WobblyMonkey
08-23-2008, 07:33 PM
Is it true Models are better(fps-wise) than Brush-Based models? If it is better to use a prop instead of loads of brushes, is it frowned upon to use someone else's models(models that they've made public)? I know how to 3D model I just have no idea how to wrap a texture around the models I make and I'm too lazy to learn.
Another question:
In a map I'm making there are numerous amounts of traps. One includes a triggered chainball trap. I was wondering if having a ball connected to about, 20-30 different phys objects is a good idea? I tested it in an empty room and it worked out perfectly. If it is triggered in the middle of a game will it lag everyone?
http://personales.ya.com/lwdp/theelderthoughts_files/oblivion_photogallery001.jpg
This is an example of what I'm talking about. Every single link in the chain is it's own object.
Another question:
In a map I'm making there are numerous amounts of traps. One includes a triggered chainball trap. I was wondering if having a ball connected to about, 20-30 different phys objects is a good idea? I tested it in an empty room and it worked out perfectly. If it is triggered in the middle of a game will it lag everyone?
http://personales.ya.com/lwdp/theelderthoughts_files/oblivion_photogallery001.jpg
This is an example of what I'm talking about. Every single link in the chain is it's own object.