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Fenrix
01-13-2009, 02:43 PM
The mystical art of the Flail-Train is one of the better kept zombie panic secrets.

I will now explain exactly what the Flail-Train is.

A Flail-Train is much like the human Fail-Train but is actually an effective means of hoarding your opponents.
In a Flail-Training situation every zombie in the server gathers behind a lead zombie and they move around the map hunting down humans, usually while flailing thier undead zombie arms uncontrollably.

How to begin a Flail-Train.

It is rare that enough people of a flail-minded nature will gather in a server together but a Flail-Train is still a Flail-Train with 3-4 zombies.

step 1: call out to your zombie companions and ask them all to come to you.

step 2: having gathered several followers announce to the server that you intend to begin a Flail-Train, Explain the basics of Flail-Training.

step 3: having gathered many likeminded Flailers you should then proceed to wander about the map in a line of flailing zombies, the leader chooses the trains direction and the others follow mindlessly copying the leads actions.

you now have a Flail-Train.

Best use of the Flail-Train
the Flail-Train is best used upon heavily armed humans who are going "RAMBO" and carrying far too much, upon seeing a Flail-Train they will usually expend the ammo in one of thier guns in an attempt to hold you off followed by a panicked flee away from the train.

The train being of more than 4 zombies helps hugely in this situation.

Flail-Train and the art of killing
one thing to remember with the flailtrain is that as long as you are one you will succeed.
if one zombie in the train gets a kill, the whole train has got a kill, going off alone is a poor choice for a young zombie, the train guarantees SUCCESS!.

Flail-Training a defended position
the flailtrain must all gather in a covered position near a defended position, once the train has come to a complete stop and the other carriges are all lined up and ready the "engine" or leader should shout CHOOO CHOOOO! FLAIL MY HEARTY MINIONS! and lead a flailing charge towards the defended position.

the puny humans will likely flee the epic Flail-Train as it approches.

in the case that this does not happen and the train is destroyed, you should all gather and proceed to the same spot, gathering all your carriges along the way.
once the Flail-Train has reached critical mass, you should charge once again shouting CHOOOO CHOOOOO!

the second charge will definatly break the puny humans tiny backbone and noms will be had for all!


The Flail-Train and IED's

The one weakness of a Flail-Train is the dreaded IED, should you encounter one, a zombie from the main group may need to sacrifice its self for the good of the train in order to either scout the area for humans or cause the humans in an area to detonate it pre-maturely
allowing our Flail-Train to continue on its way.
A successfull Flail-Train is only possible if all zombies gather in the train together, it is also the best way of surviving as a zombie.

Additional bonuses of the flailtrain
once enough zombies gather people with poor graphics cards will begin to lag upon sighting the train, this ensures easy kills as the humans will be unable to cope with the frame rate drop and will either break and run or shoot ineffectively.

post some pics of your flailtrains people!

Zer0Guy
01-13-2009, 06:12 PM
Ahaha awesome bro.

bobop
01-14-2009, 07:33 AM
Eh thats not really a good use for doing that because all the human has to do is pull out a mag and shoot them all in the head it does not work well with people who are haevly armed with light weapons because the light weapondry you can run easly with and kill many if you use your them right such as the mag. You can kill zombies easly with with you only need 6 bullets to take out 6 zombies. Also I most of the time carrie around a 2nd mag or a alot of pistals because people think they are useless when they are the most useful weapons But.... as a zombie attacking someone with no good pistal or running skills it is a good strategy.

Fenrix
01-14-2009, 04:41 PM
so when was the last time you got charged by 1 carrier and 5+ zombies and managed to survive?

seriously there are very few people who could pull off 6 headshots on a swarming crowd of zombie who are all bunched together.

the point of the failtrain is to ensure that as many zombies as possible are right near eachother while attacking a human.

In a classic hoarding situation 6 zombies is easy because they usually have a little space between them and often will retreat on low health.

the train never retreats and are all close together, zombies further back have the ones in front for cover, when the ones in front get shot the kickback forces them throgh the folowers automatically creating a bullet shield situation.
a human with a rifle or even 2 humans with rifles versing the train may take out 4 zombies, they cannot take out all 6.

a human with a mag could technically take out all 6 presuming he headshots each one, and presuming there is no carrier.

although the flail-train is defeatable it will eat up huge ammounts more ammo than a loosely gathered group of zombies, light running players may be able to run but they cannot run forever and the train does not need to follow runners. they simply need to get the 80% of players who camp or move in small groups.

once most of the server are zombies the train usually desintergrates because some people just wander around maps ignoring the train.
then it just comes down to finding the scared little poorly armed and panicing survivors.

I suggest you try the Flail-Train before passing judgement.

bobop
01-15-2009, 09:27 AM
so when was the last time you got charged by 1 carrier and 5+ zombies and managed to survive?

seriously there are very few people who could pull off 6 headshots on a swarming crowd of zombie who are all bunched together.

the point of the failtrain is to ensure that as many zombies as possible are right near eachother while attacking a human.

In a classic hoarding situation 6 zombies is easy because they usually have a little space between them and often will retreat on low health.

the train never retreats and are all close together, zombies further back have the ones in front for cover, when the ones in front get shot the kickback forces them throgh the folowers automatically creating a bullet shield situation.
a human with a rifle or even 2 humans with rifles versing the train may take out 4 zombies, they cannot take out all 6.

a human with a mag could technically take out all 6 presuming he headshots each one, and presuming there is no carrier.

although the flail-train is defeatable it will eat up huge ammounts more ammo than a loosely gathered group of zombies, light running players may be able to run but they cannot run forever and the train does not need to follow runners. they simply need to get the 80% of players who camp or move in small groups.

once most of the server are zombies the train usually desintergrates because some people just wander around maps ignoring the train.
then it just comes down to finding the scared little poorly armed and panicing survivors.

I suggest you try the Flail-Train before passing judgement.

Eh it is easy to survive 1 carier + 5 zombies all you need is 1 garnade to kill atleast 2 and then just shoot the rest I pull that off all the time. I often only have trouble against like 8 to 10 zombies. 6 is easy to handle for me but I been play a different straigie then most people and most people can not master it because it requires you to not camp and its mostly light weight weapondry and runing like hell then hiding for stanima to get back up. Rifles are not useful in rambo conditions they are to heavy.

Fenrix
01-15-2009, 06:25 PM
so your saying that if a flail train came at you down a corridor in zps_subway like the ones behind the gen room that you could kill it all off with a grenade and 3 pistols?

because we have killed groups of 3-4 people heavily armed in that situation.

you seem to think that the flail train is only good against campers or people going rambo, in fact it is just as effective in every situation including ones where the human just runs away.

you see the only way to beat a flail train and escape without it finding you again is to kill all of it in one go because if any of it survives it will stalk you and attract the others to it causing the train to reform while chasing you.
and humans do not have infinate stamina, even with no weapons you would eventually be dragged down or cornered.

so the most dangerous thing to a flail-train is an IED and yes you can take out a whole train with a well placed IED but you cannot kill the whole train repeatedly without massive ammounts of ammo and IED's.

seriously, how could you possibly kill 1 carrier +10 zombies all chasing you with only grenades and a pistol, its impossible unless the map is very open like mabey on town. and thats assuming you spotted them from far enough away.

the flail train is largely affected by the lead zombies skill however and if the lead zombie doesnt spot an IED or a grenade then the rest are likely to be hit but any semi decent zombie listens for nades and watchs for the read glow of an IED.

makes me want to flail train you just to see how good you are, I can only kill about half a train before the rear end gets me, unless I panic then I can usually get away just by using the trick where you close a door as your running throug it to slow the zombies.

Im not one of the people who camps either, my strategy being a gun with mabey one spare clip and a hand to hand weapon.

Pvt. kairis
01-16-2009, 02:24 AM
dont forget that every train can differ in skill, but so can every human facing them, so depending if you have good players im sure they could overwhelm even skilled players...

Basicly its always a good idea to group together as zombies and the train tactic does work and is fun to pull off!

Blitzy
01-16-2009, 04:53 AM
Whilst I like this technique in the way of "gathering and travelling" with other zombies to become a large horde, I wouldn't recommend staying in a line. Against several people, a train can easily be gunned down as all the survivors are focused on the same spot.

What I've seen from experience that almost certainly works, especially when attacking defensive humans, is the "surround" technique. If you spot a human(s) whilst in your train, I'd suggest all splitting up and going at different directions, whilst going towards them, so you all "surround" them from multiple directions. This forces the survivors to look in opposite directions, meaning that instead of 5 guns trained upon you all, each gun is trained on one zombie, with other zombies free from danger. A player finds it hard to fight from multiple directions, so use this to your advantage.

riDDi
01-16-2009, 05:47 AM
If under fire, the leader of the flail train should retreat to the last position once his health reaches critical levels. Thus avoiding death, the train is not weakened and knockback is avoided.
Given a large enough number of zombies, no human should be able to score a kill. Unless it's a farm... uh, magnum!

Fenrix
01-16-2009, 06:19 AM
it prettymuch depends how peoples play style is on attacking a group of humans, normally the train will fragment and seperate each going for different targets while other more cautious players flank around the sides.

while a single file line is entertaining, usually it is around 2-3 zombies wide at minimum width.
with an upward limit of mabey 10 zombies depending on the surroundings.

due to the way most people play, they fall back a little both through low health and knockback allowing the ones behind to act as meatshields which ensures damage is absorbed relatively well compared to single or small groups of zombies.

the attraction of the flail train is that people think its funny, hence players who normally dont work well with others and get killed charging groups by themselves will join the train just because its funny.

DeadSolid
01-19-2009, 03:07 AM
LOL i've been able to escape the so called Flail-tran :D good old drop & panic never fails, but after the drop and panic after like 30seconds i meet another flail-tran >__>" and yeah but its an awesome idea and most times id say it does get the survivors.

N1ck [X]
01-19-2009, 05:25 PM
Careful not to do this on Scramble Pit, or you might get banned for killing Fenrix or one of the many idiotic admins there. But be careful or they might spawn 100 dumpsters and sit on top of the pile, making it impossible for the zombie team to win.

Blitzy
01-20-2009, 02:05 AM
;146780']Careful not to do this on Scramble Pit, or you might get banned for killing Fenrix or one of the many idiotic admins there. But be careful or they might spawn 100 dumpsters and sit on top of the pile, making it impossible for the zombie team to win.

Whilst I lol'ed, keep the server flaming out of public discussion and into PMs, eh? :)

Fenrix
01-20-2009, 06:47 AM
We only mess around like that on mondays.

The rest of the time we just keep out the riffraff such as the mic spammers, glitchers, people who quit to avoid zombie, team killers, pr0n sprayers.

just like most other good servers do.

We are popular because of our hard line approach to people who destroy the game for everyone else, feel free to drop by if you want, you will find that you will not be banned for killing an admin on my server, if you are then feel free to make a complaint to me about it.

Please refrain from slandering my server on these public boards in the future, we have our own forums at www.scramblepit.com/forums if you wish to make a complaint about an admin or your treatment on my server.

Petey
01-20-2009, 05:08 PM
im sure i banned nick for 15 minutes yesterday for abusing gemma for banning a guy for racism lol

but yeah, love the Flail-tran works well =D

Fenrix
01-20-2009, 06:03 PM
Hey petey do you have any pics of flail trains lying around, all ive got are those picks of plan B when everyone lined up in the tunnel to stop me getting passed.

and wooohooo 666 posts :D

Petey
01-20-2009, 07:09 PM
no i dont, i will make sure the next time it happens i will take some.
the plan B zombie line was epic