made the original ZP winnable. If you could get 5 or so people to a room that had respawning ammo, you stood a chance at holding them off.

acker
12-31-2007, 08:23 PM
...And made the original ZP annoying as well. One survivor with a crowbar could simply run around the map, waiting for the weapons to respawn. Or the healthpacks, which was even more annoying.

RagTag
12-31-2007, 08:29 PM
Hmm, I'm really undecided on this topic. Sometimes it seems like you can't get any ammo. But I have noticed ammo respawns after a certain amount of time...a long, long time.

spiker132
12-31-2007, 08:36 PM
i don't really like the idea of respawning ammo....when the HS bug is fixed i think it will put a bigger emphasis on aim rather than spray n' pray, that way you shouldn't run out of ammo too quickly.

Comeback
12-31-2007, 10:11 PM
Respawning ammo/guns kills one of the main points of ZPS. Learn to watch each others backs.

AlexSledge
01-01-2008, 12:48 AM
The problem (not really a problem) is the beta maps are high and low on the ammo/weapons scale. Some have an abundance (subway), others are a bit too scarce. I'm sure it will shake out in a patch now that the mod is seeing a lot of play.