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WatchMaker
07-01-2004, 11:06 PM
Take... screenies not here.

NEW VERS

ANeM
07-02-2004, 07:12 PM
BEST. BUG. EVER.

R_speeds need work =/
If you need any help with those I'd be more than willing to see what I can do ;)

Certain things are kinda.. ugly. Select all the blocks of water then make them all into the same entity.. so they don't break up so much...

You can really tell there are no custom wads used.

SuperNubb
07-02-2004, 07:31 PM
I agree. Very good map overall Zero, and BEST. BUG. EVAR. :P

The Redeemer
07-03-2004, 06:20 AM
The map has a very nice layout. It just need some touching up. The Rooftop is way too barren, should make a doorway from the rooftop leading to the stairs. You also need a second "working" elevator and you need to make variety in your rooms, all four of them looked the same. :(

Also like ANeM has said, fix those r_speeds!

Oh and for those who have no idea what The "Best. Bug. Ever." is I will display a screenie of it. Basically it would rain cinderblocks like no tomorrow when a certain part was stepped on.

SuperNubb
07-03-2004, 06:46 AM
Another pic. :P
http://img54.photobucket.com/albums/v164/quietaznboi96/zp_deepsleep_b10000.jpg

Caboose
07-03-2004, 03:57 PM
wowzorz, that looks cool.

Talesin
07-03-2004, 04:56 PM
It's also a massive framerate killer, at my standard 1600x1200x32 6x FSAA 16x AF setting. :b Brings my solid 100fps down to around... 20. Maybe 25.

NEO_Phyte
07-03-2004, 05:54 PM
Originally posted by Talesin@Jul 4 2004, 12:56 AM
It's also a massive framerate killer, at my standard 1600x1200x32 6x FSAA 16x AF setting. :b Brings my solid 100fps down to around... 20. Maybe 25.
my computer would probably explode

SuperNubb
07-03-2004, 07:56 PM
Originally posted by Talesin@Jul 3 2004, 05:56 PM
It's also a massive framerate killer, at my standard 1600x1200x32 6x FSAA 16x AF setting. :b Brings my solid 100fps down to around... 20. Maybe 25.
Specs?

To stay on topic, I know where the secret room is, and I'm not telling any of you! Mwuhahaha.....

Talesin
07-03-2004, 09:26 PM
Just as a note, 'secret rooms' are not desired in a mod where the idea is to kill off the entirety of one team.

Now if the 'secret room' you mean is behind the receptionist's desk, through the hole in the floor, that could easily be made a 'cache room' if there was a clearly-marked, obvious button to open the blocker-sign at a place where a zombo (who takes no falling damage) can push it, while standing on said sign. Would prevent Survivors from using it as a camp-out room, yet still preserve it as a 'hidden weapons cache' for those in the know about the hidden button to allow survivors to take the fall and live.

WatchMaker
07-04-2004, 12:01 AM
For the last time the little ammor room isnt pose to be a secret more of a...........

secret okay ~~~~ but what is a secret room is my safe room :)

The ammo room lock is suppose to have a bar that comes over and blocks the hole (zombie lands on it) and another door comes over and squishes :)

But its borked. But in B2 it has a button on the desk now so you can open but its still slow. and the boxes are now were the teleport send you too... since to many people dont know how to stand still when they tele port and hit the side of the fountain.



And no there are no custom textures.... because i didnt want to bother with putting them in the .bsp or having others dl ... so all of them are from halflife.wad