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View Full Version : Zombie Panic! Source 1.5 is now available via Steam!


Tatsur0
01-28-2009, 07:02 PM
Attention fans:

First we would like to say thank you for getting us into the top 100 released Mods of the Year on http://www.moddb.com (http://www.moddb.com/). We appreciate your votes so far in phase 2 of the Mod of the year awards, and urge you to please vote for us if you have not already! Note that even if you did vote for other mods, you can still use a vote on us! Simply click here (http://www.moddb.com/events/2008-mod-of-the-year-awards/top100) to vote.

And without further ado:

ZPS 1.5 is now available via Steam! Just relaunch your game to see the new version! or if you don't already have Zombie Panic: Source installed. It's all very easy easy you need only click the button below and install immediately as it's all done through Steam.

- Install Zombie Panic: Source v1.5 - (http://store.steampowered.com/app/17500/)

http://www.zombiepanic.org/images/zps_steam_install_button.jpg (http://store.steampowered.com/app/17500/)

Included in this build:

ZP:S Barricading System

http://www.zombiepanic.org/media/movie/video_preview.jpg (http://www.moddb.com/mods/zombie-panic-source/videos/zps-barricading-preview)

Barricading

http://www.zombiepanic.org/media/jan09_media/zps_barricade01_th.jpg (http://www.zombiepanic.org/media/jan09_media/zps_barricade01.jpg) http://www.zombiepanic.org/media/jan09_media/zps_barricade02_th.jpg (http://www.zombiepanic.org/media/jan09_media/zps_barricade02.jpg) http://www.zombiepanic.org/media/jan09_media/zps_barricade03_th.jpg (http://www.zombiepanic.org/media/jan09_media/zps_barricade03.jpg) http://www.zombiepanic.org/media/jan09_media/zps_barricade04_th.jpg (http://www.zombiepanic.org/media/jan09_media/zps_barricade04.jpg)

Maps

(ZPS_Cinema)
http://www.zombiepanic.org/media/moddb/janrelease/zps_cinema0009_th.jpg (http://www.zombiepanic.org/media/moddb/janrelease/zps_cinema0009.jpg) http://www.zombiepanic.org/media/moddb/janrelease/zps_cinema0034_th.jpg (http://www.zombiepanic.org/media/moddb/janrelease/zps_cinema0034.jpg) http://www.zombiepanic.org/media/moddb/janrelease/zps_cinema0051_th.jpg (http://www.zombiepanic.org/media/moddb/janrelease/zps_cinema0051.jpg) http://www.zombiepanic.org/media/moddb/janrelease/zps_cinema0059_th.jpg (http://www.zombiepanic.org/media/moddb/janrelease/zps_cinema0059.jpg)

(ZPO_Harvest)
http://www.zombiepanic.org/media/moddb/janrelease/zpo_harvest0079_th.jpg (http://www.zombiepanic.org/media/moddb/janrelease/zpo_harvest0079.jpg) http://www.zombiepanic.org/media/moddb/janrelease/zpo_harvest0084_th.jpg (http://www.zombiepanic.org/media/moddb/janrelease/zpo_harvest0084.jpg) http://www.zombiepanic.org/media/moddb/janrelease/zpo_harvest0089_th.jpg (http://www.zombiepanic.org/media/moddb/janrelease/zpo_harvest0089.jpg) http://www.zombiepanic.org/media/moddb/janrelease/zpo_harvest0100_th.jpg (http://www.zombiepanic.org/media/moddb/janrelease/zpo_harvest0100.jpg)


=====1.5 (1-28-2009) =======
-Added new ZP:S Barricading System
-Added the ability to unload weapons
-Added Punker player model and zombie counterpart
-Added ZPO_Harvest
-Updated Waitress rigging and textures
-Updated ZPS_Cinema with new props, textures, and layout
-Added weapon: Winchester Double barreled shotgun
-Added new hands for every player model and replacing old
-Added new anims for every weapon (including the new Weapon)
-Added infection notice on scoreboard for Zombies
-Worth noting firing speed for Super Shorty is now faster
-Added a massive list of prop models and materials
-Humans now show bright green for zombies if infected (without Zvision)
-Updated weapon sounds to match new animations.
-Added a new song (KM_Descent.mp3)
-Added a new song (KM_Frozenwasteland.mp3)
-Updated zps_town & zpo_biotec (fixes/changes/added barricades)

We have worked very hard on this release, so we hope that you will enjoy!

-ZP Development team

http://media.moddb.com/images/groups/1/2/1078/moty_2008_250px.png (http://www.moddb.com/events/2008-mod-of-the-year-awards/top100)
-Vote for Zombie Panic: Source-

Robert Neville
01-28-2009, 07:07 PM
NICE!!!

Downloading now.....hope the servers will be updated as fast as they were after the last patch.

LDM
01-28-2009, 07:10 PM
WOOHOO!!!!

Hardwork paying off!

Sacmo
01-28-2009, 07:10 PM
Nice work guys, I am going to love the new map I just know it!

TheDarkness
01-28-2009, 07:11 PM
Woohooo!!! Thanks very much devs for the awesome work, You certaintly deserved to be in the top 100 mods. :D

Pwnzorman
01-28-2009, 07:11 PM
Yeahhhh Boy!

Heimer
01-28-2009, 07:18 PM
In my case, the mapcycle.txt doesn't contain zpo_harvest so don't forget to add it manually.

Riley
01-28-2009, 07:36 PM
Enjoy the update =)

ZombieSpy
01-28-2009, 07:40 PM
Did you guys listen to my infected on scoreboard suggestion or were you already going to add it?

Lev
01-28-2009, 07:43 PM
Did you guys listen to my infected on scoreboard suggestion or were you already going to add it?

Does it matter - it was a good idea, and it's now in the game - win!

Faizan
01-28-2009, 08:11 PM
nice update, LOL at Tatsur0 & Okiedo names on the panel in ZPO_Harvest.

Damm you Urban Artist's

N1ck [X]
01-28-2009, 08:11 PM
Awesome! I knew it would be the double barrel :3

edit: Uh-oh, I get this message when I join a server or try to spawn the winchester:
Error reading weapon data file for: weapon_winchester. Is it not working properly? I also can't find it anywhere on any of the dev maps.

arideablellama
01-28-2009, 09:42 PM
;148026'] I also can't find it anywhere on any of the dev maps.

same for me :blink:

DeadSolid
01-28-2009, 09:47 PM
Hmm the new ver is great but wheres the winchester o_o.

Qloos
01-28-2009, 10:02 PM
Winchester wasn't added properly. It was added server side but not client side. So picking it up causes the player to crash.

N1ck [X]
01-28-2009, 10:08 PM
Winchester wasn't added properly. It was added server side but not client side. So picking it up causes the player to crash.

Hopefully they can fix this soon. I really want to use it.

HOFF
01-29-2009, 12:08 AM
How big is the update? MB wise?

Tatsur0
01-29-2009, 01:39 AM
Winchester wasn't added properly. It was added server side but not client side. So picking it up causes the player to crash.

Will be resolved ASAP. Thanks for the heads up guys, have no idea how that got missed and we apologize.

Tats...

Boink
01-29-2009, 02:06 AM
This is a pretty huge update it seems, I'd estimate roughly 100 megs?

Suhov
01-29-2009, 02:34 AM
How big is the update? MB wise?

It says 138 Mb however built-in Steam Bandwidth Monitor never inteded to calculate megabytes correctly, so maybe it's 150 or 120.

Major Failure
01-29-2009, 02:58 AM
Harvest is a very nice map, really atmospheric and linear enough to figure out quickly. The bit in the basement and the barn is kinda creepy 'cause once your flashlight dies, it's really dark...

I noticed the side door in the biotec lab no longer operates with a button, which makes it less likely that a new player accidentally opens the door. Good idea.

Leinad
01-29-2009, 03:30 AM
http://img134.imageshack.us/img134/4102/zpokeretti0003vb9.jpg

You can see where the arm models end when using the mp5, at least when you're the punk.

qwertymap1
01-29-2009, 04:07 AM
Wincheser not working!!!
You need to release new updete.

Heimer
01-29-2009, 04:52 AM
It looks like infected doesn't turn into zombies anymore, also you can't kill infected as survivor. Anybody else noticed that ?

OkeiDo
01-29-2009, 04:57 AM
It looks like infected doesn't turn into zombies anymore, also you can't kill infected as survivor. Anybody else noticed that ?

Huh? I just played and became infected and turned. I've also killed infected people.

Aye Spy
01-29-2009, 04:58 AM
Awesome!!! The new barricading system looks great...Nice job ZPS team!
Just wondering...the boards must be breakable, so approximately how much damage can they take before breaking (their hp? :P)
Can't wait to use double barrel...though it seems to have a problem right?

Gonna love this update...will start playing tonight...

Qloos
01-29-2009, 05:29 AM
Its 9 - 6 zombie hits judging from me hitting my own barricade with a sledge hammer.

and I've also seen infected killed as well as change.

Aye Spy
01-29-2009, 05:40 AM
Its 9 - 6 zombie hits judging from me hitting my own barricade with a sledge hammer.

Thanks for the stats...
6-9 hits...thats something I guess, seeing that the tables and chairs can only take 1 zombie hit... maybe the wood is a actually a military grade super toughened polymer or something... :laugh:

Draco122
01-29-2009, 06:18 AM
Thanks for the stats...
6-9 hits...thats something I guess, seeing that the tables and chairs can only take 1 zombie hit... maybe the wood is a actually a military grade super toughened polymer or something... :laugh:

It's oak wood, toughest available

woodoodaddy
01-29-2009, 07:29 AM
honestly.. i did not like the new cinema map..

i only liked parts from that map, the rest is merely ugly.

i think you destroyed a good map :(

OkeiDo
01-29-2009, 07:50 AM
honestly.. i did not like the new cinema map..

i only liked parts from that map, the rest is merely ugly.

i think you destroyed a good map :(

I'm sorry, did we remove your exploit spots :D?

ltdirector
01-29-2009, 07:57 AM
I'm sorry, did we remove your exploit spots :D?

I used to make it a point to destroy the wood pallets and knock the trash bins into the fire. It would infuriate the exploiters.

Xzrnoth
01-29-2009, 09:45 AM
Love the new maps, Havent tried Biotec yet, Harvest is very fun, and the new Cinema is F'ing beautiful, looks like a real movie theater now. Punk skin is alright, his hair is retarded, but hes funny as hell when he talks. Good update ZP team

Blitzy
01-29-2009, 09:54 AM
Alright, here's my spin on all this...
It's the best update you've ever done.

The hands are just amazing. I love it. The animations are fantastic. Reload speeds are perfect. The shorty's ace. The PPK is now useable thanks to the fast reload. People who don't have big weapons are adequate using the Pirate Belt thanks to the short pistol draw times.

Zombies' ability to see infected without z-vision has cut down on infected kills from what I see. Biotec's side door's perfect, so kudos to whoever did that. Harvest...Darth Brush, you're a frikkin' legend. Cinema? Who did Cinema? Because it doesn't suck anymore! Seriously, it looks beautiful. Now if only Silence could get that treatment. ;)

The music. I love the music.

The new model. A fine model. The haircut may look stupid to most people, fine, whatever, but you've definitely created a new personality. His voice acting's great too; congrats to KillahMo yet again for the sounds/music.

You've raised the bar. Zombie Panic is awesomer. If that was possible.

bryce553
01-29-2009, 10:03 AM
The update is good, but ZPS is becoming majorly distorted from the original idea. It has became more of a human camping zombie slaughter type of game, and less of a skill based survival game. I know that you have to make it fun for the unskilled user, but the concept of Zombie Survival is slowly dieing.:huh:

OkeiDo
01-29-2009, 10:07 AM
Not at all, in harvest we decided to do a "camp" defend the house objective, it's a classic zombie scenario. But you actually have to move to new areas and work hard as a team to actually survive. We didn't add barricades to all our official maps, so no we are not switching direction.

Many custom usermade maps are all about camping, but that is not because of us. I don't see how the "Zombie survivial" concept is dieing, seeing that is the only thing you do in this game, try to survive the zombies.

Blitzy
01-29-2009, 10:17 AM
Not at all, in harvest we decided to do a "camp" defend the house objective, it's a classic zombie scenario. But you actually have to move to new areas and work hard as a team to actually survive. We didn't add barricades to all our official maps, so no we are not switching direction.

Many custom usermade maps are all about camping, but that is not because of us. I don't see how the "Zombie survivial" concept is dieing, seeing that is the only thing you do in this game, try to survive the zombies.

I'm impressed at how you've approached the camping concept too. You've balanced camping with moving around to do objectives. Bai bai, Cabin! :laugh:

bryce553
01-29-2009, 10:18 AM
Obviously you have played many of the countless user made maps, so you must know then that they outnumber the ZPS team maps, so in term the scenario is ruined with unbalanced game play.

The harvest maps was an Ok map, the only thing I really liked was the new textures and models.

If I may ask...what team work?....sure on occasion you have the good fellow who out of the kindess of their heart will do the objectives, but usually its all ammo and weapon hording.

All in all, we just need more level gameplay.:dry:

madmax_2069
01-29-2009, 10:29 AM
I do love the update, i also love what you have done with Cinema it looks stunning (it looks like a movie theater now, i find myself at the arcade now) i just have to relearn the map a little. good job on removing the roof exploit.

One thing i dont care about is the melee weapons animations, the drawback when you swing is way to short, it feels like it has no build up. if you was to swing any of the melee weapons you would drawback allot more before you follow threw.

When you holster the weapon it does take ages i dont know if that was the desired effect or not, i havent tried to holster the hand guns to see if it takes forever as well.

other then the above this update was awesome and you can tell you guys put allot of effort into it. Keep up the great work.

OkeiDo
01-29-2009, 10:34 AM
If I may ask...what team work?....sure on occasion you have the good fellow who out of the kindess of their heart will do the objectives, but usually its all ammo and weapon hording.

All in all, we just need more level gameplay.:dry:

It's not our fault that people wont teamwork. I suggest that people read the map textfile for objective list and hints, play the map a bit and learn different strategies to survive and accomplish the objectives. We can't do everything for you, you have to teamwork yourself :).

Maybe you can tell me your favourite map in ZPS so I know what kind of gameplay you prefer. Not that it matters, I'm just curious. We can't please everyone, we release what we enjoy and we are the ones making this mod. We can only hope that people share our enjoyment.

Suhov
01-29-2009, 10:34 AM
Patchnotes says that zps_town got baricades aswell infact I didn't find anything new there. Maybe more HDR and changed props (mostly cars and extra blood decals).

Blitzy
01-29-2009, 10:41 AM
Town DOES have barricades now, yes. But it didn't really need changing anyway. :)

Obviously you have played many of the countless user made maps, so you must know then that they outnumber the ZPS team maps, so in term the scenario is ruined with unbalanced game play.

The harvest maps was an Ok map, the only thing I really liked was the new textures and models.

If I may ask...what team work?....sure on occasion you have the good fellow who out of the kindess of their heart will do the objectives, but usually its all ammo and weapon hording.

All in all, we just need more level gameplay.:dry:

Sounds like you need to find a better server, bud. xD
There are several servers out there where the teamplay is pretty good generally.

Darth_Brush
01-29-2009, 10:45 AM
great! also downloadin! cant wait to play my map... :P

KarateXplosion
01-29-2009, 10:56 AM
well as someone who played your map amazing map there

Lord Mordeth
01-29-2009, 10:59 AM
Ooh.. downloading now and can't wait to get playing!! :D

Blitzy
01-29-2009, 11:04 AM
great! also downloadin! cant wait to play my map... :P

Elvis just stepped into the building...:blink:

I assumed you'd just donated the map and buggered off to do your "Dead before Dawn". xD

bryce553
01-29-2009, 11:54 AM
Well my favorite maps are melee only maps, such as Pac Man, Pac man_v2, tetris, gravity wars, and Dodge Ball which was made by BoBop.

And to add....

Personally I think the only weapons should be the PPK, Melees, and Super Shorty---with limited ammo.:)

OkeiDo
01-29-2009, 12:02 PM
Okay, a little extreme but I respect your preference of gameplay. Stick to the maps you like in that case, nothing else we can do. :P

bryce553
01-29-2009, 12:03 PM
Sounds like you need to find a better server, bud. xD
There are several servers out there where the teamplay is pretty good generally.

Actaully I play ZPS in the Claires Torture Chamber Server, which I am admin of, and I dont really complain, because of the huge variety of maps they have (85total), and they have balanced gameplay. This is because 95% of all the maps are custom.

----Other servers though are very repetitive and unoriginal, such as the Space Balls One server(The massive weapon spawning by admins in SB1 doesnt help either).:):)

bryce553
01-29-2009, 12:05 PM
Okay, a little extreme but I respect your preference of gameplay. Stick to the maps you like in that case, nothing else we can do. :P

It would be interesting if the ZPS team made a melee only Zombie vs. Human map, with the infection rate at around 10%......Like a football field type map.:)

Blitzy
01-29-2009, 12:06 PM
Actaully I play ZPS in the Claires Torture Chamber Server, which I am admin of, and I dont really complain, because of the huge variety of maps they have (85total), and they have balanced gameplay. This is because 95% of all the maps are custom.

----Other servers though are very repetitive and unoriginal, such as the Space Balls One server(The massive weapon spawning by admins in SB1 doesnt help either).:):)

But you've just been complaining that everyone hoards ammo and guns and whatever. We rarely see that in, say, TDR for example, because of the number of admins present at any time. I'm not here to fight about what server rocks and whatever. But you must be aware that these problems don't occur everywhere.

bryce553
01-29-2009, 12:15 PM
But you've just been complaining that everyone hoards ammo and guns and whatever. We rarely see that in, say, TDR for example, because of the number of admins present at any time. I'm not here to fight about what server rocks and whatever. But you must be aware that these problems don't occur everywhere.


I’m sure your server has fair and even game play(I enjoy TDR's zombie master custom maps on occasion when I get bored with ZPS, so I have nothing bad to say about TDR), but the unbalanced servers outnumber the balanced servers. It really is a serious problem, because it alters the game from what it was meant to be. :)

Wazanator
01-29-2009, 12:28 PM
yeah we need a strictly zps style server with all original maps and a few *good* custom ones

bryce553
01-29-2009, 12:34 PM
Agreed

Wazanator
01-29-2009, 12:59 PM
has this happened to anyone else on harvest? You get to the last objective and some idiot cades everyone out of the light switch room

By the way is the Winchester not working right now?

frikazoyd
01-29-2009, 01:08 PM
It was a missing file. Most servers should be updating now, which should resolve the issue.

Blitzy
01-29-2009, 01:13 PM
I’m sure your server has fair and even game play(I enjoy TDR's zombie master custom maps on occasion when I get bored with ZPS, so I have nothing bad to say about TDR), but the unbalanced servers outnumber the balanced servers. It really is a serious problem, because it alters the game from what it was meant to be. :)

Agreed. It's a problem in terms of number of servers, but our saving grace is that we have the good few servers that enforce teamplay; mostly the famous ones like Claire's, TDR, CvG, CustomFactor, GameSyn etc etc.

Blinded Master
01-29-2009, 01:56 PM
the new weapon animations look much more natural and make combat easier, though i haven't played a map with the Barricade item yet i have heard many good remarks about it.

Nice job, and i think you have definitely earned your place into the top 100 mods for mod of the year

Major Failure
01-29-2009, 02:21 PM
Oh, I just noticed this:

-Added the ability to unload weapons

How does this work?

-

Fenrix
01-29-2009, 02:26 PM
all the melee animations now officially annoy the hell out of me, and that remmy is held way too low.

other than that good job guys

Qloos
01-29-2009, 03:08 PM
Yeah, the new melee animations seem girlish and feeble. The old melee animation was a wild swipe across the screen in a desperate attempt to make contact with your enemy in a fierce, life or death, toe to toe combat battle.

Fenrix
01-29-2009, 03:15 PM
also using the same animaition for every single weapon makes them look stupid, I mean there is absolutly no followthrough, its like the weapons dont weigh anything at all.
I can see that what was done saved large ammounts of time but the end result is clunky stiff animations that do not fit the weapons being swung.

same with most of the other new animations... they are... terrible...
please please please fix them.

Qloos
01-29-2009, 03:15 PM
Yeah, the new melee animations seem feeble and uncertain, while the old ones were frantic and aggressive.

So now we have a much of wimps doing sissy strikes with weapons, as if they're afraid they'll actually hurt the zombies.
http://www258.pair.com/denarius/images/r1883463487.jpg

Compared to the old style where humans jumped into a life or death struggle and beat the horse ~~~~ out of some zombies.
http://www.trufanboxing.com/News%20a4.jpg

evilhelix
01-29-2009, 03:43 PM
tatsuro your welcome to impregnante me at ANY time.

RyanEricW
01-29-2009, 05:12 PM
Constructive critisizm.

1) The new "punker" "queero" model sucks.
2) The animations for all of the weapons is so cheesy now.
3) The lag has increased with each update. (And no it's not my computer, I can run gta IV on high)
4) Everything feels very cheesy now, and this is pissing off alot of players, especially the community I play at.

Nice try, but I think I'm going to stop playing now. Flashlights that die, hurt the gameplay, lag everytime you join a team hurt the gameplay, lag that got worse with each update kills the gameplay.

OkeiDo
01-29-2009, 05:15 PM
Guess we can't please everyone. I'm sorry that you are leaving but what the heck, more brains for me!

Wazanator
01-29-2009, 05:53 PM
lol what lag ever think maybe its your server provider or internet provider check your ping out and other peoples on the server you play on

and yes the new weapon animations are nice but the melee... for one the keyboard looks like crap now. i would prefer personally if we had a choice between animation types in options menu

Edit: is it me or does the punk say some of the same lines as other people?

LDM
01-29-2009, 06:50 PM
Heres some feed back for the last few pages I have read through.

Here is the map info for Cinema.
Original map by DJBourgeoisie (Deej)
Reworked by UnderscoreD
Custom cinema materials by LDM, Dr. Robot & d.e.a.d modteam.
All respect to UnderscoreD who made a good map into a sexy great map.
He added some cool new areas and redesigned some old ones.

I think that near the end our animator had real life stuff to do and Tat's stepped up and finished alot of them off (While he has a new baby and his own real life stuff... this guy does more than anyone). Alot of the melee animations are a bit off, and no doubt they will be fixed on the next patch that we are already working on.

As soon as you play a custom map you are no longer playing the game as it was designed.
If you play on a server thats full of custom maps, and it becomes unbalanced, thats not our fault.
In Australia a few of our ISP's (We only have a few decent ones after all) run vanilla servers. Just the maps and settings as they were released, and these are the best to play on, because you don't get a "custom map" with 1000 AK47's and infinite zombie lives.
Just me ~~~~~ing....

Anyway...

Bryce, your comment of:
"Obviously you have played many of the countless user made maps, so you must know then that they outnumber the ZPS team maps, so in term (Guessing you meant turn) the scenario is ruined with unbalanced game play."
Your saying then, that the scenario as designed by the ZPS Team, is rendered unbalanced by the fact there are more custom maps than offical maps?
You preach of wanting a balanced game, and then say:
"Personally I think the only weapons should be the PPK, Melees, and Super Shorty---with limited ammo."

It may take 5 minutes to whip up a custom level with dev textures and weapon placements.
But it takes months to get a real layout, play test it, create the textures, create the models, playtest some more, and then rework all the broken bits.
That would be why there is only 16 maps, and only one or two get a face lift each release.
If you were to put each of those custom maps through the kind of paces maps get for release, there would only be 16 custom maps.

/rant

WatchMaker
01-29-2009, 07:01 PM
Constructive critisizm.

1) The new "punker" "queero" model sucks.
2) The animations for all of the weapons is so cheesy now.
3) The lag has increased with each update. (And no it's not my computer, I can run gta IV on high)
4) Everything feels very cheesy now, and this is pissing off alot of players, especially the community I play at.

Nice try, but I think I'm going to stop playing now. Flashlights that die, hurt the gameplay, lag everytime you join a team hurt the gameplay, lag that got worse with each update kills the gameplay.

LOL. If this is constructive criticism, then zombies can fly. If you don't like our changes, that's fine, but don't expect us to care when a player rage quits the game because of terrible opinions on cosmetic changes.

Some_weirdGuy
01-29-2009, 07:06 PM
No body seems to like poor Nigel (thats what i have officially named the punk :P)
and even when i first saw him i thought he looked silly(i think all punks look silly, so no offense there, its just how i feel)

Still, its good to have more models, and if you keep adding more and more it will turn out great
(i want to see a fat dude, and an old dude... maybe a black chic and a bad ~~~ granny too :P)

and i think the melee weapon animations seem like you are swinging in reverse. I say they seemed better before(and i liked the old way of holding the keyboard).

also, wheres the new barricading system? i haven't seen it at all.
(is it only on certain maps or something?)

oh, and the switching between guns seems too fast now, i think the speed before looked better(more realistic) then the lightning fast quick draw we now have.

just my feelings towards the changes (oh, and why'd the girl zombie get changed?)

Gothic
01-29-2009, 07:06 PM
i agree with LDM , if you go off and play ~~~~ custom maps , its your own fault , stick to offcial maps and how duke nukem would say "eat sh!t and die" God.... what is wrong with you people , never happy , all the devs have a life outside making the game you know , and to say they have , they have done a amazing job so no need to come here and tell them what to do , as the rules go , your new , there not deal with it , they know what there doing , you do not. so stop being a troll.

Wazanator
01-29-2009, 07:15 PM
also, wheres the new barricading system? i haven't seen it at all.
(is it only on certain maps or something?)



Its on all official maps i think ive seen them on harvest anyway. To find them look for a hammer except that its a different color.
Oh and the punk does have a name its paul :) (but i like Nigel better :P )

Yokai
01-29-2009, 07:25 PM
After a quick playthrough, I can see what a lot of the gripes are based on. A lot of the animations do need re-working. I understand that your animator has left and Tatsuro undertook the task of trying to finish all of the animations (and god bless him for trying) but in a more realist point of view it wasn't a great idea instantly replacing all of the old animations if you weren't already sure that they were better. It would be like if valve decided that HL2's combine characters should look cooler, but released the models partially finished with a poor design choice. IT would have been better if you just delayed the release of the new anims until you find a real animator or give tatsuro more time to work on the animations himself.

The "Punk" model doesn't really seem to be liked. His comb-over really doesn't seem to be punk ish but is instead neo-nazi hitler esque in design. I don't really care, he looks fine technically, but maybe if you redo his hair the general zps population will enjoy his presence more.

Melee animations need the most work, mostly need to make is so that heavy items look heavy, light items look light, and they do damage accordingly! Melee's biggest problem is a lack of a significant push back too like in left for dead's melee push. Give melee a better use!

Currently, custom maps seem to be creating a bit of grief. Maybe the problem is the fact that zombies do not have any sort of ranged attack. A "Throw" would be a cool addition, or some sort of move that allows zombies to get players through windows. Maybe the carrier should have an "infecting spit" that can only be used once per carrier and infects a human player at a distance. Or something along those lines. The infected human then becomes a carrier and then can also infect people with that method.

Otherwise, it is cool to see an update. ZPS seems to be one of the only mods releasing quality updates and I respect that. I just feel the animations could have been put on hold, it was a great patch still though. The mod feel much more "custom" now than it did before.

Gothic
01-29-2009, 07:30 PM
Currently, custom maps seem to be creating a bit of grief. Maybe the problem is the fact that zombies do not have any sort of ranged attack. A "Throw" would be a cool addition, or some sort of move that allows zombies to get players through windows. Maybe the carrier should have an "infecting spit" that can only be used once per carrier and infects a human player at a distance. Or something along those lines. The infected human then becomes a carrier and then can also infect people with that method.

http://images.starcraftmazter.net/4chan/for_forums/tactical_facepalm.jpg

And you call yourself a vet. the devs have currently spent over 20 hours a day making this patch and you??? want puke?!!!

TheDarkness
01-29-2009, 07:48 PM
Currently, custom maps seem to be creating a bit of grief. Maybe the problem is the fact that zombies do not have any sort of ranged attack. A "Throw" would be a cool addition, or some sort of move that allows zombies to get players through windows. Maybe the carrier should have an "infecting spit" that can only be used once per carrier and infects a human player at a distance. Or something along those lines. The infected human then becomes a carrier and then can also infect people with that method.


http://i41.tinypic.com/25zkw2p.gif
You want what?..

You want to give zombies a ranged attack?
Okay no.

1 - The infected spit player then becomes the Carrier? Okay no. What if someone Chose to be zombie , For the reason to be Whitey, And then they get it stripped.
2 - Ranged attack? I dont think i've seen a zombie movie with a hoard of zombies spitting at you..
3 - This isn't L4D. Zombies dont get ranged attack.
4 - This would force the devs to rework the entire zombie whitey system and the changing system.

Fenrix
01-29-2009, 08:38 PM
your mean LDM I dont run crappy custom maps on scramble pit, we try and make the maps as hard as we can for the humans.

And not all custom maps have stupid weapon balances that wreck the game.
though technically none of our custom maps are out of beta testing yet :D

exept zpo_pac-man and thats completely non zps themed.

Ive only added zps_highrise and zps_horizon from the forums because most of the other custom maps on there are poor quality.


also good work for getting the animations ready for hte patch tats, I see now why you shortcutted all the animations :D

N1ck [X]
01-29-2009, 08:39 PM
Sweet, the winchester got fixed :3

zerotonothing
01-29-2009, 09:04 PM
-Added a massive list of prop models and materials

Wow, that's a tricky one. Doesn’t really give much away...

Is this a list of every bit of custom content from ZP? Like materials, models

OR

Did you add so many new props etc that you can't write a list because you simply added too many?


I only had a chance to play Cinema shortly, its light environment needs tweaking! Especially the ambient colour...also too many projectors lying around. I know you stoked on custom content but it's silly seeing them EVERYWHERE. Always thought the punks haircut wasn't actually punk and looks silly? + I'm guessing animations are being fully re-worked because right now they only half way there. Apart from that, chur bro!

Chopper Dave
01-29-2009, 09:40 PM
LOL @ fenrix

"your mean LDM I dont run crappy custom maps on scramble pit, we try and make the maps as hard as we can for the humans."

From what ive seen making zombies invincible is a little bit too hard for the humans...

As for the update, on the whole its pretty awesome.

The new punk model, while many may not like him, looks excellent and very professional... He does have stupid hair but thats his personality.

Most of the new weapon animations are great. Some of them do look rushed though, i noticed a few of the pistols dont have muzzle flash, you can hardly see the remmy anymore? Faster weapon switching is ok, but i do like the holster animations.

Im yet to play harvest, havent seen it on any server rotations, but from what i here it will be awesome.

My only real complaint is the barricading system. It is very nice, i will admit, but 2 barricades per map? It seems a little low... Itd be nice to see the hammer and 'cades seperated, more 'cades on the map, and have the hammer as just a melee weapon but when you pick up cades you use it to hit them in.

The new door in biotec is awesome! And id recommend putting a barricade over it too so it takes even longer for the zombies to get in :P no more rush and push.

As for cinema, i think itll take me a little bit of time getting used to the new textures and everything... Its a great map, and a very nice rework... But i still liked the emptiness of the old projector room, tis harder to block it up :P

Overall a great update and im thankful you guys put the time into this mod cos i freaking lovei t.

LDM
01-29-2009, 10:43 PM
I didn't mean to be mean.
And I sure as heck didn't want to offend custom mappers.
Custom content for any game is freakin awesome.... after all, ZPS is custom content for HL2.

I've played three noteable custom levels on the scramble pit server.

1 was a cool concept, it was a small square map with a wall between, and the humans and zombies spawned on either sides, the ground was desctrubable in squares and you had to mine to get to the other team. Cool idea.

Another was a map where there were barrels everywhere, and the zombies were barrels as well. This was terrible and I quit within 1 minute.

Yet another was a very large open map, with a sort of pyrimid running up to the top.
As soon as the humans got to the top (Were there was rifles and ammo) the zombies then had to try to shamble up this incline, with no cover.
Again, due to the boring nature of this unbalanced map I quit..... and I was a human.

Some_weirdGuy
01-29-2009, 11:46 PM
I have played some fairly crappy (custom) maps too.
one was an edit of lake of the dead
(or whatever it is called, with big house, small house, boat house and chimney house)

It had some interesting changes but what ruined it was the massive amounts of armor and weapons sitting around the place, it was just to much.

I have played the map with the destructible floor when i played counter strike source at a friends place. its an interesting idea to say the least, but does get repetitive after a while.

Apparently the barrel thing was also in CS:S, but i didn't play it, and when i tried downloading it and joining it wouldn't work (crashed)

Another map which gets boring and repetitive was this map which all it was was a blank room, you had to fight in an all out death match, no strategy involved at all.
Survivors sat in one corner and shot everything, zombies tried to get to them before getting shot.

But i am going off topic, so i'll make this more on topic by adding:
I find myself warming to Nigel(not Paul, Nigel) more and more, and now dont really mind him at all.
also, i am growing accustomed to the new melee animations,

I found the new barricading system when i played harvest(which is a very good map)
its a pretty good idea i think
i also saw the new cinema and though it was pretty cool.
haven't seen bio tech yet.

I say you should add in the puke attack as an option(so servers can have puke on/off) cause zombies lack of range can be frustrating when you are standing at the small window with a survivor just out of your reach.

Or something that lets you chase down targets better then lunge, i find that most of the time when i lung after a fleeing survivor they still outrun me.

Also in games when i bring it up people seem to like the idea of different advantages for each character(eg, faster walk, faster reload, etc) and i am definitely for it... you should add that :D

~~~~, i've done it again, sorry.
The update is great, thanks for all the hard work, and wait before you take any criticisms seriously, im betting more people will 'come around', just like i did
(oh, and what was the new game mode? i haven't noticed it... i dont think)

Pebbler
01-30-2009, 12:22 AM
The Winchester is awful. Here's why. Of course it's better than melee, but it's so much worse than the other shotties and pistols. Two shots that don't hit the head will not kill a zombie. Not to mention the fact that it can replace other superior weapons on maps, diminishing survivor overall strength. I think either it should be stronger from the other shotguns like the AK, or have increased push back to improve it. Peace.

TheDarkness
01-30-2009, 12:38 AM
I say you should add in the puke attack as an option(so servers can have puke on/off) cause zombies lack of range can be frustrating when you are standing at the small window with a survivor just out of your reach.

Or something that lets you chase down targets better then lunge, i find that most of the time when i lung after a fleeing survivor they still outrun me.


1 - The first suggestion seems to rip of L4D, Also i dont think zombies need a range technique, If the zombies have unlimited lives, They can just keep rushing the guy, Wait untill he reloads and jump in, Or if its a group of people they'll be hitting each other with the bullets. Really a range attack would be HORRIBLE, even if it is toggable, Imagine ranging with people defending an objective or playing a ZPS map

2 - The second suggestion, Thats the thing. Humans are MEANT to outrun zombies, :zombo: <--- Thats what happens, The zombies can take quite alot of damage, Its not just speed that gets a zombie, Its mobbing / tactics, If you tell someone where the guy is running, They can intercept him.

The Winchester is awful. Here's why. Of course it's better than melee, but it's so much worse than the other shotties and pistols. Two shots that don't hit the head will not kill a zombie. Not to mention the fact that it can replace other superior weapons on maps, diminishing survivor overall strength. I think either it should be stronger from the other shotguns like the AK, or have increased push back to improve it. Peace.

So you want a gun with 2 bullets, Which can be fired at the same time to be INCREASED in strength? Thats twelve ( 12 ) doubleshots , The Winchester isn't meant to be a super weapon, Im presuming its meant to be a helping weapon. I've used the Winchester and i think its quite nice, It pushes the zombies back for your team-mates to help. If the devs had the idea of creating this gun with the teamwork concept in mind, I think thats an exelent idea.

woodoodaddy
01-30-2009, 12:43 AM
Guess we can't please everyone. I'm sorry that you are leaving but what the heck, more brains for me!

i like the new hand skins, i love them:smile:

i like it all

Fenrix
01-30-2009, 12:55 AM
@ LDM

first one was zps_foxholemelee one of my admins maps, we dropped it due to framerate issues.
second one was zps_barrelhunt which we had on the server for mabey a month or two before deleting it because it was boring and to human wieghted
third one... think that was zps_pyramid or somesuch and that was just a test map that we ran for 2 days before taking it off due to horrible optimization it was also made by one of my admins.


some you might like that we are running are

zps_pegasus (still early beta with bad weapon placements and some glitchy camping spots)

zps_storehouse (still early beta with too many weapons though)

zpo_train (humans fight thier way up the length of a train then back to spawn in order to escape the zombie infested train)

and a few more that are currently still in development.


also I love the new stock maps harvest and the new cinema, though cinema seems to need a little more work, humans seem to get completely thrashed every round.

Blitzy
01-30-2009, 01:27 AM
Alright, that's it, I'm fed up people speaking for everyone. Welcome to Blitzy's RAGE MODE!!!!!!, now a regular occurance on our servers. I'm gonna do my very best not to flame. But no promises, I can get carried away, and if anyone gets offended, I/someone can edit it. ;)

Now, here's a fine example of "someone who signs up just to complain. Never to say "job well done". Only to complain." And never come back, either.


Constructive critisizm. - Ironic considering what's below, eh?

1) The new "punker" "queero" model sucks. - Opinion.
2) The animations for all of the weapons is so cheesy now. Opinion.
3) The lag has increased with each update. (And no it's not my computer, I can run gta IV on high) Oh, but mine hasn't though. Server issue?
4) Everything feels very cheesy now, and this is pissing off alot of players, especially the community I play at. Define a lot of players. Two? Four?
Nice try, but I think I'm going to stop playing now. Flashlights that die, hurt the gameplay - Opinion., lag everytime you join a team hurt the gameplay - Not for me., lag that got worse with each update kills the gameplay. How many updates have you been playing for? One? Two?


For anyone wishing to criticise the new update or whatever. I'm not stopping you, by all means go ahead. But at least try and make it constructive in the sense that you say what could be improved, or HOW it could be improved. No-one can read your mind.

And now...To answer the complaints...

First off, the wonderful punk who can't be called Nigel because he has an R around his neck. (EDIT: Wait, his name's Paul? What's the R for then?! :P) I don't care what you all think of his haircut, but when people start begging for new models and then slate one when it comes out, I rage. We all have different personalities and different styles. Some may claim he's punk, but not every punk's the same either. Liberty Spikes can look stupid to one person and look ace to another. Your face is stupid, but do you see me complaining? No, because you might like your face, and maybe everyone else does too. If you don't like it, woop, but don't say "everyone on my server thinks it looks silly" giving the impression that the entire community does. I didn't like the old waitress zombie model for example, but heck, some people did. Did I moan that the modeller needed a crash course in modelling? No, because I respected that I had an opinion and everyone else had theirs. I congratulate the modeller/actor for a job well done.

The barricade system. Stop trying to judge it as if it's supposed to be a permanent barricade. I've seen people solely using these new boards and complain when they go down in several seconds. They're not intended to last long. Just to slow the zombies down a notch. There are however, neat uses I've seen for it that've paid off. The barn door in Harvest, for example, can be resealed with a barricade plank if it is broken open. Several planks can slow the zombies down greatly, and it helps keep that extra zombie entrance sealed. They're also not intended to take over the entire map either. Town ain't gonna become the new "camp 'n' barricade" map just because of this new system, and that's the great thing, but at least we can now "hold in the apartment for a short while as we're being chased by a hoard". They COMPLIMENT the map, not take over it.



Why did everyone think the Winchester was going to be the saving grace for the world? It uses the same ammo as the other shotguns. Granted it has less ammo capacity, but it makes up for the it with the fact that it works from a fair distance now, and you can shoot both barrels if you're in a pinch. It would never have been an "insta-killer" as everyone seems to be complaining about here. On full health as a zombie, I was shot by the Winchester from a DISTANCE with one shot. Dunno whether it was in the head or not, but from a DISTANCE, it took me to 60. From 200. Next shot killed me. (And TheDarkness' point was spot on. :)) P.S. I'm actually glad it takes the spot of some of the more powerful weapons. It was getting too easy for the humans with all those rifles. Kilroy will be pleased.


Don't say "Cinema needs work because no-one wins" or "Harvest sucks because the objectives aren't clear enough" or whatever just because YOU can't win it, or YOU don't understand the objectives. Harvest is brand spankin' new, and on TDR, we've won it almost a dozen times whilst I've been on. no-one had "experience of the map"; everyone is relatively new to it, and yet we still manage to win. Same with Cinema. You're not gonna win with a poor team or without a good leader(s).

*sigh* Alright, I'm calm again now that's off my chest. Now anyone who complains on our server, I can link them to this thread so I don't need to say it 40 more times. Oh, let me emphasise that. 40. How many players are there on ZPS? Several thousand? Are the complainers in a minority? GOOD.

Blitzy
01-30-2009, 01:29 AM
Woop, I'm running out of space for that last post. I'm on a roll.

But on a different light. This thread seems to be getting populated with Ideas/Suggestions. There's a forum for that. If you wanna suggest something, do it in the appropriate forum in detail, and then maybe just reference to it in your post here. We don't need a full explaination of how it works.

Custom maps. My advice is: Find the right ones. We have crap custom maps, first attempt custom maps, and then the aceness that are custom maps. Hideout FTW? Too right. As long as you've got GAMEPLAY for both sides fully in mind, and you ensure that they both stand a chance at winning, you can't go wrong. When you've got humans with ~~~~ loads of guns and you've got zombies trapped in a small enclosed room with slots on the outside for humans to shoot in just so they can get their RANKZ, or you've got one spawn for the zombies so they can camp on it, you know the map's a load of fail.

Comeback
01-30-2009, 02:43 AM
http://www.homee.com/pic/thread%20sucks.jpg

Really? All this over some animations, new character, maps and a gun? You people make me hate more and more each day.

I prefer the new weapon animations for the most part. They match extremely well for the handguns. Also, I think the Winchester needs to held at a better position on the world view. Yes, the melee weapons need their own, especially the sledge and keyboard; since there's so many, we can't expect to see them all in one patch. You aren't paying for this. Give it some time.

What is wrong with him? Is there some kind of rule that survivors must look and be from a certain background? Are you going to see someone in a green hat and say "HEY PEOPLE WHO WEAR GREEN HATS AREN'T SUPPOSE TO SURVIVE A ZOMBIE ATTACK YOU CAN'T BE HERE!". As goofy as he looks, I enjoy the diversity. And there has always been a group of people ~~~~~ing and whining with every new model. Even Marcus had its biggots coming here to cry about it. You'll get used to it and the world will be fine.

Harvest is a mixed bag for me. I thought the mix of "defend, forward, defend, bum rush" was really fun, though I see the map being extremely easy once everyone gains the total scheme of it. It really puts the new barricade system to work. I love the new Cinema. Such simple things have made the map to an almost new experience. And why is there so many projectors around? If you've ever worked at a movie theater in your teen years, you'd know.

The Winchester, another gun that for some reason everyone thought would be an "upgrade". This isn't a singleplayer game. You scavenge and you use what you find. So far the gun has worked very well. My first time using it was a clean headshot from slightly afar. Very fun gun. You idiots just need to stop dropping your ~~~~ pistols at the start of a round.

Barricade system. What's there to complain about? Yeah, it can be easily broken. Every time I build a 'cade up, a teammate seems to find pleasure in jumping on it and breaking it. But aside from that, it works pretty well. We've been 'cading ourselves in places we usually never would. Small rooms in the basement to cinema for instance. Our chance of death was always very high, but it made for some intense rounds.

Stop ~~~~~ing and just play the ~~~~ game.

Suhov
01-30-2009, 03:08 AM
With each new update I'm waiting for 2 fixes:
1) Crounch speed reduction won't stack with stamina speed reduction in a weird way itdoes now
2) While in spectacors other players model won't synchronously rotating head same way as spectacor rotate's his camera.

Blitzy
01-30-2009, 03:26 AM
http://www.homee.com/pic/thread%20sucks.jpg

Really? All this over some animations, new character, maps and a gun? You people make me hate more and more each day.

...

Stop ~~~~~ing and just play the ~~~~ game.

Comeback, it's posts like yours that make me smile and realise that everything will be A-OK in the end. You've shown me that at least some people tend to listen to others and make sense of things. :)



But on a different light. This thread seems to be getting populated with Ideas/Suggestions. There's a forum for that. If you wanna suggest something, do it in the appropriate forum in detail, and then maybe just reference to it in your post here. We don't need a full explaination of how it works.
Shortly followed by...
With each new update I'm waiting for 2 fixes:
1) Crounch speed reduction won't stack with stamina speed reduction in a weird way itdoes now
2) While in spectacors other players model won't synchronously rotating head same way as spectacor rotate's his camera.

*cries* I take it back. We're all doomed. There will never be peace on these forums. :(

BloodLegion
01-30-2009, 03:42 AM
Downloading

Fenrix
01-30-2009, 04:22 AM
But I can win cinema I was just saying that humans now hardly ever win... just saying it needs a little more work because of errors in the map.

theres a nodraw texture above the pool table near the candybar that is causing a hall of mirrors effect.

havent spotted anything else but im sure they are around.

and also because the map is way brighter than version 1 means that its not nearly as spooky or zps themed as it used to be, there are no dark areas for ambushing humans or zombies in the hallways for instance.

theres some constructive critisizm for you :D

Lev
01-30-2009, 04:23 AM
I found it more spooky actually, just because it was harder to win :D

Blitzy
01-30-2009, 04:51 AM
But I can win cinema I was just saying that humans now hardly ever win... just saying it needs a little more work because of errors in the map.

theres a nodraw texture above the pool table near the candybar that is causing a hall of mirrors effect.

havent spotted anything else but im sure they are around.

and also because the map is way brighter than version 1 means that its not nearly as spooky or zps themed as it used to be, there are no dark areas for ambushing humans or zombies in the hallways for instance.

theres some constructive critisizm for you :D

Ahh...You make me feel better now. This is what criticism is supposed to be like. My complaint wasn't directly aimed at you, it was more at the people who complain that a map needs editing if they can't win it. I personally see a good win ratio for humans:zombies as 30:70, and Cinema has most certainly upped itself to reach that mark. I hardly see anyone in the parking lot anymore, and it's a lot easier to rush now we have the 3 different gaps to enter from.

I gotta admit, the fact the darkness has disappeared kinda reduces the horror factor, but at least it's looking a lot more like a cinema now.

KarateXplosion
01-30-2009, 06:37 AM
I have actually found Cinema harder for Zombies now unless I been just playing with good players but barricading the projector room with large number seems to do trick

Yokai
01-30-2009, 06:58 AM
You want what?..

You want to give zombies a ranged attack?
Okay no.

1 - The infected spit player then becomes the Carrier? Okay no. What if someone Chose to be zombie , For the reason to be Whitey, And then they get it stripped.
2 - Ranged attack? I dont think i've seen a zombie movie with a hoard of zombies spitting at you..
3 - This isn't L4D. Zombies dont get ranged attack.
4 - This would force the devs to rework the entire zombie whitey system and the changing system.

Ahem...
Ok first off, if it isn't already obvious to you, I am not suggesting that idea itself, I am making a point that zombies are completely retarded when people baracade themselves in rooms with windows. If they had a ranged attack, cabin maps wouldn't be so un balanced. Second of all, I don't give a ~~~~ about zombie movies when considering game development: they are completely different catagories of entertaintment. Third, I had (and maybe a few others) a pretty ~~~~ good time with L4D and it had a much LARGER foundation when it comes to balance consideration. And fourth, I really don't care.

So other than pretending like you know what you are talking about, I would rather see them playtest the idea of some sort of ranged attack with zombies and then decide whether or not it is a "good idea." I mean hell, even the hidden:source had some sort of ~~~~ing consideration of camping when they made the pipe bomb, so why don't the ZP:S team come up with something? I mean, the biggest problem with the game right now is too much barricading in custom ZPS_ maps, so why not solve that? Preiod.


And you call yourself a vet. the devs have currently spent over 20 hours a day making this patch and you??? want puke?!!!

Puke as in a ranged attack? I guess. Though I just want something that, you know, makes cabin maps ~~~~ing stupid. IF you just added something that prevented human survivors from camping in an area for a million years, then it would completely destroy cabin maps. I mean, that is the game's biggest problem right now, isn't it?

A vet? Please, the word veteran is a joke on this forum. It's literally just a post count. See that number at the upper right? Yeah, thats 2,000 posts and a dec 2004 join date, but that doesn't mean that I have to blindly worship a god ~~~~ patch or the development team. It means that when I played zp1 I saw some potential and whether or not zps lives up to my expectations is still under question.

Also, you two, using an image doesn't make your post any more constructive, it just makes you look like a retard. It doesn't make up for what you lack in words.

IF you don't believe a ranged attack is a good idea, then you should clearly continue to play cabin maps. Hell, I enjoy cabin maps sometimes. It's just that it ISN'T zombie panic in the sense that humans have a huge boost in wins. But I don't care, maybe the guys who made cabin maps are getting something right since they are played more than the defaults.

PrincessPeach
01-30-2009, 07:13 AM
I haven't been able to play too much of ZPS lately

BUT

I like the new character model. I believe his look is perfect. I dig the attire. If I had straight hair, I would wear the Punk's hair style for a couple weeks.


Two Thumbs Way Up!

Comeback
01-30-2009, 10:31 AM
But I can win cinema I was just saying that humans now hardly ever win... just saying it needs a little more work because of errors in the map

Humans are suppose to hardly win.

KilroyNZ
01-30-2009, 11:01 AM
Why don't people get the fact that in order to win as humans you have to have the whole team working together effectively?

It's a simple concept yet people always complain... All you need is a server with only good players (that means players that work together, NOT players with just good aim) on it (or newer players that are completely willing to learn and not just run off and try get as many kills as possible) and real ZPS begins.

zerotonothing
01-30-2009, 11:27 AM
I prefer the new weapon animations for the most part. They match extremely well for the handguns. Also, I think the Winchester needs to held at a better position on the world view. Yes, the melee weapons need their own, especially the sledge and keyboard; since there's so many, we can't expect to see them all in one patch. You aren't paying for this. Give it some time.

I'm afraid Comeback knows what he's talking about regarding the animations and all the other moaning in general - if you’re opinion differs, you're wrong and that's the direction the money train is going:

1) New animations rock - they match the player model (how long we been waiting for that?) only downside is like he said, the melee ones. It will happen.

2) The punk is fine (although the combover doesn't really match the rest of him but screw it)

3) Cinema: if you bothered to read my comments before too many projectors lying around, ambient light needs tweaking and the brightness for some of the lights is OFF the hook.

4) Harvest: haven’t played.

5) Barricades: I picked up the hammer then died.

6) Winchester: never found it, which is probably a good thing.

I'm never posting in this thread again because it does in fact suck but this update overall should be well received by you little fawns. I am now a statistic because I just gave my own opinion which I told everyone to agree with but I'm probably wrong. Obama for president.

frikazoyd
01-30-2009, 12:26 PM
Hahah, I didn't vote for Obama. :O

In any case, it is a work in progress. The decision was made to get ALL of the anims done as soon as possible so that you don't have some weapons with old crappy Eugene hands, and others with new hotness per-player skinned hands. Tats did an awesome job, ESPECIALLY considering how much time he had to pull it off, and we're all thankful for it. The animations will improve as we go along though, so all you nitpickers who are just looking at something to troll about, you can stop. It will be improved where we can do so, and you'll have to resort to trolling about something else.

And as for Yokai/Gothic's little flamewar, stop it both of you. It is clear that there are a few issues to deal with, but we developers have been trying to figure out how to handle that for a long time. We are against puke (something Yokai should know as a former playtester), but we have kicked around the idea of a very VERY limited range attack for some time now.

Rest assured, the zombies will be getting some love.

TheDarkness
01-30-2009, 12:53 PM
Ahem...
Ok first off, if it isn't already obvious to you, I am not suggesting that idea itself, I am making a point that zombies are completely retarded when people baracade themselves in rooms with windows. If they had a ranged attack, cabin maps wouldn't be so un balanced. Second of all, I don't give a ~~~~ about zombie movies when considering game development: they are completely different catagories of entertaintment. Third, I had (and maybe a few others) a pretty ~~~~ good time with L4D and it had a much LARGER foundation when it comes to balance consideration. And fourth, I really don't care.
.

So your complaining because the humans have too good of a barricade, and the zombies are all retarded idiots who cant do anything? And you just want to range them through the windows? Well then that means all the humans are going to have to stay away from the windows, Which means all the zombies can jump in the windows, Which means zombies will win 99% of the time. I find most of the lake and cabin maps actually ballanced, If you work with a team, Share the damage, Then eventually their cade will break and they will run out of ammo. Putting a range attack in will only mean 10 zombies at one window 'range attacking' while the humans are backed off, Not able to keep the cade up.

Range attacks would shoo humans away from the windows, They would stay in the corner, The zombies would jump in and rush them. Not the idea of the lake and cabin maps.

Qloos
01-30-2009, 02:33 PM
you'll have to resort to trolling about something else.

ZPS_Deadend is still too easy for humans

Von_Glug
01-30-2009, 06:01 PM
Very nicely done. Thanks for all the hard work. :smile:

Some_weirdGuy
01-30-2009, 06:02 PM
I think it would be funny to have a zombie ranged attack where they rip off their own arm or chunks of flesh or whatever and throw it at survivors :P

WholeWheatBread
01-30-2009, 07:27 PM
First off, thank you for providing such a great mod. I have had more fun with Zombie Panic than I have had with Left 4 Dead. I have played through quite a few renditions of Zombie Panic and I have to be honest, this is my least favorite.

I feel that the new weapon animations are lacking as compared to the "old" ones. The previous version had reload animations on the pistol that made sense, as in the gun took time to reload. Zombie Panic 1.5 pistol reload has the feeling of a cheesy action movie. Sure, two of the characters are cops, but these guys reload a pistol so fast that it would make a special forces operative blush. This makes the survivors job even easier and I think it makes the game seem too "action-y" [Yes, I made that up]. The thing that pulled me towards Zombie Panic in the first place was the feeling of survival and not running and gunning.

Enough of that though, back to the animations. The Winchester has a clipping issue that I noticed when the shells are loaded in, they go right through the barrel before being "loaded" in. The left arm is also in a very awkward position when the gun is presented in the "ready" position, as in ready to fire. The wrist would have to be broken to get it in the same position. In regards to the Mp5, when the gun is pulled out and presented the stock, in relation to the right hand holding the gun, would travel through the persons shoulder before going into the shooting position.

I think the magnum reload and shooting animations are great. The issues with the magnum, as well as many of the other guns, lies in the position and orientation of the actual gun on the player's screen. For example, with the magnum the left arm/wrist is at a very awkward angle and very large, almost as if it is swelled up. With a magnum and an USP in my inventory I proceeded to switch between the two. The player's wrist grows in size and girth as the weapons are switched from USP to the Magnum. All of the other guns I have used, with the exception of the super shorty, all have positional issues on the player's screen. The M4 is now [It was in a better position last patch] held way too low and the angle of the barrel does not line up with the cross-hairs on the screen. This same barrel position issue is prevalent in all of the other guns, with the exception of the super shorty, as stated above. Now that all of the gun "issues" are out of the way I will move on to the melee weapons. I have already read posts on the forum about not expecting separate animations for all the weapons right away, and I don't expect that at all.

What I do expect is that a new patch would bring positive changes, not negative ones. Simply put, the old melee animation is far superior to the new one. Also, there are the same proportion and positional issues with the melee weapons as there is with the guns. For example: I was playing tonight and spawned late as a human [~~~~ keyboard and PPK!] and I noticed the keyboard looked kind of off as my player held it. My suspicions were proven correct when I proceeded to drop the keyboard and it magically grew in size as it left my hand and hit the ground. Thinking this could either be a miracle or just a skin issues I decided to investigate more. Examining the keyboard closer I noticed that it isn't even the same one that appears on the ground! It is as if the player model doesn't match the world model.

In conclusion, don't take this post the wrong way. I am not trying to flame any member of the development team or any member of the forum. What I am trying to do is post some constructive criticism on my and many other players issues with the latest patch. I am not going to lie, I am disappointed with this patch [if you couldn't tell]. I just hope that this post helps in improving a great game, one that I love, and will continue to play. Thanks again for the great mod guys!

POST EDITED. Please avoid walls of text - OkeiDo

Nemesis6
01-30-2009, 07:28 PM
^ needs paragraphs

Well they certainly changed this mod around. Lots of cool new features since I last tried it, but the server sounds and people on mics still ruin it. Of course I need to stop dilly-dallying around and just disable voice in the mod like I always have! Doesn't stop the unreal tournament sound crap, though.

Qloos
01-30-2009, 09:07 PM
Wholewheatbread, In a nut shell: They wanted unique hands related to the character you played as, and as such rushed in temporary animations in favor of this new feature.

frikazoyd
01-30-2009, 09:17 PM
I think it's interesting that people are coming out of the woodwork to say this is the worst update ever, and yet all they can say to support this opinion is that they don't like the animations.

So the *GAME* is less fun because the *ANIMATIONS* changed.

Xolso
01-30-2009, 10:20 PM
I for one love this new update and the introduction of the barricading system. It has added a whole new element to this already awesome game. I'm also really liking the new map.

Fenrix
01-31-2009, 03:39 AM
It is surprising how much animations affect the games combat feel Frika, seriously. it doesnt help when the animations on the melee weapons do not sync with its actual hitting which means people think they have hit a zombie when infact the zombie was not there when the damage was being delt.

unrealistic animations always make the game feel awkward, honestly right now the most complaints we get in my server about the new patch is that its way too hard to melee because your distance judgement gets all shot up and your timing goes out the window because it doesnt sync with your weapons hitting.

It seems to be the rushed temp stuff you guys bring out with every content update is what makes people go all batty.

I love everything but the rushed animations and so does just about everyone ive talked to on scramblepit. we also know that the animations are just that way because you wanted us to have new content that would make everyone happy so keep up the good work.

now stop your ~~~~ complaining and congratulate the devs for an awsome mod and all the work theyve put into it to make it your favourite game.
the devs are gamers too so everything content or model wise that pisses you off probly pisses them off as well.

CONGRATS!!!

WholeWheatBread
01-31-2009, 07:58 AM
I think it's interesting that people are coming out of the woodwork to say this is the worst update ever, and yet all they can say to support this opinion is that they don't like the animations.

So the *GAME* is less fun because the *ANIMATIONS* changed.

Maybe you should go back and re-read my post. It is not that I just don't like the animations, they honestly don't even make sense. I hate to repeat myself but, the positions of the guns don't even line up with the cross-hair. Apparently bullets don't travel in a straight path when they exit the barrel. And yes, they game IS less fun due to the broken animations. When we can't engage a zombie in a melee fight or aim at them properly it does take the fun down a notch.

I tried to give some constructive criticism with my first post. If I just wanted to complain and not help the mod progress I would not have bothered to register an account and take twenty minutes typing out my post. I feel your post is kind of an attack on people that are just trying to help. I don't appreciate it and I don't think anyone else does either.

Qloos
01-31-2009, 09:17 AM
Hey WholeWheatBread: Read my last post and keep crying baby.

DontPanic8o8
01-31-2009, 09:53 AM
Ok im not sure if anyone else had this problem but if they did please help.... Ok i have recently downloaded steam (because it said to) and then it says "this is just a mod blah blah blah" Anyone know where to get full version or where to buy it? PLZ Help me i wanna :zombo: with you guys!

DontPanic8o8
01-31-2009, 09:54 AM
Please anyone?

DontPanic8o8
01-31-2009, 09:55 AM
Qloos or Wolf will you help me with my quite simple request?

Friske
01-31-2009, 10:13 AM
I don't know how many people would like to help you if you triple post and spam in other threads.

TheDarkness
01-31-2009, 01:54 PM
Ok im not sure if anyone else had this problem but if they did please help.... Ok i have recently downloaded steam (because it said to) and then it says "this is just a mod blah blah blah" Anyone know where to get full version or where to buy it? PLZ Help me i wanna :zombo: with you guys!

You cant buy this, You have to have a Source Engine to run this, This includes Halflife 2, Counter Strike, HL Deathmatch etc.

N1ck [X]
01-31-2009, 02:07 PM
Hey WholeWheatBread: Read my last post and keep crying baby.

I love you.

BTW, I'm loving the new animations. I think the devs did a great job on the patch!

frikazoyd
01-31-2009, 02:57 PM
I already answered Dontpanic8o8's question QUITE well via PM, I guess he just didn't understand it?

N1ck [X]
01-31-2009, 05:11 PM
I already answered Dontpanic8o8's question QUITE well via PM, I guess he just didn't understand it?

Something tells me English isn't his first language. Either that or he's 5 years old.

devl1
02-01-2009, 06:45 AM
it's COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

5h4d0w
02-02-2009, 08:19 AM
So, some glitches/bugs are going to be removed i heard, will that be the 1.5.1?

CoZmicShReddeR
02-02-2009, 11:56 AM
I just recently got back into playing Zombie Panic Source and seriously was impressed to see how much it had improved since I played it about a year ago...

ed_toast
02-02-2009, 12:26 PM
I just recently got back into playing Zombie Panic Source and seriously was impressed to see how much it had improved since I played it about a year ago...

same here.

NICE JOBS, GUYS!!

FAVORITE MOD EVER!!!

Yokai
02-03-2009, 01:33 PM
Maybe you should go back and re-read my post. It is not that I just don't like the animations, they honestly don't even make sense. I hate to repeat myself but, the positions of the guns don't even line up with the cross-hair. Apparently bullets don't travel in a straight path when they exit the barrel. And yes, they game IS less fun due to the broken animations. When we can't engage a zombie in a melee fight or aim at them properly it does take the fun down a notch.

I tried to give some constructive criticism with my first post. If I just wanted to complain and not help the mod progress I would not have bothered to register an account and take twenty minutes typing out my post. I feel your post is kind of an attack on people that are just trying to help. I don't appreciate it and I don't think anyone else does either.


Besides, Frika's comment is uncalled for. He is trying to make it sound like the animation is unimportant when it comes to game development: Which simply isn't the right attitude.

Tatsur0
02-03-2009, 01:47 PM
Besides, Frika's comment is uncalled for. He is trying to make it sound like the animation is unimportant when it comes to game development: Which simply isn't the right attitude.

Yokai,
You've become more and more of a troll since we rejected your work. When you don't get the support you think you deserve you complain on Interlopers.

Rather than quote someone other than the person you're accusing of something, maybe you could point out where Frikazoyd hints at weapon animations not being important? Where does he discuss game development?

You are the furthest thing from a developer so your opinion on all things "development" = squat.

Further trolling will lead to troll status. You're welcome to voice your opinions on what the mod is lacking, but falsely accusing developers of not giving a ~~~~ will not be tolerated.

Tats...

5h4d0w
02-03-2009, 02:02 PM
So, ive downloaded a update, is it 1.5.1`? (with glitch/bug fiX)

Blitzy
02-03-2009, 04:23 PM
So, ive downloaded a update, is it 1.5.1`? (with glitch/bug fiX)

In the words of Okei: "We didn't update. Just some engine ~~~~."

5h4d0w
02-03-2009, 05:23 PM
ah, k. But are it going to be 1.5.1? (I assume so :) )

Railon
02-13-2009, 11:35 AM
You should make it possible to walk on the boards without that they are breaking.

Friske
02-13-2009, 11:40 AM
You should make it possible to walk on the boards without that they are breaking.

They are supposed to break, to prevent exploiters from making ladders and such.

ApocHedgie
02-13-2009, 03:56 PM
They are supposed to break, to prevent exploiters from making ladders and such.

But if you put something on them, like a couch, you can walk across them.