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Barry Burton
12-31-2007, 10:02 AM
This is a map I'm making

It's going to be a series of tunnels and mineshafts. I'm going to include a lot of breakable walls and secret passages. I'm going to add some traps.



Possible Title: Labyrinthofthedead



Inspiration:
The part in WorldWarZ where they talk about clearing out the sewers in France.

Screens 1-1-08

http://i202.photobucket.com/albums/aa39/BLSR1/zps_tunnelsofthedead0000.jpg
http://i202.photobucket.com/albums/aa39/BLSR1/zps_tunnelsofthedead0001.jpg
http://i202.photobucket.com/albums/aa39/BLSR1/zps_tunnelsofthedead0002.jpg
http://i202.photobucket.com/albums/aa39/BLSR1/zps_tunnelsofthedead0003.jpg
http://i202.photobucket.com/albums/aa39/BLSR1/zps_tunnelsofthedead0004.jpg


Status 1-1-08

Still in planning stages 20%
current Room count 3
desired room count 20
no decals
very few props
Lobby is finished
Human Spawns are finished
Bugs: 4

Speirs
12-31-2007, 10:28 AM
that 1 with water, if a water park ive been in that its amazing rofl!! no way!! u have that lol thast cool its a long dark slide its cool!

Barry Burton
01-01-2008, 11:37 AM
Update 1-1-08

Scribbles
01-01-2008, 12:44 PM
Don't add secret passages. If a survivor hides in one and the zombies don't know the secret, the game gets frustrating really quickly.

Barry Burton
01-01-2008, 01:10 PM
Don't add secret passages. If a survivor hides in one and the zombies don't know the secret, the game gets frustrating really quickly.

But when a secret passage is entered it leaves a giant hole in the corridor which someone will enter during a search or out of curiosity

To the point: Passages will not seal up after being opened.

Asenys
01-01-2008, 03:27 PM
The last screenshot doesn't look scary.

Barry Burton
01-01-2008, 03:50 PM
The last screenshot doesn't look scary.

Im probably going to darken it and add flames where the lights are

Kane
01-01-2008, 05:00 PM
You may need some more displacements in your tunnels. They look too square and even to look naturally formed.

Barry Burton
01-01-2008, 05:27 PM
You may need some more displacements in your tunnels. They look too square and even to look naturally formed.

sigh

Thats 1 tunnel out of 10-15

I'm doing different types of tunnels for different locations.

ie. a modern tunnel near the military bunker. (I have a really nasty trap planned)

There will be mineshafts.
There will be caves.

That tunnel is a part of some ruins. It is not naturally formed. It was made by indians and/or aliens <.< >.>

Asenys
01-01-2008, 07:57 PM
wat u got aganst indians hhHuhuhuHH?

Crutchley29
01-02-2008, 11:13 AM
Tunnels look awful, please replace those textures and lights, natural environments should have more randomization of features and irregular patterns, they arn't symmetrical.

Anyway, we haven't seen the rest of the map yet, so lets just wait.

Barry Burton
01-02-2008, 11:48 AM
Tunnels look awful, please replace those textures and lights, natural environments should have more randomization of features and irregular patterns, they arn't symmetrical.

Anyway, we haven't seen the rest of the map yet, so lets just wait.

SIGH

One more time. THAT tunnel is not naturally made. I have not added ANY decals.

The grass in that tunnel will not be there in the final version.


please read the posts before you comment.

k12
01-03-2008, 09:28 AM
Looks good cant wait to play.

Nicholai Ginovaef
01-03-2008, 11:50 AM
fo shizzle secret passages! XD