View Full Version : Modelling - how to?
12-14-2004, 07:42 AM
Hey I was thinking... since I crave for so many new skins and so on. Why dont I learn to do my own skins. I always get dedicated when getting into something so with a little time and learning I might be able to do decent skins and so on.
Does anyone got a few starter tips, a link to a tutorial to tell me what its all about and maybe what kind of graphicprograms that are good to use.
Well I dont have a clue about what modeling is so a good starterguide would be superb :D
12-14-2004, 12:05 PM
Most people use 3dsmax, a cheaper alternative milkshape or you can always
There are tuts for both all over the place just use google. Heres some that I know of but google should work.
Milkshape dl and tuts (http://www.swissquake.ch/chumbalum-soft/)
Found this (http://www.dayofdefeat.net/forums/showthread.php?threadid=13371)
Found this too (http://www.dayofdefeat.net/forums/showthread.php?threadid=197)
Naughty Boy - Jimmeh
12-14-2004, 03:48 PM
Maya is my personal fav. $2000 though <_< .
12-16-2004, 06:42 PM
Theres Softimage, its totally free as long as you only make models for HL2..not much problem there.
I'm trying to learn how to use it and modeling in general.
12-17-2004, 12:06 PM
i find softimage quit simple to use but i like milky soo much better i am hl2 modeling the hard way...make it a mdl then decompile it with new decompiler then recompile it.
12-18-2004, 08:32 AM
Where can I get this new decompilor / decompilor you speak of??
Its called a Decompiler ;)
You can get it here (http://www.hl2world.com/bbs/viewtopic.php?t=18410)
12-19-2004, 08:31 AM
Ah thx i searched for that decompiler for a long time. And Devs if you need more modelers i'm available :D
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