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View Full Version : Slippery Doors?


Seto Kiaba
01-08-2008, 05:38 PM
Hello. I am new to the forums and to the Hammer tool, but I am very interested in making maps for ZP:S. I have been playing around with Hammer for the past few hours, and have gotten some of the basics down, like making rooms, adding objects, and the like. The last thing I wanted to do before moving onto a whole map was getting doors to work. I just added a rotating door to my open room, and was able to open it fine and such, but it is acting a bit wierd. If I touch any part of the door, I get bounced off it a bit, which makes entering it a bit hard if I touch the handle. Also, if I position myself right, I can go right through it, and bullets go through the door too. It is almost like the collision detection for the door isn't right. Did I miss some obvious option to get it to work right?

Also, I was reading on the Black Mesa: Source site that carving is normalling not a good idea, and you make a lot of brushes than normal by doing that. So I was wondering how else you were suppose to get a door within a wall, besides adding a door and eyeballing the parts of a wall around it?

laser2150
01-08-2008, 05:43 PM
The clipping tool, read up on it, its your best friend.

*hugs his clipping tool*

Soljia
01-08-2008, 05:44 PM
You don't "eyeball" it. It's called "snap to grid". The button "[" and "]" decrease and increase grid size from 1 to ??? in 2x increments

Coldmetal
01-08-2008, 06:20 PM
http://type3studios.com/civilization/tutorial_render/sdknuts/Doors2_Model_Doors

Look at this vmf and read the tutorial on it. Also compile and run the vmf to see all the doors, it's a rather useful tutorial. If you really just want a quick door, select the two walls beside the door, the door itself and the little outter piece of the door and copy and paste into your map.

ThrashRage
01-09-2008, 01:15 PM
Hello. I am new to the forums and to the Hammer tool, but I am very interested in making maps for ZP:S. I have been playing around with Hammer for the past few hours, and have gotten some of the basics down, like making rooms, adding objects, and the like. The last thing I wanted to do before moving onto a whole map was getting doors to work. I just added a rotating door to my open room, and was able to open it fine and such, but it is acting a bit wierd. If I touch any part of the door, I get bounced off it a bit, which makes entering it a bit hard if I touch the handle. Also, if I position myself right, I can go right through it, and bullets go through the door too. It is almost like the collision detection for the door isn't right. Did I miss some obvious option to get it to work right?

Also, I was reading on the Black Mesa: Source site that carving is normalling not a good idea, and you make a lot of brushes than normal by doing that. So I was wondering how else you were suppose to get a door within a wall, besides adding a door and eyeballing the parts of a wall around it?

make the speed of the door like 150-250 should do something, but taht sounds rather weird. rotating doors are always hard to do. i just avoid them whenever i can =D