View Full Version : [WIP] Mars-Base (Zombiecalypse)
Damage
06-08-2005, 03:07 AM
I am currently workin on this map:
I hope that the theme could fit this mod. I have to work much more on the lightning and the sound...
http://img93.echo.cx/img93/1567/zombiecalypse028fl.th.jpg (http://img93.echo.cx/my.php?image=zombiecalypse028fl.jpg)
actual status : 20% ... (just wanna know, if it looks good that far)
http://img93.echo.cx/img93/7284/zombiecalypse012du.th.jpg (http://img93.echo.cx/my.php?image=zombiecalypse012du.jpg)
Damage
06-08-2005, 03:11 AM
additional pictures:
http://img93.echo.cx/img93/4426/zombiecalypse038uj.th.jpg (http://img93.echo.cx/my.php?image=zombiecalypse038uj.jpg)
http://img107.echo.cx/img107/786/zombiecalypse045fl.th.jpg (http://img107.echo.cx/my.php?image=zombiecalypse045fl.jpg)
Kezei
06-08-2005, 05:23 AM
The first two screenshots are a little hard to see, you might want to lighten your map a little bit. I like hte third and the 'orange room' is rather different.. but I like it. I'm assuming you are adding the detail stuff later... Looking good, follow through with this one Damage :P
talon
06-08-2005, 07:43 AM
that looks really good for a half-life 1 map, any idea on a finish time?
OkeiDo
06-08-2005, 09:40 AM
Isnt that a Source map?
acehigh
06-08-2005, 01:23 PM
Originally posted by talon+Jun 8 2005, 03:43 PM--><div class='quotetop'>QUOTE(talon @ Jun 8 2005, 03:43 PM)</div><div class='quotemain'>that looks really good for a half-life 1 map, any idea on a finish time?
Quoted post
[/b]
<!--QuoteBegin-OkeiDo@Jun 8 2005, 05:40 PM
Isnt that a Source map?
Quoted post
[/quote]
its source
talon
06-08-2005, 03:45 PM
that would explain why it looks like an amazing hl1 map :D
sorry for the mistake, it does look quite good.
Damage
06-09-2005, 04:22 AM
indeed - Source.
http://img165.echo.cx/img165/2041/zombiecalypse065ha.th.jpg (http://img165.echo.cx/my.php?image=zombiecalypse065ha.jpg)
http://img165.echo.cx/img165/3660/zombiecalypse052id.th.jpg (http://img165.echo.cx/my.php?image=zombiecalypse052id.jpg)
Those are two more screens of the reactor complex.
OkeiDo
06-09-2005, 05:05 AM
haha don't think that i thought something else =)
Damage
06-11-2005, 08:19 AM
http://img191.echo.cx/img191/8323/zombiecalypse099xc.th.jpg (http://img191.echo.cx/my.php?image=zombiecalypse099xc.jpg)
http://img191.echo.cx/img191/9049/zombiecalypse080fk.th.jpg (http://img191.echo.cx/my.php?image=zombiecalypse080fk.jpg)
http://img145.echo.cx/img145/5708/zombiecalypse076ge.th.jpg (http://img145.echo.cx/my.php?image=zombiecalypse076ge.jpg)
:)
Knights
06-11-2005, 08:32 AM
Looks good damaged... Looks like a Doom3 map ;) GJ
Thaldarin
06-12-2005, 12:55 PM
Excellent use of displacements.
Too bare to be a Doom 3 lab though, where's all the trash and broken walls, cluttered and chlaustraphobic area's with next to 0 lighting? :D
Damage
06-12-2005, 01:20 PM
just tell me how to create ZERO lightning areas ^^ ..
With the standard-Lightsources ("Light-entity") and those few "Light-spot"-entitys I don`t reach that good shadows at all. Is there a key valve to change to make the entire map more dark than usual ?
Snakeblooood
06-12-2005, 01:29 PM
cant help u with the lights..but it looks ~~~~ gooood...
I probably wont play your map aitting in a dark room...FEAR comes up and says "hellou"
Thaldarin
06-12-2005, 01:54 PM
Originally posted by Damage@Jun 12 2005, 09:20 PM
just tell me how to create ZERO lightning areas ^^ ..
With the standard-Lightsources ("Light-entity") and those few "Light-spot"-entitys I don`t reach that good shadows at all. Is there a key valve to change to make the entire map more dark than usual ?
Quoted post
I've not dabbled in many Source parameters but I'm sure the new RAD will have a -gamma function like the old RAD did for HL1.
Revolutionary Badass
06-13-2005, 01:20 PM
I like what I see, keep working on it. I reccommend having a guardpost near the outside of the map maybe with a desk inside of this room, some cameras, a dead guard and some blood. Also it would be good to have the humans start outside beside the guardpost. And the Zombies should start in like a lab like in a cage, some dead scientists and some blood should be there in the lab too. Great map man.
Rabspat
06-13-2005, 06:25 PM
I must say that this map looks simply amazing. I can't wait until I can someday map this good.
GreatGoinFocker
06-14-2005, 08:51 PM
Lookin ~~~~ good, cant wait to play on it :D
LOgan
06-20-2005, 01:06 AM
It does look nice, but I don't see how it is based on Mars? And I don't think Mars is a good setting for a zombie map?
You could download the new Batch Compiler from Nem's tools and just tweak the RAD params until you get something darker.
Also - I know this sounds .. silly.. but just have less lights.
Damage
06-20-2005, 02:08 AM
I ll keep up the work..
expect new screenies in about 7 days
Yokai
06-20-2005, 10:02 PM
Cave can use some curving with displacements, ;D though not bad not bad
LOgan
06-27-2005, 04:00 AM
I think it looks like a nice map - reminds me of Quake.
Quake with zombie's can't be a bad thing.
Bloodstorm
07-01-2005, 06:14 AM
Originally posted by talon@Jun 8 2005, 04:43 PM
that looks really good for a half-life 1 map, any idea on a finish time?
Quoted post
hmm its a HL2 map.
---------
Damage I really like what I'm seeing keep up the good work!
Joey2cool
07-22-2005, 09:13 PM
I think the theme for your map will fit right in the mod.
It's nice to have a couple "futuristic" maps in every mod, instead of just constantly running around in modern day faculties like the mall or an office.
Yokai
07-22-2005, 09:41 PM
Originally posted by Joey2cool@Jul 23 2005, 05:13 AM
I think the theme for your map will fit right in the mod.
It's nice to have a couple "futuristic" maps in every mod, instead of just constantly running around in modern day faculties like the mall or an office.
Quoted post
Zp has a bunch of lab maps... sorry but thats the truth -_- need some more Unique maps out there. though its a good map, may be fun to play
Joey2cool
07-22-2005, 10:09 PM
I see...
dude101
08-24-2005, 03:47 PM
so how much of the map is finished by now? it looks cool me wanty playey ony zpy sy
Yokai
08-24-2005, 04:51 PM
Dont bump topics, let this die now please. (i would give you a more threatening warning if i were admin) :ph34r: ban stick
Shang
08-28-2005, 02:19 PM
these maps look really good. I hope theyre better than the hl ZP ones.
Hastings
08-28-2005, 02:44 PM
Dont bump older topics please.
Since Damage hasnt been active for over a month I am going to lock this topic. Damage, PM me and I can open it for you if the need arises.
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