Draco122
12-31-2007, 09:20 AM
I've noticed some things regarding some or the majority of ZPS maps, most have Frame rate problems. For example, I was playing on ZPS town a few hours ago on a british server, my Frame rate out doors was around 10-7 FPS while indoors was a moderate 20-30 FPS. I think there may be some issues with frame rates on some maps.
And for the second one is the map glitches, understandably that Humans are never ones to survive often and that Zombies win the majority of time but the one thing I can't stand is a glitchy map that people exploit. I can deal with Camping as that at least gives the zombies a chance to kill them, but when somebody uses a map glitch to win I find that a little shallow, making it impossible for the Zombies to win.
Again on the map, zps_town in the kitchen, one guy actually managed to put a shelf unit in between the freezer door making it impossible to get to him as anyone who remotely touches the door, Zombies or survivors dies from the spasming shelf unit.
Another example I noticed is in some maps, people seem to be able to merge with static objects making their arms or heads poke out of the surface a little bit. This makes it impossible to hit them as we just hit what prop their hiding in.
And for the second one is the map glitches, understandably that Humans are never ones to survive often and that Zombies win the majority of time but the one thing I can't stand is a glitchy map that people exploit. I can deal with Camping as that at least gives the zombies a chance to kill them, but when somebody uses a map glitch to win I find that a little shallow, making it impossible for the Zombies to win.
Again on the map, zps_town in the kitchen, one guy actually managed to put a shelf unit in between the freezer door making it impossible to get to him as anyone who remotely touches the door, Zombies or survivors dies from the spasming shelf unit.
Another example I noticed is in some maps, people seem to be able to merge with static objects making their arms or heads poke out of the surface a little bit. This makes it impossible to hit them as we just hit what prop their hiding in.