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View Full Version : [Release] Zps_quarantine_b1


samhain
01-02-2008, 04:11 PM
http://i166.photobucket.com/albums/u90/Ashpwnzjoo/zps_quarantine_b20002.jpg

http://i166.photobucket.com/albums/u90/Ashpwnzjoo/zps_quarantine_b20001.jpg



Based in a small neighborhood under quarantine. Originally was a remake of zp_village53_b2 but asked by the owner not remake it, and remove the hotel. So thus zp_quarantine_b1.

Some known bugs
Tree house ladder glitched(temp answer) jump before you climb it.

Features
-small apartment
-strip club
-2 house's
-treehouse
-cybercafe
-Big garage

Beta2:changelog
-fixed tree ladder
-added hotel
-optomized some stuff

Beta3:changelog
-added fog
-no longer laggy! yay
-fixed some stuff

Beta3http://files.filefront.com/zps+quarantine+b3rar/;9391552;/fileinfo.html
Beta2http://files.filefront.com/zps+quarantine+b2rar/;9381891;/fileinfo.html
Beta1http://dodownload.filefront.com/9373850//5f353c9aa1f96720781b38e78af36fbc0c7cad9faf8ae7ee4c 80c48a369de1da07c83b19bd314440

Cargozer
01-02-2008, 04:18 PM
Goodluck with the map Ashpwnzjoo! The neighbourhood looks good so far in the pictures.

Xolso
01-02-2008, 05:37 PM
Strip club? I'm downloading.

Looks nice BTW.

Kommando
01-02-2008, 09:25 PM
It looks very nice! Good job!

Travella
01-02-2008, 11:48 PM
Why did u take the file down?

FF|Skyrider
01-03-2008, 12:11 AM
Maybe updates? :p

samhain
01-03-2008, 09:40 AM
I uploaded the wrong version :P

samhain
01-03-2008, 09:41 AM
I realize the map is fps laggy for some people, with less powerful computers, im working on optomizing it

FF|Skyrider
01-03-2008, 11:45 AM
Please zip/rar the file, and include a readme.

Travella
01-03-2008, 12:36 PM
Youst tested your map on my server.

You realy need to optimize it mutch.
Look at cars u get 15-25 fps.
Plenty of other places u get 15-25 fps.
many places u get 55 fps. ( i get like 100+ fps on the orginal ones)

and i have a Intel Quad6600 2gbyte ddr2 Nvidia 8800gtx. So i have a pretty good comp.

samhain
01-04-2008, 09:02 PM
Beta2 is now up fps is fixed mostly you only lag a little when looking all the way down the street but it shouldnt be a problem

samhain
01-06-2008, 11:52 AM
Bump beta3 is no longer laggY!

RagTag
01-06-2008, 12:00 PM
Looks sweet, ive only started map making so this is a huge accomplishment in my book, good job Ash, ill dl later :P

fuzi0n
01-06-2008, 12:08 PM
NVM. there aint.

NuMbAA
01-06-2008, 03:23 PM
Youst tested your map on my server.

You realy need to optimize it mutch.
Look at cars u get 15-25 fps.
Plenty of other places u get 15-25 fps.
many places u get 55 fps. ( i get like 100+ fps on the orginal ones)

and i have a Intel Quad6600 2gbyte ddr2 Nvidia 8800gtx. So i dont have a pretty good comp i wonder how this map is for ppl with lousiers computers.

You're saying you have a Quadcore and an 8800GTX, which means you don't have a good computer?

What..?

mr hobo
01-14-2008, 02:34 PM
It looks kinda dark from the screen shots, but the map is fun to play

fuzi0n
01-14-2008, 03:34 PM
so much lagg..and ladder (treehouse) is hard to use .
and no i don't have a lowend pc . quadcore with a 8800GTX card.
i don't think its my pc.

Knights
01-14-2008, 03:36 PM
It looks interesting, I see your fps down too 21 so that's not that good. :D I would try too minimize the draw on everything including the interiors. Keep at it though.

Malignis
02-19-2008, 08:38 AM
Where did the model for the HUMMER come from? Did you make it?

Rothgar
04-05-2008, 02:44 AM
The ladder is still a problem for zombies at least. Really hard to get to the top.

There is a bit of lagg needs some optimization.

Major problem with Zombies spawning inside the tank and can't get out? Thi needs to be fixed as we usually end up with 1-2 zombies stuck in the tank per round.