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View Full Version : New Build Changelog V0.4h


Twilight
06-28-2004, 09:17 PM
Ok, thanks to the ceaseless (And speedy) work of our resident coder Rhone, we have a new version with some changes we'll be putting on ANeM's server to try out. All server-side, so nothing to download[EDIT: Just kidding, see the post in the PlayTesters forums for the client download] (Well, I may have a new Quad-17 update to download, but not yet, anyway...).

The changelog is as follows:

First of all, here are the maximum amounts for each ammo type (These aren't a change, just a FYI):
9MM_MAX_CARRY 240
357_MAX_CARRY 36
BUCKSHOT_MAX_CARRY 60
HANDGRENADE_MAX_CARRY 5
SATCHEL_MAX_CARRY 2

Some weight changes for the explosives:

-HANDGRENADE_WEIGHT_FACTOR From 1 to 2.5

-SATCHEL_WEIGHT_FACTOR From 2 to 3.5

and also the ammo:

-AMMO_9MM_WEIGHT Stays at 0.25 (Ammo for both the starting pistol and the MP5)

-AMMO_357_WEIGHT From 0.25 to 0.75

-AMMO_SHELL_WEIGHT From 0.25 to 1.0

-Damage changes

-Crowbar is still 35

-9mm from 12 to 14 (Now putting all 10 starting rounds into a zombie's body will kill him, as long as you do it relatively quick to avoid regeneration overtaking you)

-357 from 40 to 42 (This means a headshot will kill a zombie)

-Shotgun Was 20 per pellet, 4 pellets per shot. Now 20 per pellet 6 pellets per shot (Wider spread - was 5x10 now 10x10). Also, the alternate fire (Double shot) was disabled.

-Handgrenade is 125 (Was 100)

-Satchel is 150 (Was 120)

-Fixed regen bug and det-pack/grenade team change bug

-MP5 accuracy lowered a fair amount.

-M203 removed

-All items take 75 seconds to respawn.
(Was 30 seconds for ammo, 45 seconds for batteries/medikits, and 60 seconds for weapons.)

Please discuss this in other threads

Twilight