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View Full Version : this mod vs other mods


cheese
06-27-2007, 10:14 AM
just curious but how does this mod compare to other mods as far as completion? It seems like there WERE a lot of source mods that were coming out but now I don't really know whats happened to them. DOD:S and CS:S came out because they were backed by valve, but there really haven't been too many source ones that have come out besides Dystopia and The Hidden.

http://en.wikipedia.org/wiki/List_of_Half-Life_2_mods lists a good few of them and the awards they have won.

ZP even has a wikipedia site -> http://en.wikipedia.org/wiki/Zombie_Panic%21

and some good criticism too.

"Zombie Panic!'s gameplay of armed survivors against unarmed undead often causes the balance issues in games. Since the undead team only starts with one member, some maps allow the survivors to reach a small place that is hard to breach for the undead (e.g. a tower or a room with only one entrance) too quick for the zombie to gain any kills, causing the survivors to easily win with all the firearms. In smaller games, the survivors can grab more weapons, making it nearly impossible for the undead to reach. Because of limited weapons in each map, some players take most of the weapons leaving the rest of the team with almost no ammo or weapons. However, a weight factor is included which slows down the movement of survivors with an abundance of weaponry. This slow down makes it easy for the undead team to chase down this player."

I suppose whomever wrote that didn't see good team play and would have preferred a buy menu.

Teh Infernal Zombine
06-27-2007, 11:14 AM
Hear hear!

Hastings
06-27-2007, 12:04 PM
Well, the author obviously doesnt take into account that Zombier Panic for Half Life was never intended to be a full game. It was just to test the game play theory. Because it was received so well, the old dev team decided to add to it while waiting for valve to release SDK tools.

What happend to the other source mods is the difficulty that it is to mod for the source engine. Its a lot more complex than hl1. Every single aspect has to fit to a very high standard, which takes a long time to produce. Especially for smaller teams. Add Real life issues to that and many mods just flake away. :(

DOD and CS are no longer mods, they are essentially standalone games using the source engine. I beleive only DOD requires you to have HLDM, and I may even be wrong in that. Tis a shame really, for as good as it looks, it is nothing like the old DOD. Once they sold out to Valve I knew that would happen :(

cheese
06-27-2007, 01:31 PM
Well, zp was actually mod of the month on planethalflife.com back in like may 2004 or was it april? it was back because it won that award that I actually became interested in the game.