View Full Version : The problem solving series.
06-22-2008, 07:48 PM
All of the guides posted so far are instructional. For a change of pace here is one that is open to debate.
Here are 6 humans. They are in a room and wish to reach the next area past the two side rooms to a safe area while using as little ammo as possible. There are some indestructible large crates and some movable barrels. The side rooms possibly contain ammo and guns they can take along. They have no idea how many zombies are in the next area.
You're team has the following:
MP5 with 12 rounds.
3 17 round pistols fully loaded.
1 folded chair.
1 plank of wood.
1 super shorty fully loaded.
30 extra pistol rounds.
Human health is as followed:
95 with 30 body armor.
(A new problem to solve every Sunday!)
06-23-2008, 05:49 PM
First, the powerful weapons go to the healthiest . The others get melee weapons. The healthy lead the assualt in. The hurt check the room for ammo and throw it back to those guys. They continue in a good triangle fashion, the healthy trying to span from wall to wall to protect the weak. Zombie scene are engaged by 2 people AT MOST. Any more than that and the reload time will kill them. When going past that big room, change to a circle around the weak, having the stronger players covering 360 degrees so no ambushees are possible. Try to avoid avoidable confrontation and move into the next area.
NOTE: When ever going by a room, the nearest healthy player should cover to avoid the zombos ambushing the weak. Thats what i would do at least...
06-24-2008, 08:58 AM
The 100/100s are safe, and can be trusted with weapons of power.
The 95/30 is also safe (took one regular zombie hit), and should be trusted with a melee weapon or a pistol. He has the ability to take 6 normal hits or so, so he is pretty much the point man.
The 75/25 are safe, but wounded. They should have the lightest load (melee or pistol) so they can run away from threats, but still have an active participation to the defense.
The 5 has the best chance of being infected (19%). There's only one way for him to be that low on health and still living, and that's if he got hit twice by the carrier and once by a normal zombie. He should have the plank of wood, and should be melee guarded at all times to prevent his...defection.
More on the 5: If the 5 was the one who brought in the Rifle, he only has a 12-15% chance of infection. It means that the 5 killed the Alpha Zombie, and doesn't know (or isn't) that he is or is not infected.
If the 5 brought in any of the other weapons, his chance of infection is close to 80%. It means that the carrier probably LET HIM GO, and there is only one reason why a zombie would do that...
06-24-2008, 09:28 AM
He might have escaped though Acker. I have seen it happen where people manage to get away from the carrier after being hit due to teammates shooting the carrier or outrunning.
06-24-2008, 10:39 AM
low health could have been due to a fall, or general supidity, very unlikley but i really like your reasoning :)
06-24-2008, 01:18 PM
The Carrier is faster than a human wielding anything other than a keyboard. Escape is possible, but not probable.
Having the Carrier killed by others before a death is also pretty rare. 3 hits takes less than 5 seconds, I believe.
06-24-2008, 07:42 PM
The carrier can miss, get stuck on something or get knocked back by weapons fire. Furthermore panicking can increase a humans top speed above a carriers.
06-25-2008, 12:52 PM
It could happen. The Carrier could also lag out, grief the rest of the zombies, or be busy spraying porn on the walls, letting the survivor escape.
But what's the chance of that happening? Note the use of the word "probable".
Back to the puzzle...
The survivors have enough ammo to realistically bag 4-8 zombies or so (if they are average), if no one dies. The player HP counts seem to indicate that one or more of them will die on the trip, which brings down the number of zombie kills by one or two. If they just want to go forward (zpo), they have enough ammo. If it's (zps), checking the side rooms couldn't hurt...
06-26-2008, 08:11 AM
Shoot them in the head and you win.
06-29-2008, 05:49 PM
Assuming this is not a public server and assmuming we have perfect teamwork and no ammo hogs, noobs, griefers, or mic spammers.....and assuming everyone has equal skill level.
(not a realistic situation)
I would distribute the wooden plank to the healthiest guy with armor
pistols to the weakest, and chairs,mp5 and shotgun to the most skilled and healthiest.
i would have a guy with the wooden plank rush the zombies. And the rest hide in that room on the side of the walls where zombies can't see you from outside. The plank guy will panic and lure the zombies. in which case 1 guy with a pistol pops the barrel and blows it up on the zombies. If the zombies pursue, the plank guy and pistol guy will run into the room where the zombies will be ambushed by the rest of the humans.
07-06-2008, 05:18 AM
Humans HP and gear:
95hp with 30 body armor - 17 round pistol fully loaded + 20 extra
100hp - 1 super shorty fully loaded. + Wooden Plank
100hp - MP5 with 12 rounds - 1 folded chair.
75hp - 17 round pistol fully loaded + 10 extra
25hp - 17 round pistol fully loaded
5hp - Nothing
95hp with 30 body armor and the two 100HP's go first in a triangle formation, with the power to possible kill 3-6 Zombies. Close after than you have the 75HP and the 25HP who have the power to kill about 1-3 zombies. The 75HP and 25HP will stay behind 95hp with 30 body armor and the two 100HP's. As the higher healths fight forward the 5HP will be checking all the rooms bring back ammo for the main group as he will be the fastest.
To conserve ammo the humans will have to shoot the barrels at the right time. As in where 2-3 zombies are between the 2 barrels they will shoot them hopefully killing the zombies or allowing for much fewer shots to be required to kill them.
If the human teams are all incredible good (Like Solider) then they should all make it. Or at the very least everyone but the 5HP.
07-08-2008, 04:46 AM
*sigh* If only people could co-operate in such a way.
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