View Full Version : Gamemode?
CyberWolf
08-05-2008, 04:16 PM
Hi, i have a fealing that this answer is right under my nose but i've been searching EVERYWHERE for the answer, how do i make the type of game mode for zps? For example you need to survive for 10 minutes or zombies have a certain amount of lives. Can anybody tell me? thanks. And im sorry for postin in the wrong section, i didn't see that other tab untill i posted :(
JackTheRipper
08-05-2008, 04:27 PM
you need to name the map zpo_ and then put triggers and objectives in it
Dr.Van Gogh
08-05-2008, 04:33 PM
yea but witch triggers ?? :)
Fenrix
08-05-2008, 05:04 PM
to get it to make humans survive to win you need this
1. trigger_once
2. game_win_human or game_win_zombie
get the trigger_once and place it somewhere so humans will set it off, set its timer to 600 this will set the trigger_once to trigger the game_win after its timer has run out, 600 being 10 minutes.
zpo maps automatically give you infinate zombie lives, there is no apparent way of setting a specific number of zombie lives.
alternatively
if making an escape type map, just grab a trigger_once and set timer to 0 so when humans walk into it, the game will end in victory.
also zpo maps must start with zpo_ or they will not run correctly
CyberWolf
08-05-2008, 06:27 PM
Thanks Fenrix!
WobblyMonkey
08-05-2008, 07:32 PM
And extra entity that you don't need, but players will appreciate is game_text.
After a player has gone through an objective most people would like to know what is next. game_texts are a good way to tell them what do, rather than having them memorize the description of the map or have them follow signs (nothing is wrong with that but it might get confusing and annoying after a while).
CyberWolf
08-05-2008, 10:09 PM
And extra entity that you don't need, but players will appreciate is game_text.
After a player has gone through an objective most people would like to know what is next. game_texts are a good way to tell them what do, rather than having them memorize the description of the map or have them follow signs (nothing is wrong with that but it might get confusing and annoying after a while).
ya i kind of figured that out myself, same with the trigger timer. i made it so it will tell you when its halfway, and a quater left in the level. :D
WobblyMonkey
08-06-2008, 12:10 AM
Well, just incase anyone else needs it, it is there. Lord knows how many people don't know about it.
vBulletin® v3.6.8, Copyright ©2000-2013, Jelsoft Enterprises Ltd.