cheese
06-27-2007, 10:14 AM
just curious but how does this mod compare to other mods as far as completion? It seems like there WERE a lot of source mods that were coming out but now I don't really know whats happened to them. DOD:S and CS:S came out because they were backed by valve, but there really haven't been too many source ones that have come out besides Dystopia and The Hidden.
http://en.wikipedia.org/wiki/List_of_Half-Life_2_mods lists a good few of them and the awards they have won.
ZP even has a wikipedia site -> http://en.wikipedia.org/wiki/Zombie_Panic%21
and some good criticism too.
"Zombie Panic!'s gameplay of armed survivors against unarmed undead often causes the balance issues in games. Since the undead team only starts with one member, some maps allow the survivors to reach a small place that is hard to breach for the undead (e.g. a tower or a room with only one entrance) too quick for the zombie to gain any kills, causing the survivors to easily win with all the firearms. In smaller games, the survivors can grab more weapons, making it nearly impossible for the undead to reach. Because of limited weapons in each map, some players take most of the weapons leaving the rest of the team with almost no ammo or weapons. However, a weight factor is included which slows down the movement of survivors with an abundance of weaponry. This slow down makes it easy for the undead team to chase down this player."
I suppose whomever wrote that didn't see good team play and would have preferred a buy menu.
http://en.wikipedia.org/wiki/List_of_Half-Life_2_mods lists a good few of them and the awards they have won.
ZP even has a wikipedia site -> http://en.wikipedia.org/wiki/Zombie_Panic%21
and some good criticism too.
"Zombie Panic!'s gameplay of armed survivors against unarmed undead often causes the balance issues in games. Since the undead team only starts with one member, some maps allow the survivors to reach a small place that is hard to breach for the undead (e.g. a tower or a room with only one entrance) too quick for the zombie to gain any kills, causing the survivors to easily win with all the firearms. In smaller games, the survivors can grab more weapons, making it nearly impossible for the undead to reach. Because of limited weapons in each map, some players take most of the weapons leaving the rest of the team with almost no ammo or weapons. However, a weight factor is included which slows down the movement of survivors with an abundance of weaponry. This slow down makes it easy for the undead team to chase down this player."
I suppose whomever wrote that didn't see good team play and would have preferred a buy menu.