View Full Version : Im learning to animate.
Bobster
08-25-2008, 07:51 PM
Dont exactly knwo if this is right section but it seems relevant.
So yea basically im learning to animate. Learning on css rigs which might be a problem seeing as its completely different i think? i dunno lol
Doign it so I can add custom animations to either defaults ports or my own models for future releases. Seeing as zps uses Hl2mp or dm animations. <i think
But this is what ive tried not the best but got to start some where.
(If any of the animators on the dev team can give me some pointers please do ^^)
On the right Hand when he tilts the knife i forgot to select the arm on rotation so its stil and only wrist moves :D LOL
http://i38.tinypic.com/20qar0z.gif
SeNoR DoLaR
08-25-2008, 09:14 PM
I want to animate, custom melee attacks would be sweet.
Yeah, most css rigs are full IK whereas the ZP rig is only partially IK and uses the broken-mesh technique instead of the bones-only technique. They're similar but still different.
Bobster
08-26-2008, 08:47 AM
is there any chance i could practise on zombie panic's rig's?
Cause im heavily devoted to skinning on this mod :d
WatchMaker
08-26-2008, 10:43 AM
Just decompile any of our models and you can animate them however you want, though it's preferred you just practice on your own models.
On that note, the animation is bad, but the left hand seems very unnatural.
KilroyNZ
08-26-2008, 11:18 AM
but the left hand seems very unnatural.
Haha yeah, it reminds me of the MP5 in ZPS :-P
Bobster
08-26-2008, 12:44 PM
Just decompile any of our models and you can animate them however you want, though it's preferred you just practice on your own models.
On that note, the animation is bad, but the left hand seems very unnatural.
ye but i dont get how to do it with out the hands there as a straight un edited reference rig
Fenrix
08-26-2008, 04:05 PM
bring the left arm up closer to the chest and bottom of screen, you dont need to show all of it.
as for the knife twiddling, you need to have it slow down before it stops so its not stopping so suddenly, think of all movement as being in a circle rather than a line, if movement is linear it will look robotic and unnatural.
move the left arm up and down a little to when the wrist is turning, you should never have un-moving parts in that kind of point of view or it looks robotic again.
if you want to make sure movements are correct, then re-enact them with your own body and see how you move when holding a knife and walking around your room.
then try and translate that to your animation.
samhain
08-26-2008, 04:06 PM
Haha yeah, it reminds me of the MP5 in ZPS :-P
Would you like some ice with that burn?
Bobster
08-27-2008, 09:09 PM
Ima just keep trying. ^.^
http://i35.tinypic.com/122yr7a.gif
Just decompile any of our models and you can animate them however you want, though it's preferred you just practice on your own models.
That isn't a rig you dumbass, you'd get a boneweighted mesh. Not quite the rig we used is it? I can probably provide the rig (if I get permission) however I'd strongly recommend continuing to use that css rig to learn on, as theres a 95% chance it's a better rig than the one we've been using.
Bobster
08-28-2008, 04:12 PM
That isn't a rig you dumbass, you'd get a boneweighted mesh. Not quite the rig we used is it? I can probably provide the rig (if I get permission) however I'd strongly recommend continuing to use that css rig to learn on, as theres a 95% chance it's a better rig than the one we've been using.
alritey.
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