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McDarth
09-09-2005, 02:04 AM
really just a try atm...
i have several problems but i read tutorials.
first of all i there arent the player_spawn and Zombie_spawn in the entitie list. I dont know why... secondly i dont have the halflife.wad becaus under steam HL is zipped. so can someone send it to me? I also tried to map with the halflife.fgd and it wokrd, also in the Source SDK i was able to create rooms etc.

maybe some help from a experienced mapper could help. thx

BoguS
09-09-2005, 07:04 AM
okay to get the half-life.wad you need a program GCFscape
(http://nemesis.thewavelength.net/files/files/gcfscape129.exe).

NOTE you need .NET frameworks for this program to work
(http://microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-)

And then all you need to do is open halflife.gcf in your steam folder ( /Valve/Steam/SteamApps ) and then extract the hl.wad file (half-life.wad).

Use the zombie.fgd file in your zp folder ( valve/steam/steamapps/youremail/half-life/zp). the human spawn is : info_player_team1 , and zombie spawn info_player_team2 ( or something like that )

If you got any problems feel free to ask me on msn : daniel_bogus@hotmail.com

McDarth
09-09-2005, 07:29 AM
ah yes the spawnpoint are called this way... ok good. so i think my map will be ready soon :D

hi
09-09-2005, 12:52 PM
You can not use the source sdk hammer for halflife1, however you need to read the stickies (http://zpanic.hl2files.com/forums/index.php?showtopic=275)!

McDarth
09-09-2005, 01:22 PM
yeah i know and have it. just dont know how the player start points are called. thougt something with human or Zombies

hi
09-09-2005, 01:57 PM
Originally posted by BoguS@Sep 9 2005, 09:04 AM
Use the zombie.fgd file in your zp folder ( valve/steam/steamapps/youremail/half-life/zp). the human spawn is : info_player_team1 , and zombie spawn info_player_team2 ( or something like that )
Quoted post

This guy knows what he's talking about.

McDarth
09-10-2005, 01:52 AM
yes and it worked fine :D thx

but now i have another problem... i have two rooms and want to connect them. turorials tell me to use the clipping- tool but it wont work. i am in dispair...

Wilko
09-10-2005, 05:28 PM
... find another tutorial. Half life 1 tutorials will work fine, there are lots of good beginner tutorials that show the construction and connection of 2 rooms.

3x.c0n
09-10-2005, 07:48 PM
when i eneter prefabs do i have to add all my own textures or should it come out already textured..because it comes out white

BoguS
09-10-2005, 11:48 PM
Originally posted by 3x.c0n@Sep 11 2005, 03:48 AM
when i eneter prefabs do i have to add all my own textures or should it come out already textured..because it comes out white
Quoted post


If a prefab comes out white that means it uses custom textures, textures that you dont have in your hammer. You need the add the wad file that the prefab uses to your textures list. Or you can just textures it with your current textures :)

3x.c0n
09-11-2005, 08:25 PM
so for instance I have a couch couch comes with..
-2 unique textures that come in a .wad file..
i can take the .wad file and put it where in the Valve Hammer Editor Folder?????
-Valve Hammer Editor 3.5 :)

BoguS
09-11-2005, 09:51 PM
not in s folder, in hammer click on tools > options. Go to the textures tab and just simply add the wad file. Note: you need to also copy that wad file to your zp folder if you want to play your map and if you host it its better to compile it in your map... i just cant remember how :P

Yokai
09-14-2005, 04:55 PM
Originally posted by hi!@Sep 9 2005, 12:52 PM
You can not use the source sdk hammer for halflife1, however you need to read the stickies (http://zpanic.hl2files.com/forums/index.php?showtopic=275)!
Quoted post



Actualy, I recently found out you can. but ofcourse, it will take some actual coding to get it done. I saw a tutorial once and if anyone is interested, PM me and ill find out if i can find it on lopers again!